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pippin

Guest
2A8A910790D6202BD7A48FDE0EA49B35D2D5B2E2
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
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u wot m8

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:troll:

Also, I love the art for Lore (tm)(c)(r) pieces in this game.

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Those legends/stories/myths are all very cool too, actually. Obsidian should take notes from a bunch of random friggin Belorussians.
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
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Heavy Metal Fakk 2. It was inevitable for Ritual to make the game with the Julie Strain fictional character named after her (see the easter egg room in Sin for the reference). The game has interesting dual wield weapon system, where we have separate left and right hand. Of course some of them are two big and we need to use both slots, but still there is some variation insterted. Although fighting with sword+weapon was the best, since we have a mini-fatalities where the enemies are beheaded after successful combo. There are platform segments, but they aren't very difficult, if you ever completed any Tomb Raider you will pass those segments without any sweat. The story is a typical "evil never sleeps" and from the peaceful beginning we quickly are shedding blood of the alien invaders. Cool art design, same goes for the enemies, shame there isn't more of them. As always Zac Belica as a sound engineer and musician shows his talent here, you can recognize some elements from the Sin soundtrack. Everything is polished and clicks like for the first time, but sadly the game is just too short and shows that Ritual had financial problems even then.

Worth your time if you are into TPP and somehow missed it. And of course if you like nice T&A as well.

Love this game, played the shit out of it back in the day. IMO, one of the best Quake 3 engine era games.

The game actually supports widescreen resolutions out of the box. Enable the console in options, then press ~ and type:
r_mode -1
r_customwidth 1920 (example)
r_customheight 1080 (example)
vid_restart

There's no HUD stretch or anything. But you will need to download a FOV patch if you want HOR+. Get it here.

Fun fact, one of the devs had actually been working on an expansion pack of sorts. He eventually released 3 standalone maps, which are excellent. Here's a video of this map pack, there's a download link in the description.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
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Heavy Metal Fakk 2. It was inevitable for Ritual to make the game with the Julie Strain fictional character named after her (see the easter egg room in Sin for the reference). The game has interesting dual wield weapon system, where we have separate left and right hand. Of course some of them are two big and we need to use both slots, but still there is some variation insterted. Although fighting with sword+weapon was the best, since we have a mini-fatalities where the enemies are beheaded after successful combo. There are platform segments, but they aren't very difficult, if you ever completed any Tomb Raider you will pass those segments without any sweat. The story is a typical "evil never sleeps" and from the peaceful beginning we quickly are shedding blood of the alien invaders. Cool art design, same goes for the enemies, shame there isn't more of them. As always Zac Belica as a sound engineer and musician shows his talent here, you can recognize some elements from the Sin soundtrack. Everything is polished and clicks like for the first time, but sadly the game is just too short and shows that Ritual had financial problems even then.

Worth your time if you are into TPP and somehow missed it. And of course if you like nice T&A as well.


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laclongquan

Thanks! That's very intriguing and I probabbly will try when my infrequent mood make me do some hack and slash. Note this down on Gamefaqs queue list
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,548
Jewel of Arabia : Dreamers
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I completed the game, but I'll get back to it because there are many things I haven't done.

the world is basically fully open, most quests are optional but I couldn't tell exactly (you need to get a dream walking meditation from a temple keeper and I don't know what makes him decide to teach you).
It's an exploration game before anything else (with turn-based combat) and it mostly succeeds at that, sometimes you'll follow some river looking for a town and another time you'll roam freely into the desert looking for a point of interest.
You'll also spend a lot of times in caves.
In particular you're looking for 7 staff stones (each belonging to one race) which unlock a particular level of spells ; I only got the 4 first ones so I have got some remaining work to do.
I wouldn't say the world is big nor that it's compact, it's somewhere between. However the game is definitely long, and you'll spend a lot of time in combat.

The setting is not only a pretext, there's no trace of an elf or dward, you're travelling in deserts, fighting pirates and talking with sultans, djinns and snake charmers.
The main story is, for a big part, about dealing with dreamers who can't wake up.

Itemization is OK, the weapons lack of additional effects to damage, but for example heavy armors lower your agility and raise your water consumptions.
Weight is very important in the game, water is very heavy, then you need some food and there's not so much room left for everything you'd like to carry, especially heavy armors or weapons.
There are unique and/or strong items to find or earn, for example stones which reduce by half the mana needed to cast spells of a particular level.
There are some class limitations (sufis only wear robes and turbans).

Talking about classes, they are interesting. Sufis can't wear anything except very light stuff, no weapon, and can use enhancement spells and other spells like nightmares.
The hash-shashins fight with staffs, the prince is a basic warrior, with big movement and dodging and can wear any weapon (so scimitars and swords). The djinn cannot carry much and is a spellcaster with basic combat ability.
Regarding pets, the donkey and camel can logically carry a lot and are very valuable because of that, in particular when you're crossing the desert and your water quickly melts.

Dialogs are often interesting, and there are sometimes quests to unlock there.
There are connections with the real world, and some characters come from further places like Chi'in or speak about greek language or about the place where pharaos live ; you're limited to middle east in the game.

There are interesting little things which makes the world more alive. As examples :
You can choose to walk by night, reducing your water consumption but limited visibility is annoying (and you'll face more monsters but I'm not 100% sure).
In the desert after a battle you'll sometimes have to fight a second battles against vultures which smelled the blood odor.
The game use "grade" names for class levels, sometimes they sound weird but that's a feature I like.
Near the end you reach a djinn city, and a shop there only accepts the mana of your djinn as money (you pay with decreasing your djinn's mana maximum) and has strong items to sell.

Quests are not particularly inspired, what's cool is talking with the character and eventually get the quest but then you'll have to visit a cave you would have visit anyway to kill someone or search for something.
However a few like the story you directly enter into are cool. There's one boring sequence of quests around a hub where you must get back several times but once again it's very probably optional.
One annoying thing is that when you've done some relevant quest, a lot of dialogs are not modified so you're not always sure you've done everything you had to do or not.

Finally concerning the combat, it's nothing exceptional but it's fun, mostly because you have to manage your HPs, MPs, Stamina and meditation points.
Taking separately each encounter is not particularly good (but there's much worse out there), spellcasters or very poisonous monsters are cool, but there are not so many of them ; the boss battles are disappointing.

Overall I really liked the game, it was worth making the mac emulator run, it's not perfect but it's much more than just a cool setting.
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,499
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
And some more GK, 10/10. But I would've never found the piece of clay you can pickup on the lakeshore without looking it up. :negative:

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