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Screenshot thread

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,350
Location
Nirvana for mice
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Dis Gon B gut, need to tweak up MGE a bit and i will go on a screenshot spree
Looks like Riven.
Only not as good.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,874
black mesa intro
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come on. really?
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alright, i'll go, but this won't be the last you have seen of me, old man.
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WHY DID _IT_ NOT STOP THE VERY INSTANT!? HOW DOES THIS EVEN WORK!?
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wait, are you me? how. wait. no. no. NO! MY REALITY IS COLLAPSING IN ON ITSELF
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k
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cool.
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it was a paper cup you drama queen.
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this inconsistency in texture quality is driving me insane in the membrane :argh:
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,874
black mesa: white men can't jump
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i remember this elevator once crushing me in the original. while i stood outside of it. that event instilled a deep fear of elevators in me that, to this day, i have not overcome. *triggered*
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but enough about me and my phobiae, let's start operation eye destroyer.
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^
Too much bloom. :obviously:

[/case]
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achievement unlocked: did something retarded
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love can bloom on the battlefield.
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i can't tell you how much i fucking hate the jump in this game. it feels even worse than in half life 2. you run 50km/h but jumping higher than 5cm would destroy this carefully molded balance i guess.
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THERE IS A PYTHON IN MY PANTS!
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so you took out this simple push crate busywork, but left the crate conveyor platformer section in?
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the turrets are deadly as fuck. this one hit me two or three times taking off all my armor and leaving me with 60 health. someone is making me his bitch, and i don't like it one bit.
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no didn't hear anything. especially not any screams of despair and pain, or flesh impacting sheet metal.
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i have a cunning pla-
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you fucking cunt.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Todd Howard said:
The main inspiration for The Elder Scrolls comes from games like Ultima Underworld, Darklands, and Legends of Valour.
Well, we all know about UU and Darklands, so let's check Legends of Valour!

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Citations are cool, so let's add like three of the most popular ones at once. That will makes us 3x cooler!

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You can make a woman with a mustache.

:codexisforindividualswithgenderidentityissues:

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Dwarves are really serious about armors. But apparently they are all cosmetic.

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The city is fucking massive (that map scrolls), but nothing besides empty houses.

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This is funny, you call people out in the street and they ask "who... me?"

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99% of my time was spend roaming the massive town, trying to find buildings and asking people for directions.

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Some of the random passerby sometimes offend and attack you if you call them. I guess it's to keep things interesting.

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Combat is just like in Arena, but you click instead of making mouse movements.

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I was arrested by "acting suspiciously" - which probably relates to me attacking random people in the streets. The fine was dirt cheap.

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Oddly enough, the Armory doesn't sell waepons or armor... it only deals with commodities, like ore and gems.

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The point of the game is to join guilds and do their fetch quests. Hurray.

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Most of the graphics are just okay, but the indoors are nice.

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And then I died. The end.

But seriously, you could call this Elder Scrolls 0. Bethesda did indeed improve the formula A LOT, but the core gameplay, including the boring parts, is all here.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,233
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Legends of Valour was labeled and advertised as a rival to Ultima Underworld.

Yeah, reviewers laughed at that even back then.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Latest release of KSP introduced funding, and so it's time to present the misadventures of a space agency that's willing to strap a payload worth a bit over 150k on top of a rocket that costs less than 10k.

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The meat of the satellite cluster. Notice the total cost (166.7k). The bottom stage, which provides the lion's share of the dV for orbital insertion, consists of a large SRB (1800) and 4x medium SRBs (2800 for the set). Hilariously, the fins and RCS thrusters cost almost as much as the rest of the bottom stage, costing 600 and 400 each respectively. The middle stage completes the insertion and costs roughly 3000 or so and I've used damn near every drop of fuel in it the past few launches in my sandbox game (After crashing two out of three in my career save and burning a third of my funds in the process, I decided to tweak the design and practice).

It might seem odd that I'm using RCS where one would typically put control surfaces, but even outside the fact that I lack a joystick and so can't do precise maneuvers with control surfaces, control surfaces become damn near useless past 30k elevation, and that's when I try to swing the rocket towards the horizon for the last 20ish seconds of burn. On top of that, they provide *too* much power at the lower elevations, meaning that the rocket constantly seems like it's in danger of moving out of the prograde cone and flipping out. Control surfaces also had a tendency to induce a substantial amount of rolling. So, yea, RCS definitely proved to be the better choice

Also, the SRBs are setup to burn out at roughly the same time, so there's only the need for a single decoupler at the top of the large SRB. Have I said I'm a cheap bastard yet? Heh.

