Magnificate
Novice
- Joined
- Oct 23, 2015
- Messages
- 41
True. However, I was finally able to balance the numbers and craft an end-game character that was satisfactory. I might as well share it:The game is OCD trap.
True. However, I was finally able to balance the numbers and craft an end-game character that was satisfactory. I might as well share it:The game is OCD trap.
id advise to start with df to get 'hooked' and want more of shadowrun.
then you should continue to dms as mechanic is not too different.
I thought The Matrix in Hong Kong was an improvement over the plodding action of previous games which forced a drawn-out combat sequence for every room. At least with the real-time patrol puzzles, combat is strictly a consequence of getting caught.So after that, you can imagine I was a little disappointed with Hong Kong. It was the weakest of the bunch. Combat was way too easy (apart form the bonus campaign), writing suddenly got significantly worse (which was a serious flaw considering how much text this campaign had) and then there was the new Matrix. Oh man... I'm not sure if I ever saw a worse game system. I hated the fucking thing.
I thought The Matrix in Hong Kong was an improvement over the plodding action of previous games which forced a drawn-out combat sequence for every room. At least with the real-time patrol puzzles, combat is strictly a consequence of getting caught.
I need to play something turn based again before I turn into a slutty casual.
What details? That each game has this same magic weapon you need to use on one of the end bosses to neutralise him in some way? The way this second higher tier boss in the game is always some kind of badass with tons of chrome. How you always do some kind of "risky" mission near the end (save that father guy in hk or the ai mission in df).Oh wow, a story has commonplace story elements. Let's ignore the details and context and say that every fantasy story is the same too because they all go through the Hero's Journey.
Fallout 1 and 2. Different plot with clearly different way it plays out. Doesn't use the same story reasonings in the exactly same order in both games. Shadowrun games all have the same plot. And I'm not talking about the hero's journey or the world saving endings. I'm talking about how the smaller details and story mechanics are the same in each game (dragonfall and hk are almost identical with hk being less deep).But yes, that is basically the stereotypical SR campaign plot - get mixed up in a mystery, try to solve it, find out an extra-dimensional threat, save the world. The games are based on the P&P RPG that has been around for 30 years and yes, there have been multiple video games and dozens of novels written too.