Tacticular Cancer: We'll have your balls

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Rusty Hearts closed beta

Discussion in 'MMO(RP)G Discussion' started by Kawaii Theurgist, Aug 10, 2011.

  1. Kawaii Theurgist Barely Literate

    Kawaii Theurgist
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    Is someone else from Fair Codexia in the closed beta?

    Game's pretty awesome so far. Think Dungeon Fighter Online, only several orders of magnitude better. Kind of a dungeon crawling beat 'em up in a Castlevania-like setting, I guess, with pretty nice graphics and very smooth gameplay.

    It even has a very flimsy plot that's pretty funny as long as you take it as a parody of both Castlevania-like stories, arpg stories, and vampire stories in general. And the music is awesomely awesome, yes.
  2. Excidium WOOOOORLD EATEEEEER

    Excidium
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    Let me be the first to say: fucking gay ass art style.

    Ok, it looks fun but it could have more character variety. Where's the Haggar dude? Maybe it could be a werewolf or a frankenstein type, now that would be badass.
  3. Kawaii Theurgist Barely Literate

    Kawaii Theurgist
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    The game's pretty new so far. In the korean version they are about to release the fourth character, a gunslinger girl focused on ranged combos, air juggling, and the use of turrets and traps. I hope they will keep releasing more characters as time goes by.

    There is, however, one, ehm, "badass" half werewolf in Tude, the blonde guy in the trailer that looks pretty clean and cute for being so but, hey, he's pretty loveable and dorkish. Really hard to use, too, given he has little range while being the fastest character and the heavy hitter.

    Other than that, yes, it's quite fun. It's much more of a beat 'em up than an actual action RPG, though, and it is a lot more player skill dependant than the usual PC aRPGs, at least. Which is the entire reason of why it is so fun: Even with an awfully bad build you can shine and even someone who follows a "best" build can suck badly.
  4. Damned Registrations Furry Weeaboo Nazi Nihilist Patron

    Damned Registrations
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    Like the art style. Gameplay is of course impossible to judge, due to ACTION PACKED TRAILER MODE. Last time I played an asian MMO though, I ran into a few issues:

    1:Progressing required obscene amounts of grind after the initial ~10-15 hours of interesting progression.
    2:Said grinding required other players, either to fight against or assist you in the dungeon. Players generally weren't available in the places you needed them to be, making this grinding impossible to even begin, let alone finish.
    3:The game often lagged, either disconnecting you entirely or just crippling you in an important PvP/Boss fight.

    Would enjoy these games a lot more if they could be reliably played through with just 1-9 friends playing with you on servers hosted by themselves to make server lag a non-issue.
  5. Excidium WOOOOORLD EATEEEEER

    Excidium
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    I played it a bit, got around level 6 and I have to say it's p. fun. You have the usual stuff like equips, skills, quests, etc but with a very actiony combat. It's not an MMO, it's more in the sense of GW or Diablo where you have hubs and instanced dungeons. I only went around the starting area but I didn't have any lag issues with my third worldian connection, don't know how it is later on.

    Also, what kind of "closed" beta is this? All you have to do is register and it gives you like 3 keys. Not that I'm complaining. :lol:
  6. anus_pounder Savant

    anus_pounder
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    Instances ? An MMO but not quite ? :bounce: Fuck yes.

    EDIT : btw, hows the grind ? I'm not doing 8 hours/7 days/full team for 1 level up.

    EDIT 2 : 2 extra keys. Anyone want?
  7. Kawaii Theurgist Barely Literate

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    There isn't any grind, really. Last night I did hit level 20 with my Angela, which is the highest allowed until we hit phase two of the closed beta thingie, and never had to grind: I just played a couple of runs when I was bored or something, and just twice I did spend my entire stamina bar during a day.

    Given how the stamina system works you are better doing runs in higher dificulty levels and trying to rank better than grinding, as you can only do so many dungeon runs on a given day.

