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Game News Satellite Reign pre-alpha gameplay footage released

Discussion in 'Tacticular News & Content' started by Whisky, Mar 14, 2014.

  1. Whisky The Solution

    Whisky
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
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    Tags: 5 Lives Studios; Kickstarter; Satellite Reign



    Satellite Reign has received its first pre-alpha preview footage, which can be seen above.

    Bear in mind that this is pre-alpha, everything is subject to change.
     
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  2. Tzaero DEPARTED Patron

    Tzaero
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    The optimist in me says..
    :yeah:
     
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  3. spectre Arcane

    spectre
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    Hmm, looks like syndicate with an awful lot of cover shooting.
    [​IMG]
    The gameplay will most likely be refined, at the moment it has a weird 1990s RTS vibe, but the city itself looks good.
     
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  4. Zed Codex Staff Patron

    Zed
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    they gotta get rid of that god-awful camera-wobbling
     
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  5. Misconnected Learned

    Misconnected
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    1990s RTS vibe? My first thought was Dawn of War 2, just with added slow and jitter.
     
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  6. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    popamole sticky cover shootouts. classes. doesn't feel like syndicate at all.
    yup. definitely.
     
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  7. tyrannosaurus rex Unwanted Douchebag! Shitposter

    Unwanted
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    [​IMG]
     
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  8. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    wat. it has classes, sticky cover and friggin abilities, just like dow2.
     
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  9. tyrannosaurus rex Unwanted Douchebag! Shitposter

    Unwanted
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    Bold is the kneejerk based upon the observations made in the non bold. Popamole, I do not think it means what you think it means.
     
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  10. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    more like you don't know what popamole means. syndicate had no sticky cover, thus no popping out of it or popping moles popping out of their cover ergo no popamole. it was very shoot'em up, but not popamole.
     
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  11. Haba Harbinger of Decline Patron

    Haba
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    Yeah, hugely different. Instead Syndicate had popacorner. And also cover, 'cept you couldn't crouch behind it. But that's why you had the meat shields.

    But anyway, hopefully the cover at least will be destructible (or enemy has guns that shoot through it).
     
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  12. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    you would need enemies that actually hide behind corners for that, not goons that run straight at you then just stand there firing while your zerg swarm of armed civs takes them apart.
     
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  13. tyrannosaurus rex Unwanted Douchebag! Shitposter

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    This is not an FPS, this is an overhead Tactical Sqad game. The same rules don't apply. Are you saying they should do away with cover? Instead your men should stand there and tank 500 bullets before going down?
    They aren't Medieval ninjas. Cover is an essential part of fighting with guns.

    It doesn't mean it's going to devolve into :popamole: ad infinitum.
     
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  14. Dead Guy Arbiter

    Dead Guy
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    No, they're not some pussy ninjas. They're fucking Cyborgs. Chest V3 is the only cover they need.
     
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  15. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    I don't know why they brought back minigun if they are going for cover shooting. Also, I hope there will be degrading/piercable cover?
     
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  16. DwarvenFood Arcane Patron

    DwarvenFood
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    Syndicate Wars already had destructible environment so I really do hope so.
     
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  17. Direwolf Arcane

    Direwolf
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    From the gameplay point of view, cover sucks, but from logical point of view, you would want to hide behind something in a firefight.
     
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  18. Galdred Studio Draconis Patron Developer

    Galdred
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    What is the problem with cover (except that we have it in every game nowadays)? It gives some purpose to flanking, making positionning a bit more involved than bringing more people in range of the closest enemies than the opponent can, which sounds like a good thing. It was done rather nicely in DoW2 and Company of Heroes IMO. The problem was with boring bosses and their 30000 HPs, and linear maps that were a succession of mini skirmishes and not a single large scale dynamic battle. Cover was certainly not a problem in the formula.
     
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  19. spectre Arcane

    spectre
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    Cover only sucks when it produces popamole gameplay, which is only a problem in FPS where you are essentially just one guy vs. many and any sort of flanking is irrelevant.

    After some though, it seems that the style is there (which for me was the only thing Syndicate had going), but it is going to be a totally different game. Which is good.
    80% of original Syndicate gameplay is: concentrate your RMB clicks of death on the biggest threat at hand, stunlock until dead.

    Suppressive fire? One can hope.

    They have reached the pledge goal for destructible environments on kickstarter, the question is how far will they go with it.
    With some luck, they'll figure out some sort of middle ground between using the cover to achieve some tactical depth and not throw the whole system out of the window with graviton gun equivalents which would make all cover obsolete.
     
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  20. MurkyShadow Glittering gem of hatred Patron

    MurkyShadow
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands Dead State Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong BattleTech
    I'll be curious if there will be surprises like the satellite attack in Rome in Syndicate Wars, followed by the robo spiders of doom.
    Having the house blasted away over your head, in which you were hiding was also a nice reminder to never feel too save.
    Also, I can't remember how often I used nuclear hand-grenades in questionable plans.
     
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  21. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    That's what normal machine guns are for. Miniguns are for delivering as many projectiles per second as it's possible. For example to chew up a cyborg or destroy a car in a few seconds.
    They already didn't make sense when they got nerfed in Syndicate Wars where cars could withstand ridiculous amount of fire.

    Actually, it was usually set IPA levels to maximum and find a good spot and watch your agents do the killing. Or find a good spot and burn enemies with flamethrowers. It was mostly about positioning to avoid getting overwhelmed.
    Enemy agents usually had homogeneous equipment so there wasn't biggest threat at hand to pick.

    By the way, I made a video of Syndicate in action:
    https://archive.org/details/DigitalSlaughter-Syndicate_001
    It shows effects of minigun on vehicles.
     
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  22. Delbaeth Learned

    Delbaeth
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    I hope that some mind control devices or propaganda will be available in the game.
     
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  23. suejak Arbiter Patron Village Idiot

    suejak
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    This looks great.
     
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  24. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Sound is not so great, though. Developers are forgetting the value of sharp, violent sounds. The same happened with X-Com 3.
     
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  25. Florian Gheorghe Savant

    Florian Gheorghe
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    I didin't know there was a spiritual successor to Syndicate Wars. Thank you Kickstarter and thank you Unity!
     
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