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KickStarter Serpent in the Staglands Thread

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,432
Gonna do it, I'm glad there are still demos for games out there

You better not... I doubt the demo has been updated since pre-release, and it completely misrepresents the final game. I remember finding combat very unresponsive and buggy feeling, loading times are through the roof, etc. I loved SITS but the demo really sucks and almost turned me off from the game. I really doubt the demo was an asset to Joe and Hannah and probably hurt sales instead of generating them.
 

sstacks

Arcane
Joined
Jan 30, 2014
Messages
1,151
One thing to keep in mind with SitS is that even with bugs fixed this game does not hold your hand... don't base your opinion of whether it's "broken" or not on the first couple of hours. Stick with it... great game.
 
Self-Ejected

CptMace

Self-Ejected
Joined
Jun 17, 2015
Messages
1,278
Location
Die große Nation
Best game i played in 2015.
The progression through investigation is among the best in the genre, the setting is solid and doesn't pretend to be what it's not (unlike a shit ton of games, it doesn't suffer from any "indie complex"). Combat was meh though.
 

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
Best game i played in 2015.
The progression through investigation is among the best in the genre, the setting is solid and doesn't pretend to be what it's not (unlike a shit ton of games, it doesn't suffer from any "indie complex"). Combat was meh though.

:bro:
 

Bumvelcrow

Somewhat interesting
Patron
Dumbfuck
Joined
Nov 17, 2012
Messages
1,867,060
Location
Over the hills and far away
Codex 2013 Codex 2014 Make the Codex Great Again! Strap Yourselves In
Just FYI Joe and Hannah from Whalenought will be on the show again this Saturday afternoon talking about the SitS expansion and their new Copper Dreams game.

Shane, grill them on the combat system and whether it's truly turn-based. Let them know of Codex's displeasure if they give the wrong answer. The whole time-based thing sounds like it could provoke frustration if not handled correctly.
 

sstacks

Arcane
Joined
Jan 30, 2014
Messages
1,151
Just FYI Joe and Hannah from Whalenought will be on the show again this Saturday afternoon talking about the SitS expansion and their new Copper Dreams game.

Shane, grill them on the combat system and whether it's truly turn-based. Let them know of Codex's displeasure if they give the wrong answer. The whole time-based thing sounds like it could provoke frustration if not handled correctly.

Ha. Well, keep in mind you and anyone else can also call in or tweet during the live show... that's one of the reasons I do live radio, so it can be interactive :)

501-823-0965
@shaneplays
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,018
I finally took the courage to play this game. It's pretty good but would be so much more enjoyable if it was TB instead of RTwP.

Devs who make party-based isometric RPGs with RTwP combat must have brain damage. When are they gonna realize this is not a suitable mechanic for this kind of game?
 

Mustawd

Guest
I finally took the courage to play this game. It's pretty good but would be so much more enjoyable if it was TB instead of RTwP.

Devs who make party-based isometric RPGs with RTwP combat must have brain damage. When are they gonna realize this is not a suitable mechanic for this kind of game?

:love:
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,008
Divinity: Original Sin Divinity: Original Sin 2
For SitS, you can hit "M" for map and get a zoomed out overhead view. It's not traditional zoom in / zoom out however.

"I play on a 1920x1080 monitor but its too pixelated and everything seems too big.
I tried to play windowed but I hate to see the window border.

:negative:


Serr.png

1920x1080 outline^

this is the perfect zoom out for a monitor with a native resolution of 1920x1080.
the resolution of the game window in the picture I posted is 1920x847


when changing the shape of the window, there are three levels of zooming (in or out) that the game autoselects.
It would be nice if we would have an option to select this level of zooming out in fullscreen or borderless window at least.

^This was the message I posted months ago and the developer said he would look into it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,000
Well that "future patch" is coming as part of free expansion. But we can only guess if it will have what you want :)
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,008
Divinity: Original Sin Divinity: Original Sin 2
For SitS, you can hit "M" for map and get a zoomed out overhead view. It's not traditional zoom in / zoom out however.

"I play on a 1920x1080 monitor but its too pixelated and everything seems too big.
I tried to play windowed but I hate to see the window border.

:negative:


Serr.png

1920x1080 outline^

this is the perfect zoom out for a monitor with a native resolution of 1920x1080.
the resolution of the game window in the picture I posted is 1920x847


when changing the shape of the window, there are three levels of zooming (in or out) that the game autoselects.
It would be nice if we would have an option to select this level of zooming out in fullscreen or borderless window at least.

^This was the message I posted months ago and the developer said he would look into it.

ScalingResolutions.gif
 

Kontra

Educated
Joined
Jan 23, 2016
Messages
153
Yeah... Isnt this supossed to be the "RPG" Codex? So where is the review.
 

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