1. The Host creates the game on his computer via the Start New Game menu. He sets all game parameters. A unique name is assigned to the game, which becomes the name for the main game file as well as the folder where the file is located. Multiplayer save games are stored in:
Windows: My Documents\Solium Infernum Game\MultiPlayerSaves\
The Host also enters his own and each player’s email address or identifying name.
2. The Host then invites the players to join by clicking the Invite button. Individual invitation files are created, and these are named after the players’ email addresses/names then placed in the folder identified above. The host player sends the invitation files via email to the players. These invitation files have .inv file suffixes.
3. The receiving players then place their .inv invitation files in the “_NewGameStarts” folder, which is located in their MultiPlayerSaves folder. Each player starts Solium Infernum, selects Multiplayer, then selects Load Game. The name of the new game appears as a file in the File Select Screen, and these players should then left-click the appropriate name and then press Load. The game prompts them to select a pre-existing Avatar. Afterwards, the game prompts a dialogue box that suggests sending their .trn file to the host. Clicking OK dismisses the dialogue.
4. Each player now finds a new folder named after this game within their MultiPlayerSaves folder. Here, a newly created file -- which is named after the player’s email/name and ends with .trn -- is stored. The player emails this file to the host.
5. After receiving each player file the host places all .trn files in the game’s named folder. The host then starts Solium Infernum, selects Multiplayer, then selects Load Game. He clicks the game’s name and then clicks Load. A Host Control Interface appears which lists the status of all players. If all .trn files are present, the Start Game button is activated. The host clicks the Start Game button to (of course) start the game.
6. The Host now sees his view of the map and he is able to create his turn orders. He may either do so now or simply save the game, exit, and return later. Before the next turn can be processed, the host emails the main game file to the other players and then receives their completed .trn files in return. The name of the main game file will be the game’s name followed by the word “main.” Its suffix is .sav.
7. Players receive the main game file from the host via email and then place this file in the folder identified above. They load the game via their multiplayer load interface. They complete their orders. To finish, they click End Turn to save. Afterwards, the players exit and then email their .trn file (which has been newly created, and which resides in the named game folder) back to the host.
8. Once the host receives all turn files, he puts them into the game folder then clicks Process Turn under the Host Control Interface. The host should ensure that he has finished issuing orders and responding to any turn log message before clicking this button, else: he loses his chance.
9. The game creates a new main turn file. The host distributes this through email to the players.
10. This process continues until the game is finished.
Note: Players may be turned over to the control of the AI by clicking on the “Human Player” label/button next to the player’s name. This process is final though once the turn is processed and CANNOT be undone later during the game.
Note: In the case that the host player is eliminated from play, the host player will still need to collect process and disseminate the game files. The host will simply be unable to create any orders for his own eliminated position but may view the game board