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NSFW Best Thread Ever [No SJW-related posts allowed]

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
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http://www.gamespot.com/descent-fre...scent-freespace-the-great-war-review-2538607/

There are approximately 30 single-player missions in the branching campaign and 20 multiplayer missions.(...)
Descent: Freespace automatically saves after each campaign mission, and you can't independently save the game, which is a bit disappointing, since it prevents you from exploring the various campaign "branches" without restarting the entire campaign.

There is no branching in Freespace 1 FFS. Some missions can be skipped in FS2 and the debiefring is different depending on your score but thats it.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
No need to get mad, they won't even get funded, the invisible hand of market is showing a very clear middle finger to this kind of ideas and people.

Yep, the project was canceled just an hour ago. :lol:
Just as planned, another piece of shit was kickstopped.
image-321110-full.jpg
Yeah, wonderful news, now she's free to seek employment elsewhere. Oh snap.
 

zwanzig_zwoelf

Guest

RK47

collides like two planets pulled by gravity
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Messages
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Not Here
Dead State Divinity: Original Sin

Gondolin

Arcane
Joined
Oct 6, 2007
Messages
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Location
Purveyor of fine art
Not exactly SBTE material, but definitely relevant to the Codex's interests. Let the consoletard butthurt commence!

PCPP: In the past, when a new console launched, the graphics were on par, if not even better, than a reasonably well-specced PC of the time. Yet at this year’s E3, we noticed that the Xbox One and PS4 demos didn’t look as good as the earlier PC demos of the same games. Do you think the lead that consoles had in the past at launch day is over?

Tamasi: It’s no longer possible for a console to be a better or more capable graphics platform than the PC. I’ll tell you why. In the past, certainly with the first PlayStation and PS2, in that era there weren’t really good graphics on the PC. Around the time of the PS2 is when 3D really started coming to the PC, but before that time 3D was the domain of Silicon Graphics and other 3D workstations. Sony, Sega or Nintendo could invest in bringing 3D graphics to a consumer platform. In fact, the PS2 was faster than a PC.

By the time of the Xbox 360 and PS3, the consoles were on par with the PC. If you look inside those boxes, they’re both powered by graphics technology by AMD or NVIDIA, because by that time all the graphics innovation was being done by PC graphics companies. NVIDIA spends 1.5 billion US dollars per year on research and development in graphics, every year, and in the course of a console’s lifecycle we’ll spend over 10 billion dollars into graphics research. Sony and Microsoft simply can’t afford to spend that kind of money. They just don’t have the investment capacity to match the PC guys; we can do it thanks to economy of scale, as we sell hundreds of millions of chips, year after year.

The second factor is that everything is limited by power these days. If you want to go faster, you need a more efficient design or a bigger power supply. The laws of physics dictate that the amount of performance you’re going to get from graphics is a function of the efficiency of the architecture, and how much power budget you’re willing to give it. The most efficient architectures are from NVIDIA and AMD, and you’re not going to get anything that is significantly more power efficient in a console, as it’s using the same core technology. Yet the consoles have power budgets of only 200 or 300 Watts, so they can put them in the living room, using small fans for cooling, yet run quietly and cool. And that’s always going to be less capable than a PC, where we spend 250W just on the GPU. There’s no way a 200W Xbox is going to be beat a 1000W PC.

[...]
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,479
Location
Swedish Empire
Also, Loverslab may have devoured all sanity from sgc_meltdown, but his essence lives on.

:salute:

*Edit: Particularly on RK47

:hero:
It's almost like the ending of Diablo 1.
*cue RK47 prying the loverslabstone from sgc_meltdown's forehead and sticking it into his own, knowing that it will eventually destroy him as well*


that forbidden power is not for mankind to have, sgc_meltdown was the most perverted of the champions of the Codex, and even he fell to it, it cannot be contained in a mere mortal, only someone that has laid their eyes on and entered beyond the dark gates of perversity, only one that has totally cast off even their basic layer of moral decency can handle that massive influx of pure depravity.

my guess is sgc_meltdown either simply melted or became a being of pure fetishism.
 
Joined
Jan 7, 2012
Messages
14,242
:deadhorse:

:smug:

Nearly half of the app developers surveyed made no profit at all.

I was out of work a year back. Took a look at app development and immediately ran far away. Nice to see that all the sitting on my ass I did was proven more profitable than at least half of all app developers.
 
Joined
Jan 7, 2012
Messages
14,242
and they still blame piracy for their shitty apps that no one wants to buy anymore? oh well, here we go again.

They're never going to come out and say they made shitty apps no one felt like paying for.

And they'll bury any decent games that come out. There's probably some mobile game with the complexity and depth of Dwarf Fortress out there, but it was released the same day as 10 shitty flash games and the only person to download it rated it 0/5 for being too hard, so it will never be found again.
 

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