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Screenshot thread

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,513
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Finished Nosferatu. It's quite short, I put maybe three hours into it. The worst part by far is escorting all the NPCs to safety, they tend to get stuck everywhere or stop for no reason. It can be quite atmospheric at times, mostly due to the music.

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Blonsky

Prophet
Joined
Jun 17, 2013
Messages
333
Location
Scratch city
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Its an adventure/survival game that looks like bioshock.

Working as a doorman in a Space Time labs, what could ever go wrong?
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Well some experiment went wrong and now im catching rats in the basement.
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And there are giant eyes walking and crawling everywhere.
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Crazy things going on everywhere.
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Lockpicking puzzle where you have to shape a paper clip to fit the lock, almost an incline but there is a skip button, so no.
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Looks nice but it is very glitchy.
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Died so many time to these things and wall grabing tentacles.
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Terrible controls for using items or taking/putting them in to inventory, alot of places to get stuck on maps or lose items under/behind other objects, but also interesting puzzles, loots of backtracking through levels and avoiding death encounters.
 

A horse of course

Guest
Blonsky that is one UGLY mother of a game

Anthedon I remember playing a demo of that, it seemed very atmospheric and the timed/open structure seemed interdastin, but the demo just seemed like a tedious shooting gallery against a horde of identical enemies that would kill you instantly if one of them got close. Anyway, did you get it running at 1080p?
 

A horse of course

Guest
Onimusha: Warlords :edgy:

I shall poast mah impresshuns in the Resident Evil thread later. Confused? All will be explained.

Again, apologies for the shamefur brurring, it looks ok in-game but you'd need to disable it with CRC hacks for nice screenies.
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:hmmm:
 

yellowcake

Arcane
Joined
Dec 11, 2007
Messages
2,907
Location
Alas! in my skull
Arx Fatalis (Libertatis)
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Sorry dragon (no way to bribe it and i had over 21K)... Tough. Incinerate worked wonder.


Is there something wrong with the original version? I remember playing it a couple of years ago and liking visuals very much. I thought they looked as good as the above.
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,513
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Anthedon I remember playing a demo of that, it seemed very atmospheric and the timed/open structure seemed interdastin, but the demo just seemed like a tedious shooting gallery against a horde of identical enemies that would kill you instantly if one of them got close. Anyway, did you get it running at 1080p?

It ran fine at 1600x1200, check the relevant PCGamingWiki page for the necessary tweaks.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,826
Onimusha: Warlords :edgy:
This is better game about mutations than Resident Evil games after PS2 era.
Now I have another test subject for emu.

Is there something wrong with the original version? I remember playing it a couple of years ago and liking visuals very much. I thought they looked as good as the above.

Game designed for 4:3 on widescreen? Even when servicable - may itch.
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
Arx Fatalis (Libertatis)
Is there something wrong with the original version? I remember playing it a couple of years ago and liking visuals very much. I thought they looked as good as the above.
I just tried with and without port, with i felt it smoother. Some bells and whistles are planned like bump mapping and better textures (that were on a previous release but has been removed due to some problems) , it should take time though.
 

Love

Cipher
Joined
Dec 31, 2013
Messages
371
All the hype surrounding the Fallout 4 trailer has made me go back to one of Todd's earlier hiking simulators set in one of the most well known post-apocalyptic franchises in the world.

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SkyNET is Bethesda's last game based on the Terminator franchise. Originally developed as an expansion pack to Terminator: Future Shock, SkyNET eventually became its own standalone product. Its major features are an updated version of the Xngine allowing for play in the sharper 640x480 resolution (and the ability to update Future Shock to the same), a new single-player campaign, and a new multiplayer deathmatch component.

We get to use all our favorites weapons again against all our favorite killing machines.
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The rubber models may not look like much from up close, but many have fallen victim to them in the dark. So they tell us.
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You see that ruin in over there? You can climb it!
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And of course we can step into all the buildings.
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You know that feeling coming out of the club, when the sun sets?
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Time to head back into your hole. Traffic is killing you!
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No matter how fucked the world is, there is one thing that keeps us going.
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And if that is not enough, you get to fly with the H/K again.
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Big enemies are the best. No matter how glitchy the game gets, your grenades won't pass through them.
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Which can't be said for those fuckers.
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Of course melee lacks some punch.
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The game even had submarines before the movies!
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20 years later and it still crashes like hell!
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