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Preview Shadowrun: Hong Kong Kickstarter Update #36: The Matrix Revealed

J_C

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Yeah, show them they can't fuck with you!
 

Spectacle

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The times when your decker is in the matrix while the rest of the squad protects him in the real world are quite compelling. I think that the effect of those situations would be lost if the matrix were simply a skill check that took your decker out of the fight for 5 turns or whatever while he matrixed. It also creates situations where your decker can impact the battle in the real world by activating turrets or whatever else.
If you time your turns right you can log out of the matrix just as it switches back to a meatspace turn, make some attacks and then log back in with your last action point. Walking to and from the access node slows you down a bit in the matrix of course, but in exchange you get an extra fighter in th real world.
 

Rivmusique

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If you time your turns right you can log out of the matrix just as it switches back to a meatspace turn, make some attacks and then log back in with your last action point. Walking to and from the access node slows you down a bit in the matrix of course, but in exchange you get an extra fighter in th real world.
Wasn't it meant to stun you if you ejected out of the matrix? I recall hitting that eject button and the popup said something about losing AP, so I assumed that would mean your character can't act on that meatspace turn? Never actually used that button in a matrix/meatspace fight though, only to quickly get out of matrix only parts so never got to see what actually happens.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wasn't it meant to stun you if you ejected out of the matrix? I recall hitting that eject button and the popup said something about losing AP, so I assumed that would mean your character can't act on that meatspace turn? Never actually used that button in a matrix/meatspace fight though, only to quickly get out of matrix only parts so never got to see what actually happens.

He's not talking about ejection, he's talking about leaving the Matrix properly through the access port. You don't get stunned if you do that.
 

Roguey

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1. it's not tedious

I found nothing particularly riveting about Matrix combat for reasons listed earlier in the thread.

2. if you find it so tedious, you don't need to savescum, just breeze through it

What if I get caught while stealthing? I'd prefer to avoid as much Matrix combat as possible.

3. why play something you don't enjoy?

It's a specific aspect of something I otherwise enjoy for the most part. Sometimes Matrix sections are mandatory, other times doing them leads to unknown rewards and unknown rewards are hard to pass up.
 
Self-Ejected

vivec

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Not hyped at the least. Some people just don't get what makes Shadowrun so broken and so awesome. It is what you can DO in Shadowrun and what can HAPPEN. It's not the background visuals but the abilities and crazy spells/summons that need to be made broader. This is actually a reason also why I dread DM'ing an SR campaign as it can get out of hand very fast. But the time before it does *not*, it is pure pleasure.
 
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RPG Wokedex Strap Yourselves In
The other big problem for me was how pointless it was. You had to go through a bunch of rooms to disable one turret which you can do faster by just shooting it. If the Matrix sections were shorter and provided bigger rewards I think I'd use my cracker much more often.
 

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