Update #75 from Shadowrun Returns
Aug 15 2014
Shadowrun: Dragonfall - Director’s Cut Details + Screenshots from GenCon!
Hello from GenCon!
As promised a couple weeks ago, we’re ready to tell you more about
Shadowrun: Dragonfall - Director’s Cut. In fact, Mitch and Jordan will be talking about the game at their
Shadowrun “What’s Next” panel tomorrow at the Crowne Plaza. If you’re at GenCon, come check out the panel! You can also drop by
Booth 2343 to chat more with members of the Harebrained team, play some
Golem Arcana, or catch a sneak peek of the new Dragonfall trailer.
But if you’re not here at GenCon, don’t worry! We’ve got you covered. Here’s the scoop on the Director’s Cut:
Shadowrun: Dragonfall - Director’s Cut will be released for Windows, OSX & Linux on
September 18th, 2014 for $14.99. It will be available on Steam, GoG, and the Humble Store. And - in case you missed our
previous update: as a continued “thank you” for your support, the
Director’s Cut will be FREE to all Backers and owners of the original Dragonfall release.
Click-through for full illustration.
To tell you more about what’s in the Director’s Cut, we’ll be posting a new developer diary each Thursday between now and launch, looking at a different aspect of what we’ve been working on.
- Week 1 (8/21): Andrew McIntosh discusses the new missions and other kinds of content we’ve added to Dragonfall.
- Week 2 (8/28): Jon Everist talks about his experience composing music for Dragonfall and expanding the game’s soundtrack for the Director’s Cut.
- Week 3 (9/4): Trevor King-Yost explains the major improvements we’ve made to Dragonfall’s combat systems.
- Week 4 (9/10): Mike McCain shows the new in-game interface and talks about how it makes combat more fun and intuitive.
In the meantime - here are a few teaser screenshots of the new stuff!
The new Director’s Cut UI in action. Those pips above the health bars? That’s the new armor system. Stay tuned to hear more about that.
An example of some of the game’s new visual effects and improved death sequences.
One of the new Director’s Cut missions. It looks kind of hot in there…
We’re really excited to share the Director’s Cut with all of you and to bring a whole new set of players into the world of Shadowrun. We believe that with all of the new content and improvements, and with your support, Dragonfall can be the definitive Shadowrun PC gaming experience.
Lastly: See below for answers to some common questions we’ve been asked about the Director’s Cut, and stay tuned for our first Dev Diary next week!
- Love, HBS
Shadowrun: Dragonfall - Director’s Cut FAQ
Why did you guys decide to make the Director’s Cut?
We posted a Kickstarter update recently explaining our motivation behind the Director’s Cut.
Check it out!
The Director’s Cut will be the same price as the DLC? Why aren’t you charging more for this?
We decided to leave it at the same price because an increase didn’t feel right. After the original release, we frequently heard comments like ‘I wish it was standalone’ and ‘the story left me yearning for more’. By creating the Director’s Cut, we wanted to do both (and more!) without making your wallet cry.
I own the DLC version of Dragonfall, do I have to buy the Director’s Cut to play the new content?
If you purchased the DLC version through a major digital retailer, you’ll receive the Director’s Cut for free! Kickstarter backers that claimed their DLC code will also be given the Director’s Cut! It will show up as a separate title in your Steam, Humble, or GOG libraries on launch day - look for “Shadowrun: Dragonfall - Director’s Cut”. If you have issues finding it in your library, contact the store for help.
Can I use my existing saves with the standalone version of Dragonfall? What about my characters?
Saves and characters created on the DLC version of Dragonfall won’t carry over to the Director’s Cut. Since we reworked and added so much to the Director’s Cut, loading a DLC save would cause parts of the game to not make sense - both functionally and narratively speaking.
Will the DLC and Director’s Cut use the same Editor and Steam Workshop?
Much like existing saves and characters, the new editor has some pretty significant changes. To make sure your content remains intact, the Director’s Cut will have a separate Editor and Steam Workshop. Missions made in the SRR editor, will be uploaded to the SRR Workshop. Likewise, missions made with the DC editor will be available in the DF:DC Workshop. We’re putting together instructions on how creators can “update” their existing UGC missions to work with the new editor and Steam Workshop, so keep an eye out for further information.
What will happen to the DLC version of Dragonfall?
Because they’re both same price, the DLC version will be removed from sale when the Director’s Cut is released. However, if you already own the DLC version, you’ll still be able to access it at any time through Shadowrun Returns. (We’re just removing it from sale, not from your existing library.)
Is the Director’s Cut coming to tablet?
A tablet version of the Director’s Cut is also in the works! We’re shooting for an October release on iOS and Android.
Is there any possibility of a Director’s Cut for Dead Man’s Switch?
Currently, we don’t have plans for a DMS Director’s Cut. However, we've released several updates to DMS over the course of the last year, including a major update with the new save game functionality when Dragonfall first launched. A few weeks ago, we pushed another DMS patch which includes some balance changes to key parts of the game. While it’s not a Director’s Cut, we hope those changes will provide a better experience for everyone.
Does HBS have plans to create another standalone campaign?
We would love to - but we don’t have any firm plans for one yet. To be honest, we've been heads down on the Director's Cut and are still exploring what to work on next. But rest assured, if we start on a new Shadowrun title, you guys will be the first to know!