Anyways, enough of that. Time for a selection of my failures when I remembered to grab a screenshot.

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This was my second failure on my career save, which was back when I was still using control surfaces. The launch actually went reasonably well, but I got greedy and pushed my luck at the end of the burn and ended up doing a couple flips before the SRBs burned out. I managed to regain control as I was just about out of the atmosphere at this point, but even if I had started burning with all the ions in addition to the 909 immediately, I'm not sure I would've been able to save the cluster as I still had a Pe of -110km when I reentered the atmosphere (Ap was barely above 80k; I didn't exactly have a lot of room to work with). Also notice that I burned all the LFO on the little probe lander as well.

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The result of being too aggressive with my gravity turn. I'm actually surprised nothing broke or burned up, although it's not out of the realm of possibility that that result is from some bugs in the mods.

The RCS was useless in saving this launch. It's a great way to add some quasi-thrust vectoring to the build, but once you're more than five degrees off, you're fucked.

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Glamor shot of the above. You can see why I'm surprised nothing broke, though I did get the DRE sound effects that typically occur right before failure, so I might've just pushed the rocket to the very edge of its limits.

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A change of pace: Here's a version I put together a couple weeks ago as a proof of concept.

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The end result with connections turned off. Kerbin's cluttered to all hell as this is the sandbox game that I use to experiment with different builds. Mun's nice and neat, though, heh.

The equatorial orbit has two short and one long relay at 750km (Current version uses an additional long relay and orbits at 400km), high polar has two short relays and the high resolution ScanSat mapper at 750km (The high resolution works best between 750km and 800km), and the low polar has the low resolution and biome mapper at a 250km orbit.
 
Unwanted

Goat Vomit

Andhaira
Andhaira
Joined
Apr 15, 2014
Messages
391
Nice shot. It's amazing how well the quake engine has aged and how much mappers have accomplished with it.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
Gonna hunt me some outlaw scumm

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To my surprise this game works just fine on Win7 x64. The only issue I encountered was the rainbow colour bug, fortunately this problem isn't hard to circumvent.
 
Last edited:
Joined
Mar 30, 2012
Messages
7,062
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Gonna hunt me some outlaw scumm

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To my surprise this game works just fine on Win7 x64. The only issue I encountered was the rainbow colour bug, fortunately this problem isn't hard to circumvent.


I played it not long ago, and Outlaws really surprised me. It's really easy to die, even on the second difficulty. There are so many enemies that you must carefully think about the next move. Game teaches you too how to quickly react when you're in danger. Sometimes all that matter is that one second. And when you have a perfect couple of shots, you just feel so good. Ironically the boss fights were the easiest part, I didn't have any problems with them. Just some common sense and learing about their weapons and it went smooth after that. Lucas Arts did nicely with the custom missions that you can't play after the main story.

Still - you should try CoJ: Gunslinger. It's more like arcade game, but it's really good for what it wants to accomplish. A good reflex and aiming will also be needed.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,499
Gonna hunt me some outlaw scumm

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To my surprise this game works just fine on Win7 x64. The only issue I encountered was the rainbow colour bug, fortunately this problem isn't hard to circumvent.
The rainbow bug is easy to get rid of. Just alt tab to windows, and kill the "explorer.exe" process. You can turn this process on after quiting the game.

But my question is. You have no problem with the textures getting all smudged and blurry when inside the barn on the first level? And when you get close to the outhouse hole to shit in. Maybe I should try different renderer.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,687
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Oh m-my. You're going to fight th-that?

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No...

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I am going to chill that.

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Boo, cover your fur! This is a fiery and righteous fight!

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How can flame attack that which casts no shadow? His strategy pleases me.

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Those moves... he fights like a fish practices swimming!

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O-ohh... don't get hurt!

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[Switches to non-Bounty Hunter class.]

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You burned me! You blackened me! And you seared my eyebrows!

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ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
This week in labtop gaming

Hotline Miami: Viewing the aftermath

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Dishonored DLC: Daud finishes it.

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Spore: A new race begins its ascent

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