Tacticular Cancer: We'll have your balls

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Incline Shadow Tactics - Blades of Shogun Commandos clone with ninjutsu theme.

Discussion in 'Strategy Gaming' started by Taka-Haradin puolipeikko, Mar 15, 2016.

  1. Zombragender: ⚧ Arcane Patron

    Zombra
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    Don't they know it's "酒"? :argh:
     
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  2. KK1001gender: ⚧ Savant

    KK1001
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    Amazing game. Here's hoping for an expansion or a sequel that throws the player right into it.
     
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  3. Nryngender: ⚧ Savant Patron

    Nryn
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    Divinity: Original Sin 2
    Just finished my first playthrough, and it's the best stealth game I've played in years. Impeccable level design and clever enemy placement ensured that the enemy variety or lack thereof was never truly a hindrance to enjoying the game.

    Apart from obvious expansion/sequel additions like new abilities, heroes and enemy types, there are a few changes I'd like the (hopefully) next game to have:

    1. Even more differentiation between the characters: Characters in ST can all perform 4 broad categories of actions: a primary attack (mostly melee), a secondary ranged attack (except Aiko), a distraction and shoot sidearms. The differentiation between the 5 characters comes from the variation in abilities within each of these 4 primary categories, as well as movement options. For the next game, I'd prefer if different characters performed completely different roles instead of performing largely similar roles through different means.

    2. UI changes: A minor change I'd like to see is better area monitoring. ST provides just a dotted line from the enemy whose vision passes over a selected area, whereas Commandos 1 actually provided the entire sight cone of the offending soldier when it crossed the specified area. The difference is that when 2 or more enemies saw the same spot, Commandos 1 showed exactly when the enemies saw the monitored area (ST does this), as well as what exactly they see (ST does not provide this). Commandos 1's area monitoring provided more information, enabling the designers to include even more demanding enemy placements.

    One major change UI change I'd like to see is a more reliable way to drop off bodies to a lower floor. The game's far too finicky about this and limits this functionality when it logically shouldn't. Instead of having to pixel hunt the exact spot that gets the contextual "drop bodies down" icon to show up, I'd prefer a dedicated button to save myself from this hassle altogether.

    3. The ability to edit enemy placements on existing campaign maps and share them with the community: One of the good additions of the recent Hitmans is the ability to create custom contracts and share them. This idea is begging to be implemented in the Commandos genre of games since puzzling out the intricate web of interconnected enemies is the main draw of these games. Even if the level stays the same visually, different compositions and locations for the enemy means having to relearn the level all over again. The developers can still use expansions and sequels as a means to introduce new enemy types, abilities and hero characters.

    Anyway, even if none of the above comes to pass, and the expansion/sequel is just "more of the same", It'd still be great news, since ST was one of the most satisfying stealth experiences I've had.
     
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  4. Volrathgender: ⚧ Arcane Patron

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    Have they planned any DLC and/or expansions?
     
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  5. Goralgender: ⚧ Arcane Patron The Real Fanboy

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  6. HoboForEternitygender: ⚧ Magister

    HoboForEternity
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    Uu i should get this game but i am,already strapped for time and cash already. I dunno what i want more. This or thimbleweed
     
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  7. Zombragender: ⚧ Arcane Patron

    Zombra
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    Started a replay last week to go through on Hardcore. Tried the English voice acting this time and couldn't handle it. The Japanese voice acting sounds far superior to me. (Maybe it's just because I don't understand Japanese so I can't tell whether the actors are bad.)
     
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  8. miles teggender: ⚧ Educated

    miles teg
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    This is my biggest gripe with the game. However what's really the alternative? I mean, in the first Commandos you had much more diversity and you ended up with the green beret cleaning 80% of the map alone while the driver was just dead weight, useful in the last minute to enter the vehicle and exit the map.
    And I think I never used the marine after the third mission or so (apart from where it was necessary to cross water).
    The issue in these games is that if you can't at least pickup/hide a body you are pretty much useless and so the marine was just wasted.
    I'd like to see a game like this that can combine diversity with usefulness, but between these two extremes, I prefer dudes with similar roles to a one-does-all-the-job.
     
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  9. Nryngender: ⚧ Savant Patron

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    Divinity: Original Sin 2
    The Green Beret being too useful was certainly a problem, and not one that a Shadow Tactics sequel should look to replicate. My issue is that Hayato, Aiko and Yuki have too much overlap with one another in terms of playstyle. It would be better if each of those characters had something unique to offer, as Aiko already does with her disguises. In Shadow Tactics, even though Aiko's disguise is arguably the most powerful ability, missions are not rigidly designed around using her disguise to progress; I was a huge fan of those optional badges that challenged the player to not use disguises at all over the course of the mission. This is what I'd like to see more of in the sequel -- give the characters unique abilities that open up alternative paths in the mission, without making the use of those abilities mandatory.

