Transfiguring Roar
Arcane
i'm more puzzled by the claim that writing a single story for a 20h campaign is fundamentally superior to writing two connected stories of 15h and 5h length. i mean HBS already got a clear vision of what the main story + companion side stuff of the HK campaign should be, further extending it by 5h would just encourage them to stuff some filler content into it imo. and in the end it's about the strength of the story itself not it's length.
I agree with what you're saying especially the strength of the story not its length. I like what HBS has done so far and I'll continue to support them as long as they keep doing it. Shorter games suit me better than longer ones these days.
However, the way you worded this got me thinking. It should still be possible to do a 30-40hr, or longer, game that has no filler content though, right? More characters, and a more complex story?
I've always thought filler was to some degree corner cutting or even laziness on a devs part. Is this thought erroneous in some way?