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Vapourware Seven Dragon Saga - Gold Box spiritual successor from SSI veterans

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
LOL, implying mondblut doesn't exclusively masturbate to felpurr and t'rang porn :smug: and all alien exotic stuff

Alien stuff is fine, as long as it keeps a level or consistency to it (so it ain't just completely weird so trippy shit for its own sake) but it's also just not "oh they're not elves because they're blue and have red hair " :roll:
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,367
Location
The Crystal Mist Mountains
The brilliance of latter Wizardry was that while introducing alien races, they still kept the traditional playable races such as Dwarves, elves, even hobbits. In the case of the Guardia and Dominos settings, those races were not native to the world. Thus making the player characters from such backgrounds truly feel like a stranger in a strange land.
 

m_s0

Arcane
Joined
Jun 18, 2009
Messages
1,289
New update:

December Update

We’ve been chattering about the re-release of some of our old SSI games, so we thought we’d show you some current images of Seven Dragon Saga, the new one we’ve been grinding on. As you can see below, the environments have significantly improved. The player can rotate and zoom the camera, so they can get a good feel of the world, spot NPCs and enemies, and plan their missions. We use real time lighting, so the shadows are dynamic, and we can shift from day to night without issue.

These depict the rebellious and ungoverned Mann Highlands, east of the Feydri Homeland. Home to bandits, rebels, and the dangerous Slyth. These worn buildings were part of the greater Drakyi kingdom in the days before the dragons turned their greatest cities to glass, and drove them beneath the ground. The Empress and even the Feydri Queen have little sway here. You will have to survive on your wits and strength of arms.

Along the bottom of the screen is our main user interface, sans final icons. Each diamond would represent a possible action, color coded by the size of the action (characters get one big, one medium and one small action each turn.) Hover over an icon and it will describe the skill. The sword and shield icon allows for changing weapon sets, such as dual blades to a bow.

In the lower left, we have a combat log, so players can review their results. Players can resize the panel to meet their needs, minimizing it if they don’t care.

Let us know what you like about what you see. Have a very Happy Holidays, and look for more great stuff from us in the New Year.

Sincerely,
-- David Shelley, Lead Designer, Seven Dragon Saga

FM2tqK6.jpg


2UI0I86.jpg
 

imweasel

Guest
Their pre alpha looked like amateurish garbage, this looks quite promising.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,367
Location
The Crystal Mist Mountains
TSI February update. That must have been some holiday.

Shaping the World

The art team is beginning to shape the strategic map of the Firewind Coast, the setting for our first Seven Dragon Saga game. The water level is laid in, but not colored, and the rest of the color is just blocked in, but you should be able to see where we are headed. Harsh mountains, deadly badlands to the east, and sinister swamps to the far north will provide plenty of areas for exploration.

The lands are several hundred miles east to west, so there are plenty of places to discover ruins, stumble upon dangerous monsters, and uncover artifacts of power. Skills determine what you can discover, and how much effort it is to travel. Players can camp to rest and recover.

The game begins around the large bay in the north, the country of Aphelon, populated by the part draconic Feydri. They had belonged to a much larger, united kingdom, stretching well to the east, but their cousins, the Drakyri offended the dragons and paid the price. Now the mountains are awash in monsters, bandits and rebels, and the farther east is a parched badland, full of melted ruins, and shattered cities. The Drakyri themselves, cling to life deep underground, away from the keen sight and long memories of the dragons.

As we want exploration to be a big part of the game experience, it’s exciting to see the land come to life. The engineers are already working on the underpinnings, so it will be great to see the work of the two departments come together. Should be a great year for Seven Dragon Saga.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Interesting; I didn't picture 7DS as an exploration-heavy game. I imagined it'd be more of a, the Emperor commands you to do this, go do it, type of thing, more like Shadowrun Returns. Hm!

EDIT: I wonder who on the team goes by the handle "fetal.toaster" :lol:
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.facebook.com/TSIGames/p...1.1073741828.633782083386232/911897192241385/

Andreas Bertits How will exploration on the overland map play out? Will we see our tiny party and wander around freely, entering interesting scenes to explore them in a "zoomed down" view? And how alive will the map feel? For example birds flying around, clouds drifting by, animals roaming around and maybe monsters or NPCs we can engage?

TSI - Tactical Simulations Interactive A single icon represents the party, which can move freely. With the correct skills, the party may find footprints leading places, see patrols, and discover new locations. Locations are separate tactical maps. We intend to make it as alive as time allows, clouds certainly, day/night cycles, and whatever else fits time and budget.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Thanks, I just wanted to ask, why they need such a detailed, height map based (and / or sculpted) overland map.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,811
Looks like the Sword Coast. :rpgcodex:
 

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