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Vapourware Seven Dragon Saga - Gold Box spiritual successor from SSI veterans

Dorateen

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Here are the things we do know, since the pre-hype started back in September. Of course this can all be subject to change, once production gets off the ground. But these are statements and facts on record, and until otherwise modified, represent reasons to be excited about this project:

  • The Developers are veterans of SSI who notably worked on the Gold Box series of cRPGs
  • Seven Dragon Saga is based on a home-brewed pen and paper system designed by Dave Shelley
  • SDS will have tactical turn-based combat
  • There are traditional races like dwarves and elves, as well as unique races to the custom setting
  • Party based, and the player creates the party, size leaning toward six
  • Characters start immediately as viable heroes with abilities and talents, advancing from there
  • A seventh bullet would have been so perfect, but at the moment, I got nothing else
 

AbounI

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and since the last update, aka DAI review part#2; there are more infos about the resting system which will be designed as something between DAI (though I really don't know what it worths) and their old Goldbox resting system. There are also few words about the tactical camera control which will allow zoom in/zoom out and rotations
With Seven Dragon Saga, Hit Points restore after each battle, but characters accumulate Trauma and Fatigue until they choose to camp. There are techniques to mitigate the weaknesses from these long term resources, but, in the end, the player must rest. We are currently working on the paradigm for camping, but it will be more common than I see in DAI, but somewhat more restrictive than the Gold Box games...
This is one of the reasons we chose to put SDS out on PC first. For any other potential platform, we want to revisit and optimize the UI for it. Added work, but each platform has its own strengths. Players will have camera control: rotation and zoom.
 
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imweasel

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Paul Murray said:
[Dragon Age: Inquisition] has good story, great characters, and decent combat. I will get my money’s worth of enjoyment out of it, and more.
I have now lost all interest in this game. My wallet thanks you, Mr. Murray.

:keepmymoney:
 

LESS T_T

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Codex 2014
http://www.tsi-games.com/making-characters-unique-an-overview/

Making characters Unique — an Overview by David Shelley

As Paul touched on in his recent review, Seven Dragon Saga allows players to create their entire six man party. We chose this to give the player far more control over how they balance their party, and creatively build their team without the pressure to drag an NPC specialist with them that they are not fond of. However, we also intend to take some steps to give personality to the individual characters, preventing them from becoming simply “Thief toolbox” and “High damage dealer”.

Our first effort to make the characters feel unique is the Race, Class, Specialty selection system, which provides distinctive weapon and ability optimizations. These choices create different looks and different feels in combat. At this stage of development, we are taking rough cuts at keeping the choices both distinct and balanced. Each ability has its own point cost, and we have to watch for combinations which might provide too much synergy.

As the player creates each character, the game prompts them to choose a Goal for that character. Goals then provide the natural inclination and motivating force for that character. During play, various quests will allow multiple methods for successful completion. However, if the player chooses a solution which matches the Goal of one or more characters, those characters gain rewards such as bonus build points – used to improve and customize that character.

For instance, if a bandit chief offered a payment to leave the area, rather than surrender. The player could accept or decline and subsequently force a surrender, or find another way to resolve things. Getting a payment appeals to the Greed Goal, and characters with that Goal would benefit from accepting it (along with the payment). Taking the chief in for trial could fulfill the Honor Goal, and benefit different characters.

The player would have to decide whether to align all the characters to the same Goal, so a positive choice benefits all evenly. Or choose a variety of Goals, allowing benefits to accrue to some characters in a wider variety of quests. Each quest will NOT have solutions which benefit every Goal. Of course, the player should choose Goals compatible with his play style as there is no “right” way to play.

To choose a Goal for a character, the player makes four choices. First, the game asks a question about the character’s youth, based on the Race chosen, with two possible results. Then comes a question about the character’s upbringing, based on their Class, and one about their early adventuring days, based off of Specialty. Finally, the player choose which of those three possible Goals now dominates this character.

All of this should provide a shorthand for the background and personality of each character which shouldn’t handcuff player style. We’ll be going over other topics as time goes along. If there’s something you particularly want to hear about, let us know.
 

Dorateen

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  • The Developers are veterans of SSI who notably worked on the Gold Box series of cRPGs
  • Seven Dragon Saga is based on a home-brewed pen and paper system designed by Dave Shelley
  • SDS will have tactical turn-based combat
  • There are traditional races like dwarves and elves, as well as unique races to the custom setting
  • Party based, and the player creates up to six characters
  • Characters start immediately as viable heroes with abilities and talents, advancing from there
  • "Goals" as part of character customization, which will have gameplay impact


Updated this list of what we know, based on Dave Shelley's recent forum post above.
 

