- Joined
- Jan 28, 2011
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- 97,440
Here's something I missed: http://memoryleakinterviews.com/jordan-weisman-harebrained-schemes/
- 0:00 – Introduction
- 2:23 – The recent Shadowrun : Hong Kong crowdfunding campaign. Co-financing on kickstarter, and the relationship between HBS and their backers.
- 5:04 – The differences between pitching a publisher-backed project and a crowd-funded one, and why connecting with consumers directly is so much fun.
- 8:16 – Incorporating backer feedback mid-development. Letting consumers see inside the chaos of development.
- 10:23 – Peter Molyneux, Godus, and the intrinsic unpredictability of game development. How HBS fell short of development goals for Shadowrun Returns and communicated with their backers.
- 13:23 – How to convince a business-minded person to invest in your creative work. Why pitching investors is like stand-up comedy.
- 16:16 – How to get comfortable with the inherent risks of creating art for commercial consumption. Mixing your artistic ambition with the realities of running a business.
- 22:18 – Why Jordan still prefers to work in smaller companies, on small teams.
- 29:04 – The differences between making games today and when Jordan started creating video games in the 1980s.
- 31:26 – The overhead of communicating with backers versus working with a publisher. The boost in team moral that results from sharing development with consumers.
- 36:09 – How to create the perfect intellectual property. A step-by-step guide using Crimson Skies as an example.
- 43:55 – The emotional challenge of losing rights to an IP you’ve created.
- 46:43 – How it felt to return to Shadowrun after so many years away. Why Jordan feels like the fans of Shadwrun are the true owners of the property.
- 50:17 – The formation of Jordan’s first company, FASA Corporation, in 1979. How a bridge simulator inspired him to leave school.
- 55:02 – Jordan tells me what he would do differently if he could start over again at the beginning of his career.
- 58:03 – I ask Jordan about working with his father and other members of his family in the companies he founded.
- 1:00:57 – Jordan discusses the 3-legged table; socialization, story, and gameplay. Why these things are central to the human experience.
- 1:04:02 – Thank you, and goodbye!
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