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NSFW Best Thread Ever [No SJW-related posts allowed]

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
The article has a good point, but arrives at the wrong conclusion.
Yeah, playing bad games gives you a good comparison points when buying games of similar genres - but that's no reason to put down $50 for a shitty game.
 

Gurkog

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playing shitty games just to make generic popamole shit go down easier is retardo logic. How about playing a good game and then that generic shit will be painful to experience so you won't buy more of it.
 

Redlands

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The article has a good point, but arrives at the wrong conclusion.
Yeah, playing bad games gives you a good comparison points when buying games of similar genres - but that's no reason to put down $50 for a shitty game.

There's a difference between playing and buying a game, too. :troll:
 

Angthoron

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Kotaku: In order to enjoy eating regular shit, you need to fast on liquid diarrhea. Good point I guess.
 

Turjan

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Kotaku: In order to enjoy eating regular shit, you need to fast on liquid diarrhea. Good point I guess.
Yup. It somehow devalues the really good games. It's as if you tell a woman during a date that she looks really good compared to the drowned corpse you had to perform an autopsy on this morning.
 
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AngryEddy

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Yep, once a week i replay from start to finish Dragon Age 2 because only then i can truly appreciate games like Fallout, Arcanum, Planescape:Torment etc.:roll:

If you want to debate academically about videogames and the medium of storytelling in general, you have to watch shitty movies, and play shitty games. You can't truly understand what makes a game good, if you don't know what makes them bad, and I know this first hand arguing with retarded Dark Souls, Game of Thrones, and Walking Dead fans. The simplest way I can put it, is understanding what makes something good is only one side of the coin. As far as playing a shitty game every time you buy a new game, I don't agree with that at all. That sounds more like a neurotic disorder more than anything.
 

Logic_error

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Yep, once a week i replay from start to finish Dragon Age 2 because only then i can truly appreciate games like Fallout, Arcanum, Planescape:Torment etc.:roll:

If you want to debate academically about videogames and the medium of storytelling in general, you have to watch shitty movies, and play shitty games. You can't truly understand what makes a game good, if you don't know what makes them bad, and I know this first hand arguing with retarded Dark Souls, Game of Thrones, and Walking Dead fans. The simplest way I can put it, is understanding what makes something good is only one side of the coin. As far as playing a shitty game every time you buy a new game, I don't agree with that at all. That sounds more like a neurotic disorder more than anything.
Very much so.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
OOPS

wz2XuNv.png


They both use the same joke, too.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
http://www.gamesindustry.biz/articl...ers-need-to-know-about-american-online-gamers

he pointed out that American schools emphasise the student as a free thinker. Students do not fail in class. They are challenged and they are encouraged to learn from the experience, but the actual idea of failure has been dramatically reduced. Failure doesn't kick in until students reach the age of 17 and begin to apply for colleges and discover that rejection and failure is real and there's a steep impact from that. So American users see failure in a game or app as a problem with that game, not a user error. This is an issue for designers because traditionally failure is used as an inducement to succeed. So the solution for games designers is to break down the experience simply, minimise text and show the audience things rather then tell them. And reward success constantly, even in tutorials where there is only one button to press.

:patriot::kwanzania:

:(
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.

felipepepe

Codex's Heretic
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A month old, but I only saw it now: http://www.reactionzine.com/an-open-letter-to-games-media/

[Trigger Warning for this paragraph only: transphobic language]. But when I finally made the mistake of looking at the comments on my Kotaku article, I wanted to throw up. One of the first comments that appeared was: “I like my videogames like I like my women. Without a penis.” Many comments were about my byline and not about the article itself. On The Border House (where I write regularly), the commenter who made the “penis” comment would be excluded from the site. To this day, he remains one of Kotaku’s most prolific commenters.

Oh god, internet crusaders reached the point of making me side with Kotaku. :eek:

Also, if you liked this, please contribute to their indiegogo campaign, so people like he/she/ze/it can get $200 for each article such as this. Is like an army of Anita Sarkeesians, fighting for censorship and profit.
 

Turjan

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Yeah, Oblivion is really too difficult. Such a straining and hard-to-follow story. It makes your brain hurt so much...

:retarded:
 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I'm trying to wrap my head around how anyone could think Oblivion doesn't hold your hand enough. I mean, there's a fucking compass that points to the solution to every quest. The dialog is wiki-based and it's impossible to permanently reject a quest. There are big symbols on the map where the gates appear so you always know where to look. The game scales everything to your level so it's impossible to get in over your head when exploring. If you walk close enough to a dungeon it will just show up on your map even if you didn't actually find the entrance. The AI is retarded and easy to exploit if you want to. The graphics are shitty and the imperial city looks nothing like it's described in previous games. Face generation is godawful. The main quest takes about an hour to finish. The marketing was full of blatant lies. The game crashed every 20 minutes on my old computer. Horse armor. There were no crossbows and a bunch of skills from morrowind were removed. I still to this day have absolutely no idea what they were thinking with the persuade minigame. Beggars switch voices depending on what dialog option you pick. The merchant gold cap is stupid and makes no sense. Stop right there criminal scum! You can butcher a town full of people and then kill a bunch of bandits and still have a good alignment. Merchants automatically know when an item was stolen and they won't buy it, I guess they're psychic. The lockpick minigame is keyboard-smashingly frustrating. The leveling system is counter-intuitive, to maximize your stats you need to raise your secondary skills before your primary ones or something like that. Soil erosion. Fast travel. Fucking horse armor.


...Sorry about that, everything I hate about that game came rushing back to me. Anyway, that's fucking stupid. Oblivion holds your hand like it's terrified you'll quit playing if you die once.
 

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