LESS T_T

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Codex 2014
https://www.facebook.com/TSIGames/posts/726864540744652

Fans of SSI might recall that Chuck Kroegel was a key member of SSI management and was one of the people chiefly responsible for acquiring the license to produce games based on Advanced Dungeons & Dragons from TSR.

Upon leaving SSI in 2000, Chuck Kroegel joined EA-owned Westwood Studios, where he was the Chief Operating Officer. In 2002 he joined Strategy First in Montreal, Canada working as their VP of Product Development. In April 2003 he joined Petroglyph to assist in creating that studio with former members of Westwood Studios and is the company's CEO.

Today, TSI would like to congratulate the team at Petroglyph Studios on shipping their latest RTS “Grey Goo” for Windows PC's.

Grey Goo has a terrific aesthetic and first rate visuals thanks to a collaboration with Lord of the Rings design/SFX outfit Weta Workshop. If you're attending PAX South this weekend, check it out at Booth 1013. The game combines the best elements of traditional RTS gameplay with modern design standards, emphasizing base-building, unit management and tactical choices with a focus on intelligent action and tension over tedium and frustration. Experience the rise of the Goo as it unfolds from each faction’s perspective in Grey Goo’s single-player campaign. Multiplayer allows up to four players to compete locally (LAN) or online, with custom settings available to tailor matches as desired. Grey Goo also includes a map editor, featuring the same robust tool kit used by Petroglyph to build all the maps for the game.

It's a bit strange that they didn't mention or RT about Underworld Ascendant, yet. I'm not implying anything. :M

edit: https://twitter.com/TSIGames/status/563050525105881090
 
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LESS T_T

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Codex 2014
Lore update: http://us8.campaign-archive1.com/?u=52de5d01b00f22ba970fbc38d&id=50c9037866

The World of Seven Dragon Saga

Few written records predate the founding of the Empire of the Seven Dragons, and the crowing of Emperor Sithu I. So it falls to the Chanters of the Court to retain and tell the stories of the founding of the world, and the precarious victory over the great enemy, the Malloi.

It was this victory which led the Seven Dragons of Heaven to descend and anoint the seven founding Houses as the eventual rulers and guardians of the entire world. This duty has come down through the thousand years of the Imperial dynasty, and rests upon the hearts of every citizen of the Empire.

The Chanters of the Court commune with the ancestral souls, and help provide the Emperor with their accumulated wisdom. It is through the memories of such ancient spirits that modern men understand the origins of this world.

Over five thousand years ago, this world (along with many others) formed. Created like froth from a stormy sea of Chaos itself. Within this celestial sphere rose five groups:

Spirits- the soul of the world; imbuing plants, animals, even the most mundane of objects, with purpose and energy. To this day, we honor and appease them with shrines, gifts and celebrations. Ethereal beings interested in preserving only the small bit of the world they are bound to.

Fae- the mind of the world; foreseeing the future and setting up the rules the world must follow. It is due to these immortal, ethereal beings that snow falls in winter, grain ripens in the fall, and the sun hangs overhead for only part of each day.

Dragons- the heart of the world; guiding the forces of the world simply by their presence. These Heavenly Dragons were massive beings of the ethereal realm, able to generate storms with a beat of their wings, raise mountains with a shrug of their shoulders. The lesser, corporeal dragons and dragonkin that roam the modern world are their much diminished descendants. There are seven Heavenly Dragons, plus innumerable spawn with limited powers.

Man- the hands of the world; mortal and dedicated to creation, they spread across the face of the world, building kingdoms and cities. Being corporeal from the start, they are more attuned to the forces of Chaos than the ethereal beings.

Monsters- the teeth of the world; mortal and dedicated to destruction. They too spread across the world, seeking to clear what Man and others create. Monsters spawn in infinite variety, from hordes of goblins, to giant beasts, seeming to arise from barren rock in the desolate corners of the world. The tensions between Man and Monster have left many a blasted civilization in their wake. Ruins dot all but the most isolated of areas.

In times since the origin, these orders have intermingled, spawning innumerable hybrids. The descendants of Man and Fae became the wandering tribes of Elves; those between Dragon and Man became races such as the Feydri and Drakyri. Dragons and Monsters produced a wild variety of forms, including the great Wyverns, and the Wyrms of the earth.