    The trailer is pretty honest about the gameplay: It's chaotic and action packed, focused on combos and counterattacks and evading manually. It's more of an action game or beat 'em up with role playing game elements than an MMORPG. Think Diablo or something like that, only with direct beat 'em up controls instead of clicking on the enemies to death.

    So far I haven't found any grind, but the first stage of the closed beta puts the maximun level kind of early in the game. So far we haven't even seen any really challenging runs outside of Blood runs, which is a special dificulty level you unlock after doing a dungeon run in all other ones and acquiring a certain amount of, uhm, clovis of illusion or something from bosses on Very Hard or so.

    It's hard to know for certain given how early we are. I hope they don't get super grindy later.

    The closed beta before this one, the Forsaken World one, went kind of badly given a lot of people registered for it and almost no one got inside once it started. There was kind of a shitstorm on the PWE forums and stuffies, so I'm guessing given how very succesful the Rusty Hearts closed beta is so far they want to show some good will and recover the Open Palm points they lost with the community.
  8. Mangoose Cipher

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    So is this better or Dragon Nest? Haven't bothered to play much in either.
  9. Damned Registrations Furry Weeaboo Nazi Nihilist Patron

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    Is it laggy at all? How often do you/your teammates disconnect from a dungeon/mission whatever? Can you reconnect if you do?
  10. Kawaii Theurgist Barely Literate

    Kawaii Theurgist
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    @ Mangoose

    I personally like Rusty Hearts more. The action is faster and more fluid, the dialogue and plotline is pretty funny (and most of the time the plot knows it is nonsensical and retarded but plays along for the lulz), and the game plays fast so you can drop in, do a couple of ten minute runs to try to get components to forge a new costume or something or do a couple of challenge quests (get through Library 2F in under x minutes, get 1100+ Style points while runing Cafeteria 1F Hard or higher, etc), and then drop out. And the combo system is pretty much ace, so it really makes you feel satisfied when you manage to get a good combo by means of herding and then juggling an entire squad of six or seven monster in the air for several seconds by alternating normal attacks and several diferent skills.



    @ DamnedRegistrations

    The only two times I got disconnected it was because my ISP had crashed while I was playing, and the only lag I have had was when I forgot to turn off uTorrent and MiPony before launching the game. This was kind of expected, at least, given this game would be pretty much impossible to play with real lag. And no one ever dropped when doing a run with me, so I don't know whether you can reconnect if you drop. Neither did I have any actual bugs other than when leaving the game (the client sometimes crashes when you are closing it, which must be the most retarded and inconsequential bug EVER), but I believe there was some trouble with the game going offline once or twice, but it did not happen when I was playing at least.

    The only serious bug I have heard of so far is about how it sometimes registers wrong your specialization pick (at level 20 you must pick a weapon specialization for your character, each one adding a diferent skill set to the basic one you have been using so far) if you use the keyboard to make the pick, so just remember to use the mouse or check carefully the confirmation window if you play it.
  11. Damned Registrations Furry Weeaboo Nazi Nihilist Patron

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    Think I'll check this out then. And you'd be surprised how many games that are nigh impossible to play with lag have lag anyways.
  12. Gragt Arcane Patron

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    Sounds fun. I hope this game has ferrets.
  13. Damned Registrations Furry Weeaboo Nazi Nihilist Patron

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    Attempt to join has failed. Confirmation email link spit back an error instructing me to file a ticket at their support page. Which they don't allow you to do without an account. :roll:
  14. Excidium WOOOOORLD EATEEEEER

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  15. Damned Registrations Furry Weeaboo Nazi Nihilist Patron

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    Not from any of those countries. Also, I don't have a code yet. Registering to get the code is what has failed.
  16. Damned Registrations Furry Weeaboo Nazi Nihilist Patron

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    So I managed to get an account set up last night, but the login server was down. This morning, I can manage to log in, but after picking my character and accepting the offer of a tutorial dungeon, I cannot connect to the dungeon server, which leaves me floating in limbo and I need to exit the game. I know it's a beta but come on, you have to be a bit more stable than this.

