Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
Cage's gonna cage
http://www.joystiq.com/2013/08/22/no-game-over-in-beyond-two-souls-but-jodi-can-die/
http://www.joystiq.com/2013/08/22/no-game-over-in-beyond-two-souls-but-jodi-can-die/
"I've always felt that 'game over' is a state of failure more for the game designer than from the player," Cage told me at Gamescom. "It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense."
In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense."
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