To this barely stable mix of beings came the Malloi, spawned by Chaos from a different world. They ripped the minds from those they captured, creating puppets to do their bidding. Powerful entities, wielding the greatest of elemental magic, they could withstand the powers of all the beings of this realm.

In the end, the Fae and Dragons sacrificed much of their energies to call upon the most fickle and powerful force they could find, the endless Winds of Chaos. Simply opening a path to this great storm would destroy the lands along with the Malloi. Instead, the Dragons chose men to act as vessels, to channel the Chaos and direct it only against the great enemy. The Fae agreed, only because they believed this link to Chaos would only persist for the fleeting lifetimes of those humans. It was not difficult to find Men who desired such powers. Those Touched by the Winds of Chaos would not long outlive the war, and the world would return to how it had been.

This gambit proved successful, and the Malloi retreated and sealed their gates behind them. The few kingdoms of Man lay shattered, their people scattered across the globe. The Fae and Dragons, exhausted, could only hope the Malloi had left for good.

Fearing a reprise of this war, the Seven Dragons founded the Empire. Not willing to abandon the power of the Chaos Touched, and much to the displeasure of the Fae, these dragons also left open a small conduit to Chaos. Its unpredictable winds dance around the world and, upon occasion Touch a human.

In future posts, we’ll discuss more of the Empire of the Seven Dragons, which now, a thousand years on, rules most of the world (save for a few isolated islands). And the relationship between the Chaos Touched, the Emperor, and the seven Imperial Great Houses. Let us know if something particularly intrigues you!

- The TSI Team

Yep, looks like it's that "leaked" P&P setting.
 

Zombra

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The World of Seven Dragon Saga
Few written records predate the founding of the Empire of the Seven Dragons, and the crowing of Emperor Sithu I. So it falls to the Chanters of the Court to retain and tell the stories of the founding of the world, and the precarious victory over the great enemy, the Malloi. It was this victory which led the Seven Dragons of Heaven to descend and anoint the seven founding Houses as the eventual rulers and guardians of the entire world. This duty has come down through the thousand years of the Imperial dynasty, and rests upon the hearts of every citizen of the Empire. The Chanters of the Court commune with the ancestral souls, and help provide the Emperor with their accumulated wisdom. It is through the memories of such ancient spirits that modern men understand the origins of this world. Over five thousand years ago, this world (along with many others) formed. Created like froth from a stormy sea ...

zzz___sleep____by_spriinkle.jpg
 

Infinitron

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Dorateen asked a question: http://www.tsi-games.com/Community/topic/the-bards-tale/

We’re big fans of the Bard’s Tale games as well! Although they were quite different. So, it is very encouraging to see quality, party based RPG’s coming back into vogue. Expect to hear more concrete details about Seven Dragon Saga before Bard’s Tale…

I guess they have this stuff all coordinated.
 

Dorateen

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The world lore looks good so far. Appropriate for the adventure they are designing, solid traditional fantasy. Certainly more interesting than what other developers might throw together in a tortured effort to show how progressive and original they are.

It is reassuring to read TSI knows who their base is.
 

Dorateen

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"but we felt a lot of the control, and a lot of the narrative was put in control of the NPCs"

Excellent. The last paragraph, does project so much assuredness about the release. It's like they've bypassed kickstarter all together. Something financial happened while no one was looking?
 

Infinitron

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"but we felt a lot of the control, and a lot of the narrative was put in control of the NPCs"

Excellent. The last paragraph, does project so much assuredness about the release. It's like they've bypassed kickstarter all together. Something financial happened while no one was looking?

Maybe, or perhaps David Klein himself is a wealthy patron of the crafts. The pinpointing of a date for beta release does suggest that the game is in fact already in full production. Although they could just be throwing that out there.
 

Dorateen

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Don't want to get unrealistic hopes up, but that is the impression I've been left with. I know Klein has always been the money guy. I've been wanting him to man-up and secure funding through traditional channels, only because I remain unconvinced the Gold Box type RPG could be successful through crowdfunding. It's all about the pitch, and Shelley's shirt might turn people off.
 

LESS T_T

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Maybe, or perhaps David Klein himself is a wealthy patron of the crafts.

Maybe not: http://or1go.com/about/team/

Apparently his former(?) studio have tried and failed two Kickstarter campaigns, but manged to release three games anyway.

edit: Twitter: https://twitter.com/dekonline

Wishing I could be at #DICE2015 this year. Too much to do on Seven Dragon Saga. More details being announced soon.
 
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