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Screenshot thread

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octavius

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Overlord -Raising Hell

Raising hell is an expansion to the game in which every time you defeat a boss of an area it opens a portal to the Abyss that look like a hellish version of the original area with new quests.

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They are pleased with us.
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So Hell is full of Bloom. Not surprising.
Can you turn it off, or do you need sunglasses when playing?
 

bozia2012

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Got the game for me and my coop bro yesterday and today we just did this dungeon. Teleported the Source Abomination to a hut with mines - crabs can't operate door knobs, we only opened them to put more poison and fire. Fucker was tough.

This game is glorious and silly at the same time. Zombie named Rob, Pontius Pirate...

Love the detail - like all those animals you can talk to, each species having unique character.
 

Deleted member 7219

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Almost makes me want to play that game again. I thought it was ok, some bad parts, some good parts.
 

Blonsky

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Jun 17, 2013
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Scratch city
So Hell is full of Bloom. Not surprising.
Can you turn it off, or do you need sunglasses when playing?

These are all the display options the game has, lowering brightness just makes the darker parts more darker and dosen't effect the staring into the sun bright areas much. So eyes need to be properly shielded at all times.
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Melan

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! I helped put crap in Monomyth
Simon the Sorcerer II. Originally, I planned to open a thread about this one, but playing the game was such a chore I can't even be arsed to do it properly. Simon the Sorcerer is a good, although not top tier adventure game; Simon II is just :decline:. The humour, which was fresh in the original, becomes forced, and most of it (like when the series starts referencing itself, or when it is as lazy as a honking clown nose) is plainly unfunny. The anachronisms, used well in Simon I, are ratcheted up until they just come across as embarrasing (compare the swampling encounter in the first game with the swampling encounter here). Supposedly funny dialogues and scenes are stretched out way beyond their limits. The unique graphics of the first game are diluted, moving towards a generic cartoonish mishmash (interesting parallels with Monkey Island I and II, which went through a similar evolution). The entire first half of the game feels padded. It kinda picks up towards the end, but then it ends with the dramatic equivalent of falling flat on its face. The ambient music is too loud to hear the dialogue well, and there are noticeable synchronisation problems.

All in all, major disappointment, since I really liked the first game. This one is not good comedy, and it is not a good game. I grew bored and annoyed fairly quickly, and afterwards, it was a slog to wait until it ended.

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And a few actually good screens, showing the mistake lie in the art direction, not the artists' ability:
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