naossano
Cipher
I am also troubled about choosing very hard for first playthrough.
What will you do to make the second playthrough more challenging ?
What will you do to make the second playthrough more challenging ?
It is not useless, it is an eye opening one. If you cannot deal with miss changes in TB games, don't play on high difficulty. Nobody is forcing your to have less fun if you don't find this kind of challenge fun.Well, thank you for the patronizing and useless reply.Very hard is of course hard. Don't play on that difficulty and complain you cannot hit stuff.
And not controlling your companion stats is not new, both fallouts did it.
Too bad I wasn't "complaining" as much as asking advice.
EDIT: Oh, and for the record there are plenty of games that manage different difficulty settings in ways that are different from "We'll gimp every single one of your stats/dice throws", no there was nothing telling me that "not hitting stuff" is "How it's supposed to be".
To everyone else: well, thank you for your suggestion but i already did most of that stuff, so I guess I'll have to accept how the game is supposed to feel.
Just for the record I was trying a new game at "Hard" while waiting for replies here and Jesus, it's almost like playing two different games for how much easier it gets.
P.S. i also managed to pass the ghoul fight in the sewers on Very Hard, but that's been... expensive in terms of consumables.
I dont know why people have problems with hitchances. If youre completely buffed you get like 80% on medium shots, 60-70% on difficult shots and if you flush out your target you most likely have 90-95%. Thats how its supposed to be for my taste, guaranteed hits are boring in this form of combat.
That's how you can tell the mechanics suck big timeI dont know why people have problems with hitchances. If youre completely buffed you get like 80% on medium shots, 60-70% on difficult shots and if you flush out your target you most likely have 90-95%. Thats how its supposed to be for my taste, guaranteed hits are boring in this form of combat.
Soloing the original DMS. Regardless, motherfucker I'm surprised as hell. I don't know if they changed the modifiers or what the fuck they did. It's been a long time since I finished DF but it sure as shit wasn't like this. It seems like every encounter starts with nade spam that shaves off at least 50% HP of at least 2 of my guys.werent you saying in another thread just a few days ago that you were 'soloing' dragonfall
i find it somewhat suspicious that you'd go from soloing dergonfall to getting facerolled in the first mission of the dc
My suggestion is to quit DF and go play Farmville on facebook, that seems to be more the level of difficulty you can manage. At least you will not bitch like a little girl 5 times per page.Soloing the original DMS. Regardless, motherfucker I'm surprised as hell. I don't know if they changed the modifiers or what the fuck they did. It's been a long time since I finished DF but it sure as shit wasn't like this. It seems like every encounter starts with nade spam that shaves off at least 50% HP of at least 2 of my guys.
I honestly don't get why you're up this games' ass so much. Even the story is nothing to write home about so do me a favor and keep yourMy suggestion is to quit DF and go play Farmville on facebook, that seems to be more the level of difficulty you can manage. At least you will not bitch like a little girl 5 times per page.
Sure, as soon as you stop bitching like a girl in this topic. If you don't like it, go back to Underrail.I honestly don't get why you're up this games' ass so much. Even the story is nothing to write home about so do me a favor and keep youropinions in yourhead.
Unfortunately going to Underrail is a no go for now, I'm burnt out at the moment. Instead, let's help each other out. I'll ask you a few question in a calm manner and you answer them, you being the Shadowrun aficionado. That way I'll quit my bitching and you can post something which isn't retarded fanboyism.Sure, as soon as you stop bitching like a girl in this topic. If you don't like it, go back to Underrail.
In the exampale I gave Blitz was behindt he guy as in there was nothing between them except for air. In the open or at an angle? I've been flanked by guys who are in cover while I'm in cover. They had a very shallow angle on me less than 30 degrees.I dont know for sure either, but my guess is that you are flanked if you are behind cover and someone is able to shoot at you in a straight line without the cover blocking sight. You are flanked because with the way youre hiding behind the cover you are not able to dodge as well as someone who stands in the open.
Didn't I write "optimal range"? And isn't standing in a position that gives you a completely clear line of sight constitutes as "not retarded'?You get better hit percentages by positioning in a not retarded way, buffing your companions, not using sniper rifles on medium or close range on Eiger for example.
No, it's not. People usually bring up this point when some claims to be missing a lot with high hit chances. I'm talking about the numbers the game actually displays.Your last point is just RNG bias, because your mind more likely saves memories from drastic RNG fails than aknowledging all those times you passed your RNG check. I am also not the biggest fan of RNG fests, though i got annoyed by it in D:OS way more, i guess workarounds are either reducing difficulty, savescumming, or using every ability and upgrade you got to boost your accuracy.
How exactly do you play bad? This game is incredibly shallow especially in the first stages of the game. there is not much you can actually do. The greatest tactic you can employ is to run into the previous room and by doing so regain initiative since your guys will be in positions of cover while the AI will have to run in and start scrambling for position. The problem is that you can't really capitalize on that since the NPC have more guys, better accuracy, and they can use their consumables as if it's the only battle they'll have, since it is.Basically, you wont have a problem beating the DC on the highest difficulty if you dont play bad, i can guarantee you that.