    On the topic of Commandos 1, the driver and marine were deceptively useful:

    The marine was the only one capable of silently killing patrols of 3 enemies with his harpoon gun. He became invaluable when I didn't want to expend the Sapper's grenades to take out patrols. The driver also had a hidden mechanic where the game would flag his truck as a friendly depending on whether the rest of the commandos entered the truck first or he did. As a result, it was possible to use him to bypass tricky parts of the level in addition to commandeering getaway vehicles. Both these commandos saw a lot of use in the second half of the game where the difficulty ramps up.
     
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  10. miles teggender: ⚧ Educated

    miles teg
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    Well that's proof that the missions could be handled indifferent ways, since I didn't know these tricks so I used to play with just the spy and the green berret (and the sapper's noisy item).

    But regardless, we basically agree on both this game and commandos, it's just that what you are proposing (and I agree with) it's not so easy to achieve without causing other issues.

    One thing that I believe helps is to have levels where you start with 2 teams in different parts of the map: in these cases having duplicates is definitely acceptable.
     
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  11. Great Deceivergender: ⚧ Arcane

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    -25% on the Steam sale. Had hoped for a higher discount...
     
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  12. Notoriousgender: ⚧ Scholar

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  13. zoolgender: ⚧ Savant

    zool
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    Bought it a few days ago on GoG for -25% too. With the backlog I have, I could easily have waited two years and bought it for 5$ but given what I've seen from the demo, the devs really did a great job, so you might as well encourage them and buy their game at near full price (esp. if you want to see a sequel).
     
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  14. HoboForEternitygender: ⚧ Magister

    HoboForEternity
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    same, a friend can't shut up about how awesome it is. caved in and bought it at 25%
     
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  15. Great Deceivergender: ⚧ Arcane

    Great Deceiver
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    Bought it too. It's awesome.
     
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  16. Make America Great Again Spellcastergender: ⚧ Ask me about Thief Patron

    Spellcaster
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    This is exactly what I came here to say :)

    It's a very well executed revival of the Commandos-likes subgenre, that's all you have to say to see my money, really. Bought it to support the devs, very happy to see the game's having a lot of success, I hope they get the message and make more on this vein. Personally, as much as this game is probably amazing (only finished the first level) and I love the setting, I'd prefer if they go for another one instead of a direct sequel. Maybe because we're sorta spoiled with this genre - considering how small it is, it's surprisingly varied (WWII, wild west, Robin Hood's medieval setting, and there was even that mafia style one, Chicago 1930). Ancient Rome/Greece/Egypt would be a blast for their next game.

    Or a straight Shadow Tactics 2, hell, just give me more Commandos gameplay.
     
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  17. Sranchammergender: ⚧ Arcane

    Sranchammer
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    Except for being full of nips and weaboos, the game is good.
     
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  18. Make America Great Again Spellcastergender: ⚧ Ask me about Thief Patron

    Spellcaster
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    The Commandos genre seems to be very profitable and attract a lot of praise, why aren't there more people making them? I remember when I got my box of Commandos Ammo Pack (BEL + BTCOD), it said on the cover "2 million copies sold worldwide". Back then that was immensely huge. Desperados was also a big hit, it even spawned 2 sequels. I also remember reading that Robin Hood delayed Spellbound's bankruptcy by some years. Now Shadow Tactics came out of nowhere, everybody liked it and seems to be selling quite well. So, not many people noticing this or what? It already sold much more than Torment TON :lol:

    Anyone who makes a good Commandos clone will automatically earn my money. This is the only genre to which I'd say this.
     
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  19. Make America Great Again Darth Roxorgender: ⚧ Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
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    Because es hard.
     
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  20. oasis789gender: ⚧ Arcane

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    segment starts around 29:20

    imagine having "evangelist" as your job title.
     
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  21. Jimmiousgender: ⚧ Magister

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    Sounds funny but "evangelists" tend to get a lot of money, especially in the IT sector... If you see a "Microsoft Technical Evangelist" for example, be sure that he is being payed well
     
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  22. Cyberarmygender: ⚧ Arcane Patron

    Cyberarmy
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    Seems like they are working on console versions and bug/performance fixes for a long time...

    http://steamcommunity.com/app/418240/discussions/0/133258593390118933/

     
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  23. HoboForEternitygender: ⚧ Magister

    HoboForEternity
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    ow, it seems i am gonna hold out playin this till the patch rolls out meguess
     
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  24. Urbanologender: ⚧ Learned

    Urbanolo
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    Don't. The game is extraordinary in the current state and definitely worth a playthrough. I haven't encountered any bugs and I've played it at release.
     
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  25. Make America Great Again Darth Roxorgender: ⚧ Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
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    this
     
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