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Shadowrun Shadowrun: Dragonfall - Director's Cut

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Fuckit, I'll just keep going with Dragonfall. If DMS has a good story, I'll play it regardless of shit gameplay. They patched in saving at any time, right?

Still shudder every time I look at my character's model. Was it really so hard to give more than one face option?
Just don't play past the cemetery. Literally no redeeming value after that.
The most fun run is after that.

When you have to get through the hallway with the turrets and then defend the room with the matrix jack
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,443
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Codexers can have an unusual definition for the phrase "redeeming value"
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
Fuckit, I'll just keep going with Dragonfall. If DMS has a good story, I'll play it regardless of shit gameplay. They patched in saving at any time, right?

Still shudder every time I look at my character's model. Was it really so hard to give more than one face option?
Just don't play past the cemetery. Literally no redeeming value after that.
The most fun run is after that.

When you have to get through the hallway with the turrets and then defend the room with the matrix jack
It was trivially easy.
 

naossano

Cipher
Joined
Aug 26, 2014
Messages
1,232
Location
Marseilles, France
Fuckit, I'll just keep going with Dragonfall. If DMS has a good story, I'll play it regardless of shit gameplay. They patched in saving at any time, right?

Still shudder every time I look at my character's model. Was it really so hard to give more than one face option?
Just don't play past the cemetery. Literally no redeeming value after that.

The story is much less interesting after the cemetery, but the design of the combats improve after that. Without spoiling much, i recall at least two mission that deal with Turn-based combat in a very clever way. It would be a shame to miss that.
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,432
I suggest playing Dragonfall Director's Cut first, before DMS. And then after that, port DMS to the Director's Cut engine and then play it. DMS is a fun, short romp, it's pretty good if you had a blast playing Dragonfall and need another dose. DMS in comparision to Dragonfall DC feels like an expansion pack or DLC campaign.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,852
Fuckit, I'll just keep going with Dragonfall. If DMS has a good story, I'll play it regardless of shit gameplay. They patched in saving at any time, right?

Still shudder every time I look at my character's model. Was it really so hard to give more than one face option?
Just don't play past the cemetery. Literally no redeeming value after that.
The most fun run is after that.

When you have to get through the hallway with the turrets and then defend the room with the matrix jack
It was trivially easy.
I bow to your tactical skills, you are simply too good Ninjerk.

But yeah, it was.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Aaaand... Just finished it. 21 hours it took me. That was the best RPG I played in a long time. From start to finish kept me interested Now I want moar. :<

Talked the Doctor out of his plan. Destroyed APEX, the lab and the dragon.



Nice conversation at the end - cliffhanger urgh.


Also - everyone should play the game because of this alone:



Makes me go all :fuuyeah:
 
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Greatness

Cipher
Joined
Mar 17, 2007
Messages
288
The entire game is fucking awesome. A bit lacking in c&c and maybe a too simplistic character system, but everything else is a massive incline over just about anything released in the last decade. If we redone the top 70 list today this would deserve to be in top 10 at least, maybe top 5.

I'm still :retarded: as to how people preferred D:OS.
 

SarcasticUndertones

Prospernaut
Joined
Nov 24, 2014
Messages
472
The entire game is fucking awesome. A bit lacking in c&c and maybe a too simplistic character system, but everything else is a massive incline over just about anything released in the last decade. If we redone the top 70 list today this would deserve to be in top 10 at least, maybe top 5.

I'm still :retarded: as to how people preferred D:OS.
:bro:
 

veevoir

Klytus, I'm bored
Patron
Joined
Jan 15, 2015
Messages
1,797
Location
Riding the train, high on cocaine
Shadorwun: Hong Kong BattleTech
The entire game is fucking awesome. A bit lacking in c&c and maybe a too simplistic character system, but everything else is a massive incline over just about anything released in the last decade. If we redone the top 70 list today this would deserve to be in top 10 at least, maybe top 5.

I'm still :retarded: as to how people preferred D:OS.
:bro:

DOS writing was odd (Larian is quite specific) and everything fell flat after first area, even if combat was pretty good. More of a guilty pleasure, that game.

But judging by the amount of fun created and immershuns SR: DF >>> D:OS
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,443
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
D:OS deserved to win because on the Codex, ambition and open-endedness are always rewarded over conservatively "tight" design. You're talking about a game where you can do all sorts of stuff in an interactive world versus a game where you fight battles and click dialogue options in a more-or-less linear succession of pretty environments.

It wasn't a long time ago that HBS was considered a hopeless case on this forum, so they should be plenty proud of reaching second place.
 
Last edited:
Joined
Sep 7, 2013
Messages
6,169
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
That description works at a glance but is way too polarized. Some of those "pretty environments" in Dragonfall entailed some fairly developed interactions with the environment while a lot of the openness in Original Sin went nowhere.

It's really much closer than that.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Reading Dragonfall dialogue was more fun than doing all the crazy shit in D:OS combat?
 

SarcasticUndertones

Prospernaut
Joined
Nov 24, 2014
Messages
472
D:OS deserved to win because on the Codex, ambition and open-endedness are always rewarded over conservatively "tight" design. You're talking about a game where you can do all sorts of stuff in an interactive world versus a game where you fight battles and click dialogue options in pretty environments.

It wasn't a long time ago that HBS was considered a hopeless case on this forum, so they should be plenty proud of reaching second place.

What's more important though, failing (abysmally) on big dreams, that ultimately reduce the quality of your efforts and produce something that can be pointed to, and with certainty, said to be subpar or unsatisfying? Or sticking to tight design and creating something of a smaller scale that fullfils in almost all of it's goals?

I like big ideas.. but I like competence better.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,549
T"pretty environments" in Dragonfall entailed some fairly developed interactions with the environment

I liked both DMS and Dragonfall, but this I don't remember... ?

Some missions made good use of the parser/key pad - stuff like needing to research which chemicals were needed to render a poisonous gas inert (and then telling the system which gas to put in) or guessing a persons password from the personal stuff they had in their office. Nothing mind-blowing, but certainly a step above the "click to win" skill checks you usually get. Being able to hack cameras was also a nice touch.
 
Joined
Sep 7, 2013
Messages
6,169
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
T"pretty environments" in Dragonfall entailed some fairly developed interactions with the environment

I liked both DMS and Dragonfall, but this I don't remember... ?

Well, for example, the APEX mission involves
(1) trying to survive wave after wave of attacks in the meat world while (2) blazing through the Matrix, and (3) fighting through those waves to reach servers. The final fight entails exploding floors over enemies below to thin out insurmountable odds to preserve scarce resources for the boss battle. Things like that.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,800
Drone shafts, leylines, matrix-controlled turrets, summoning spots?

Those are all hand-placed whereas in D:OS the interactions are systematic. ^_^
 

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