In the example you described your guy should have flanked the enemy if there was no cover between you and him, maybe it was a bug. But I am not sure if when you are flanking you get critical hits always or there is just a bigger chance. As for defending against flanking, well yes the cover is kind of easily ignored. As soon as you are about 40 degree away from enemy they will get a flanking bonus, it is not like Xcom 2012. Best defense in the game is actually armor.Unfortunately going to Underrail is a no go for now, I'm burnt out at the moment. Instead, let's help each other out. I'll ask you a few question in a calm manner and you answer them, you being the Shadowrun aficionado. That way I'll quit my bitching and you can post something which isn't retarded fanboyism.
How does flanking work? Here is an example. I had Blitz stand behind a guy who was in cover and when I shot him I did reduced damage because he was in cover O_o. That makes me think that simply standing near cover while crouched gives you the bonus. Other times I've been shot by guys who have a very shallow angle on me and they received the flanking bonus. I googled it and it seems I'm not the only one who can't figure out the particularities of the flanking mechanic.
Another thing is the companions, remember that discussion? How do I get Glory, Blitz, or Eiger to have hit chances that are higher than 40-50 percent at the optimal range of their weapons against guys that are not in cover? I am using aim all the time, they still rarely get up to 50%.
Lastly. In my experience, my guys get hit consistently by almost all enemy attacks at almost all ranges while standing behind any type of cover while my guys very rarely hit anyone even in optimal conditions. Is that the way it's supposed to work?
It's not even that I didn't get the flank. The guy got a cover damage reduction.In the example you described your guy should have flanked the enemy if there was no cover between you and him, maybe it was a bug. But I am not sure if when you are flanking you get critical hits always or there is just a bigger chance. As for defending against flanking, well yes the cover is kind of easily ignored. As soon as you are about 40 degree away from enemy they will get a flanking bonus, it is not like Xcom 2012. Best defense in the game is actually armor.
I think tacking on the cover mechanic is part of what makes DC more difficult than DF. In the original you could just get your guys in cover buff the PC and exchange bullets until you win. Repeated full auto attacks usually out damaged anything the enemies had. With the introduction of the blocked and cover damage reductions instead of HC reductions an 11 damage assault rifle can have hits as weak as 3. Which means you either need to flank or get people out of cover, doing the latter means relying on your companions and their extremely low hit chances which doesn't work well. The flanking option means constantly moving your PC which means less attacks which means less damage.
That would be alright if your opposition would have been as incompetent as your friends, but they're not. Seeing as they can actually hit people they can spread out and actually take advantage of the flanking mechanic, even if they do so incidentally. Which brings it back to combat being a damage race. With chances stacked against you it's very hard to go through it without getting very lucky, which is a shame.
They have the ideas that can make a great turn based combat system but they took the lazy way out. They made it purely about the numbers. If they made hit chances much higher this could've been an interesting combat system which stresses positioning, instead they made it about RNG. The former could still be the case on lower difficulties but only if the AI is better, which I doubt. On very hard the intentionaly stupid AI is the only thing keeping you alive. I saw someone mention how rigidly coded they are. Only throwing grenades when at least 2 people are pressed to each other. Forget about that, how about the fact that they rarely focus anyone? I lost count of how many times I had a guy who is one hit away and the enemy that is in front of him runs back, takes cover and shoots someone else.
I think they could make the cover mechanics better, especially by making clearer on what situations you are flanked and what are the rules of flanking but the system they implemented actually made the game better because lazy tactics like assault rifle + burst fire behind cover aren't so easy to pull off as before (while still pretty much effective) and cover is much more relevant now so if their system worked even if a bit wonky how are they incompetent? I think your butthurt is stopping you to learn how the cover system works.Overall I'm genuinely disappointed, kinda strange since I don't have much faith in these people. I think I mentioned before that I think these guys are either lazy or incompetent. They had an interesting simple mechanic but they didn't know or didn't try to implement it properly. They just tacked it onto an existing game without modifying anything else to actually make it an inherent part of the game rather than an afterthought.
There was actually a bug a while back.... that every time you reloaded the game your difficulty setting in terms hit/miss percentages would get reapplied and it would stack. Supposedly they fixed it. But if you honestly can't hit the enemy at all and they always hit you, there's a chance you have that bug.Soloing the original DMS. Regardless, motherfucker I'm surprised as hell. I don't know if they changed the modifiers or what the fuck they did. It's been a long time since I finished DF but it sure as shit wasn't like this. It seems like every encounter starts with nade spam that shaves off at least 50% HP of at least 2 of my guys.
Was the new, bugged hit chance visible or would it appear as soemthing higher?There was actually a bug a while back.... that every time you reloaded the game your difficulty setting in terms hit/miss percentages would get reapplied and it would stack. Supposedly they fixed it. But if you honestly can't hit the enemy at all and they always hit you, there's a chance you have that bug.