DraQ
Arcane
Feminists.I'm explaining the reasoning, I don't really care. I've yet to see actual mentally challenged people complain about having an unfavorable depiction in media
Feminists.I'm explaining the reasoning, I don't really care. I've yet to see actual mentally challenged people complain about having an unfavorable depiction in media
Can you recognize this person, Codex?
So Josh Sawyer likes ecchi boobies.
So a quest where you can fuck a woman is fanservice for man, and a quest where you can fuck a ugly guy is fanservice for... man larping woman?
You can satirize a gross nerd view of the world and still be sexist, also what @Night Goat said, seems like half the company didn't get the memo.I don't think they were that self-aware considering all the ~problematic~ characters and dialogue. Even Mitsoda wrote and voiced himself as a total sleaze a female PC can have sex with.
B-but... no... no... why would you even.. it's not even.. no...
It is silly to compare ME to a game with well written characters. Don't insult Dead Money by trying.
Codex does not scale to your level.I thought about changing my avatar, but the updated site won't let me use custom ones anymore.
"Games cost much too much money to focus on a niche market," she said. "To survive, they need to be such a broadly popular part of entertainment culture that you would be hard-pressed to find anyone who doesn't play games. Women represent over 50 percent of the population, tend to be in charge of household finances, and are the majority purchasers of games (when factoring in games bought by women as gifts for husbands, children, friends, etc.). To indulge a community that is actively trying to alienate this powerful market segment (not to mention gay men, casual gamers of all types and anyone new to the hobby), is suicidal.
"It's important to listen to fans about what's important to them, but it's equally important to listen to people who are not currently gamers about why they aren't playing. Hardcore gamers want a product that is made specifically for them and is actively unfriendly to anyone new. They will beg and bully to get this product and then praise and wax nostalgic over any game that lives up to their standards even if the company that made it went bankrupt. They don't care about keeping companies in business or artists employed. Their only job as fans is to say what pleases them, and it would be foolish to expect them to think beyond that. But to cater to those desires without thinking about how to bring new audiences in and make them comfortable will ultimately result in a stagnant and money-losing industry.
"I could go on and on about this, but I'm just going to consider one example: the word 'noob.' If you decide to take up almost any other hobby in the world, you can find beginning classes teaching you how to do it. If you want to knit, you can go to a yarn store and meet fellow knitters who will help you get the basics. If you want to play basketball, you can join a rec center or community league at a beginner level. And generally, the people already involved in those hobbies are thrilled to have someone with whom they can share their passion. But if you want to get started as a gamer, you get told, 'go home noob,' because people in this hobby hate newcomers so much they turned the word itself into an insult. How are we supposed to thrive as an industry if we are actively hostile to growing our audience?"
Hardcore gamers want a product that is made specifically for them and is actively unfriendly to anyone new. They will beg and bully to get this product and then praise and wax nostalgic over any game that lives up to their standards even if the company that made it went bankrupt. They don't care about keeping companies in business or artists employed. Their only job as fans is to say what pleases them, and it would be foolish to expect them to think beyond that. But to cater to those desires without thinking about how to bring new audiences in and make them comfortable will ultimately result in a stagnant and money-losing industry.
Hardcore gamers want a product that is made specifically for them and is actively unfriendly to anyone new. They will beg and bully to get this product and then praise and wax nostalgic over any game that lives up to their standards even if the company that made it went bankrupt. They don't care about keeping companies in business or artists employed. Their only job as fans is to say what pleases them, and it would be foolish to expect them to think beyond that. But to cater to those desires without thinking about how to bring new audiences in and make them comfortable will ultimately result in a stagnant and money-losing industry.
What's the term to describe this?
You monsters, you liked things even though they weren't profitable! You should only like things that make money, that's the American way.
Hardcore gamers want a product that is made specifically for them and is actively unfriendly to anyone new. They will beg and bully to get this product and then praise and wax nostalgic over any game that lives up to their standards even if the company that made it went bankrupt. They don't care about keeping companies in business or artists employed. Their only job as fans is to say what pleases them, and it would be foolish to expect them to think beyond that. But to cater to those desires without thinking about how to bring new audiences in and make them comfortable will ultimately result in a stagnant and money-losing industry.
What's the term to describe this?
You monsters, you liked things even though they weren't profitable! You should only like things that make money, that's the American way.
When I read that, it reminded me of something I said a while back.
You're seeing the reaction. Cuz Kickstarter is nice, but Kickstarted games will never employ hundreds or thousands of people. A gaming industry that caters to niches is a gaming industry where people like Jenny Hepler don't have a job.
"Games cost much too much money to focus on a niche market," she said.
Hardcore gamers want a product that is made specifically for them and is actively unfriendly to anyone new. They will beg and bully to get this product and then praise and wax nostalgic over any game that lives up to their standards even if the company that made it went bankrupt. They don't care about keeping companies in business or artists employed. Their only job as fans is to say what pleases them, and it would be foolish to expect them to think beyond that. But to cater to those desires without thinking about how to bring new audiences in and make them comfortable will ultimately result in a stagnant and money-losing industry.
What's the term to describe this?
You monsters, you liked things even though they weren't profitable! You should only like things that make money, that's the American way.
When I read that, it reminded me of something I said a while back.
You're seeing the reaction. Cuz Kickstarter is nice, but Kickstarted games will never employ hundreds or thousands of people. A gaming industry that caters to niches is a gaming industry where people like Jenny Hepler don't have a job.
If I click the link do I get the answer why someone would ask a writer who isnt even good at her job about her opinion on gamedesign and how strong focus groups influence future cashflow?
"Games cost much too much money to focus on a niche market," she said.
Bullshit. Games can focus on niche markets, if the developers and publishers don't waste money. Niche audiences don't need expensive voice actors, or ads that run every commercial break on every channel, or ads that take up half the screen on every mainstream gaming site. All we need is good games, and those don't have to cost much.
Plague of game dev harassment erodes industry spurs $upport group$