    Managed to start playing. Level 4 now. Pretty decent so far, considering I don't have access to most of my skills yet. Camera is zoomed in too far for my tastes though- I hate getting pelted by enemies just out of camera range. Also, I'd like to know exactly how the combo/style system works. Obviously chaining en bajillion hits and never getting touched is good, but is it important to keep juggling the same enemy vs switching between lots of targets, do number of hits matter as much/more than variety of attacks, what kind of point/damage ratio do you need for the different ranks, and what benefit do you get for each rank, etc.
  17. Kawaii Theurgist Barely Literate

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    The two most important things for ranking are Style and Speed. In general the more attacks you manage to chain and the longer you manage to juggle the enemies the higher the style, though certain combinations of skills actually produce a more style in a shorter time than others. Then, the fastest you get through each segment the better. Those two are much more important than how many times you are hit, at least if you are not getting hit a whole lot. So getting hit once or twice to do the level faster is okay, you will lose nothing, but getting hit a lot greatly reduces your rank and your score.

    Also, the game greatly encourages changing targets a lot. Not with score or combo, however, but with the hit count, as one you get to the levels where there are many ranged enemies on each room or to the library, with lots of both ranged enemies and fast enemies that try to hit you always from the back you will need to keep changing targets to stop them for attacking while they look to get behind you again. The combo counter does not diferentiate between one target and several: Hit three times this enemy and two times that other one, without waiting in the middle, and you will have a five hit combo. And if you hit a squad of, say, four enemies at the same time each of them counts separately for the combo counter: If you hit them thrice you will have a twelve hit combo.

    While any kind of attack counts the same to the combo counter they do differently to the style score, so if you pass an entire level using nothing but basic attack and one spell with a fast reset like Wall of Fire you will have a very low style score. The rank, meanwhile, does several things: Quality of the loot you go around getting, quality of the loot the boss drops (in very hard the higher your rank the most chances you have of getting a clovis of illussion from the boss, for example), and depending on both rank and dificulty level you may get a bonus card at the end. I don't know if the rank affects what you get from dead man's chests, but it may. It also affects how much experience you get from the run, I think.

    And yes, the zoom makes me very angry too. However, check the borders of the screen for flashing icons that will indicate from which direction will the next ranged attack (the icon has an archery like target) or out of screen melee attack will come, and always kill the ranged enemies first as they are the worst thing for getting through a run with just a few hits. Also, once you get enemies that can rush you (skeletons with spears and halberds, Library F1's boss, the gloves) be sure to start dodging away as soon as you see the icon of normal attack, too. Some of those have ridiculously long ranges.

    Oh, and don't worry about experimenting with the skills and builds as your character sheet will get reset at level twenty, once you get your new skilltree after the specialization quest. And in any case we will be getting reset before open beta starts (which is the whole reason i'm not grinding Dead Man's Chest to get all the witchy costumes T_T).



    Also, what IGNs are all of you guys using?
  18. Gragt Arcane Patron

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    So, anyone got a key/unlock code or something?
  19. Excidium WOOOOORLD EATEEEEER

    Excidium
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    You can get one just for requesting on their site. Actually, you get 3 keys, one for you and two for your friends. ;)

    I'm Excidium there.
  20. Gragt Arcane Patron

    Gragt
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  21. Gragt Arcane Patron

    Gragt
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    So are there codexers playing? What's the deal with channels? Are characters shared between them?
  22. Excidium WOOOOORLD EATEEEEER

    Excidium
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    Yes, it's kinda like the Guild Wars districts.
  23. Gragt Arcane Patron

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    Since I haven't played Guild Wars, I don't know how it's supposed to work :D

    Anyway glad to see I can use my pad with it since combat feels better that way. But it's annoying to have to switch to the mouse to manage the inventory.
  24. treave Cipher

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    Since open beta is now underway, any of you guys still around in this?
  25. Excidium WOOOOORLD EATEEEEER

    Excidium
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    I stopped playing because it was going to reset anyway, so it was kinda a waste of time leveling a character. Might try it again someday.

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