DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,395
I think this your "ass is on the line" thing is way too vague to generate tension, honestly, the impression I had was more that your team was trying really hard to get "their ass on the line" in the first place. The ork evil dude shows up way too late for the party, before you gatter the 50k, the game was "Dude, if you don't do anything, they will get ya, true story." and I was "Sure game, I totally believe you... as I totally believe I can fail to stop the bad guy, as I totally believe I may fail to get on the last minute on the chamber of doom to stop the evil dudes. "Didn't the whole revenge for Monika plot relatively quickly turn into "Woah, we're actually in some deep shit ourselves here"?
Sure, revenge was always a possible motivation for you to choose from (and it stayed so throughout the game), but they strongly implied that you needed to get whoever killed Monika because otherwise they would get you, eventually.
You're right here, the logical conclusion that player's ass is on the line as well comes very quickly.
Love the setting, loved the tb combat, loved the missions and loved the aesthetics but I'm too jaded with fake urgency plots to be impressed by that stuff. The plot on Dragonfall isn't shameful but it is hardly anything inspiring. I think, on a game where you don't plan to introduce some sort of time limit and the real possibility of the bad guys making you fail the story permanently with a bad "fuck you!" ending, the "your ass is on the line" or the "the world will end on 2 hours" plotlines always feel flat and uninteresting. Urgency plots only work with fail states.
This is one of the major reasons why I hate save the world stories on video games and I hate every single Bioware and Bethesda plots, if you pussy out and really don't want to punish the player for lost time, don't go with this kind of stories. I'm not dumb, I know that my characters are totally safe and the world will totally wait for me. That is why I like Fallout 1 and MotB plots so much, you can fail permanently with no easy reloading, it is hard to fail but you can. Torment and Kotor 2 plots come to mind too because they aren't much about urgency but discovery of who your protagonist is.