Turn 13:
And we got some reinforcements. The RR engineers will be useful when my counter-attack gets underway, as RRs are the best way of transporting supply and they are all broken now thanks to the war. We also get a Marine Air Group (30x F4U Corsairs) and another Carrier Air Group - this one made up of 60x Corsairs and 15x Skyraiders. Then we got 7th RCT for US 1st Marines, meaning that the division is as strong as it will ever get, since 5th RCT was wiped out. I'm tempted to launch the Inchon invasion right away but it's probably better to wait until the line holds more firmly and I have some reserves to back the Marines up. So 7th RCT joins the other Marines and they drive some NK stragglers away from the SE edge of the highway. 3rd Division will be complete in few more turns and can take 1st Marines place. ROK army will be bringing up fresh units as well and I'll use those to free up another American division that can follow the Marines.
From east to west, the plan is as follows:
US 7th Division will attack north alongside 1st Marines, in order to push NKPA units back so that a 3-hex line can be formed between sea and the mountain at 16,55:
With any luck, some Commies will be pushed into that tiny cape/peninsula and thus forced to surrender.
US 2nd Division, with support from 25th Division, will push the weak Red units back to the mountains/hills, away from the Taegu-Kwangju highway. This sector will later be manned by ROK units as the forests and hills just north of it mean that it's extremely unlikely for NKPA to attack here in force. The ROK 11th Division is almost reconstituted.
In the western sector, 1st Cavalry and 24th Division keep digging in, though 21st RCT will attack straight north, as the Commie forces against the regiment seem fairly weak. This will also prevent them from supporting future attacks against 6th Tank.
As TOAW3 resolves battles from smallest to largest, the 21st RCT attack is solved first. For the loss of 10 infantry squads and 10 planes, the Reds are pushed back and we kill 30 infantry squads, 12 machineguns, 6 mortars and a truck and a 76mm infantry gun.
The central and eastern attacks are success as well. Communist units are beaten back with severe losses:
As 20% of my turn remains, I set up two follow-up attacks. In the east, 17th RCT, supported by 31st RCT, will attack numerous (but hopefully exhausted) Communists forces along the coast, with the goal of taking hex 12,55. In the west, 19th RCT and 79th Tank, supported by 5th RCT, will attack hex 27,52. If that hex is taken, Reds cannot attack P'ohang from two directions, meaning I could take the RK marines out of the town and send them to support 1st Marines when the time for OPERATION: CUT THEIR BALLS OFF comes.
Both attacks go through flawlessly and the hexes are taken. Commies suffer ~30% casualties in both battles. Unfortunately, my turn automatically ends after the battles so no screenshot.
Instead of counter-attacking hex 27,52, Reds begin by attacking P'ohang directly. Pretty stupid and they suffer moderate losses. Then they fruitlessly attack 6th Tank along the mountain railroad - but attacking 53 dug-in M46 Pattons that are supported by over 200 planes with just 45mm AT guns and two regiments of infantry was a bad idea in the first place. Then the expected counter-attack at 27,52 happens. Both sides suffer roughly equal losses but Americans hold firm. Two small attacks along the highway are beaten back as well. Reds try again at 27,52 and succeed pushing 19th RCT back but 79th Tank saves the day. Unfortunately third time is the charm for Reds and 79th Tank has to retreat but only loses 2 Chaffees.