Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Shadowrun Shadowrun: Dragonfall - Director's Cut

Joined
Dec 31, 2009
Messages
6,933
Yea, HBS drops a few librulism dispensers in their games. It's ok, as long as it isn't too blatant, but it is a bit stale. Let's hope they manage to keep the lid on it in the future though, if there is a shadowrun dlc after this and it still holds a librulism dispensing goblinoid it's getting old.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
As long as there are characters dispensing the opposite, or the PC can say the opposite as a retort, I don't see an issue.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
As long as there are characters dispensing the opposite, or the PC can say the opposite as a retort, I don't see an issue.
There was a post on shadowlands saying that basically what you did was murder misguided teenagers on that occasion. I think the problem isn't that the nazi Humanis guy is portrayed as evil because someone that brainwash teenagers into murder others is evil by nature but that he is too much of a mustache twirling villain telling all his plan to you and betraying the smugglers for no reason, it is just disappointing as you pity him more for his stupidity than feel that he is a threat as the game paints him to be.
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Not this shit again. The game constantly makes you evaluate your choices as morally ambiguous, even your confrontation with the final "bad guy".

And what's the point of objecting to the existence of minor secondary characters who happen to be lesbian? That's dumb.
 

Deleted member 7219

Guest
Not this shit again. The game constantly makes you evaluate your choices as morally ambiguous, even your confrontation with the final "bad guy".

And what's the point of objecting to the existence of minor secondary characters who happen to be lesbian? That's dumb.

Codex gonna Codex.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
'Your use of exclusionary language is telling' sounds like an SJW's idea of a witty comeback.
 
Joined
Dec 31, 2009
Messages
6,933
As long as there are characters dispensing the opposite, or the PC can say the opposite as a retort, I don't see an issue.
Not this shit again. The game constantly makes you evaluate your choices as morally ambiguous, even your confrontation with the final "bad guy".
lolwhat? When confronting with the bad guy you had 5 different ways of saying "you're bad and wrong", there were no way to agree with him. These games are worse than bioware in the amount of bioware CnC they have.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,471
Location
Djibouti
There are cut dialogues in the editor showing there was once an option to make him see the light and reconsider (tm)

no idea why they'd cut it, though

unless it's not really cut and i'm too dumb to find out how to activate it, but i haven't seen any script trigger that would enable it
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
lolwhat? When confronting with the bad guy you had 5 different ways of saying "you're bad and wrong", there were no way to agree with him. These games are worse than bioware in the amount of bioware CnC they have.

I haven't gotten far in this campaign yet, my response was a general one. As long as you can say "fuck off" I don't mind a political slant to the dialog one way or the other. If you can't then yeah, that's shit, for numerous reasons.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,869
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Re: Roxor and Herostratus
It's probably because they want the games to be canon, and berlin being blown up and all the dergons dying is hard to make canon
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
As long as there are characters dispensing the opposite, or the PC can say the opposite as a retort, I don't see an issue.
Not this shit again. The game constantly makes you evaluate your choices as morally ambiguous, even your confrontation with the final "bad guy".
lolwhat? When confronting with the bad guy you had 5 different ways of saying "you're bad and wrong", there were no way to agree with him. These games are worse than bioware in the amount of bioware CnC they have.
So you only read what your character says, not what's being said to your character?

'Your use of exclusionary language is telling' sounds like an SJW's idea of a witty comeback.

That's ironic, considering it expresses your rejection of goblinoid affirmative action.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,792
Seattle's one of the most liberal cities in the US. One of their city council members is a socialist woman from India. You should be aware of what you're getting into. +M
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
8,507
Seattle's one of the most liberal cities in the US. One of their city council members is a socialist woman from India. You should be aware of what you're getting into. +M

What's that got to do with Berlin? +M
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
8,507
I have no issue with the writing. My reservations are that the game is way too linear (ok, budget constraints, fine) and too easy (less forgivable). The only even vaguely challenging encounter was the APEX mission end.
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
I thought some of the dialog was meant to poke fun at social justice warriors. Guess I'm way too incredulous.
 
Joined
Dec 19, 2012
Messages
1,642
Just picked this. I've never really touched anything Shadowrun before. Is melee viable? Could use a good build or some tips that would carry me through the main game and the expansion.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,349
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Far as I can tell, any focussed build will work fine. Just don't spread stuff too much across and adepts are probably not that cool.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Just picked this. I've never really touched anything Shadowrun before. Is melee viable? Could use a good build or some tips that would carry me through the main game and the expansion.
Melee is fine, but unarmed is weak I believe.

Far as I can tell, any focussed build will work fine. Just don't spread stuff too much across and adepts are probably not that cool.
Disagree, grab magic unless you want to be bored. Just not chi-casting which sucks (or used to suck, but sucks less now).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom