orcinator
Liturgist
Play it like an adventure game with RPG elements. You will love it that way.
It's pretty fucking awful as an adventure game given all the noncombat parts are even more braindead than the combat parts.
Play it like an adventure game with RPG elements. You will love it that way.
Yeah, this. Emphasis mine. Braindead is the keyword.It's pretty fucking awful as an adventure game given all the noncombat parts are even more braindead than the combat parts.
Then came the Genesis one and, OMG! it's to this day one of the greatest open-ended games ever made.
Yeah, this. Emphasis mine. Braindead is the keyword.It's pretty fucking awful as an adventure game given all the noncombat parts are even more braindead than the combat parts.
Don't get me wrong bros, I'm an old Shadowrun fan here. I grew up with the 16 bit games and both were amazing for their time. The snes one had this dark and adult theme of industrial espionage, slangs, chop shops, you name it, with semi-realistic (and all dirty and grimy) graphics that were super original back then. And the music? My god it was ridiculously good. And the talk system? Ok, it gets boring fast but at least it had cojones to inovate. Then came the Genesis one and, OMG! it's to this day one of the greatest open-ended games ever made.
You see, those two games pushed the boundaries of their respective consoles and genres in their age. Then 20 or so years later - TWENTY OR SO YEARS LATER !!! - a dev comes and raise almost 2 million bucks for a new Shadowrun game, and the most it manages to create is a mobile-like tactics game that is braindead out of combat and masks this fact with walls of texts from some broken wanabee author!?
Put yourself in my position bros. If that's not reason to rage, I don't know what is.
So now sale numbers decide quality? Are you sure you didnt want to go to Reddit instead of rpgcodex?Have you even seen a speedrun of Genesis Shadowrun? There's no need to grind runs in that game; that part's just for fun.
That being said, you realize that those cartridge games made like a bajillion dollars while PC games of that era were barely selling over 1000 copies right? Even a lesser known title like the Shadowrun Genesis cart sold hundreds of thousands of cartridges, mostly at full retail.
Both the Snes and Genesis Shadowrun games were clunky experiences with bad combat systems, but they made infiltration, investigation and runner management a prominent part of the game, something that's completely absent from the Harebrained games. In that respect, they scratch a Shadowrun itch that the Harebrained games really don't.
Have you even seen a speedrun of Genesis Shadowrun? There's no need to grind runs in that game; that part's just for fun.
Atmosphere. Art. Character building. Party building. Tight plot structure. "Tactics light". Story. Branching conversations. Skill checks. Characterization. Multiple resolutions.Now it's my time to ask: Say one (1, uno, einz, ichi) aspect this game excels at. Just one. Where this game is as an example to be followed and replicated. Like Genesis SR sandboxing. Or Fallout C&C. Or Jagged tactics, etc. Say it. I'm waiting.
Am I asking much ?
I expected a very specific game that I made up in my head, that bears no resemblance to either what was advertised or the very games from the past that I hold up as examples! I confuse deviations from my fantasies as "failures" instead of things that are simply different from what I think I want. You cut my sandwiches into squares! I wanted triangles!!
Admittedly though, I would like this imaginary game too
Sega Genesis Shadowrun already makes half of what I described. The tabletop game makes 80%. Is it only fair to hope that the very authors who worked on the latter could at least replicate some of it.I expected a very specific game that I made up in my head, that bears no resemblance to either what was advertised or the very games from the past that I hold up as examples! I confuse deviations from my fantasies as "failures" instead of things that are simply different from what I think I want. You cut my sandwiches into squares! I wanted triangles!!
I think something like GTA is the way to go. The work would be adding stats to the characters and dialogue trees, I think.Admittedly though, I would like this imaginary game too
Yeah, it'd be fuckin'-a. I'm holding out (some) hope for CDPR, they're good at that kind of thing, and have the potatoes.