MadSheepStudios
Mad Sheep Studios
Hi guys,
what do you prefer more? A huge open-world with 'sandbox' elements, with movement & exploration freedom or a game which has the 'nodes' in the world map, where the player traverses it like a graph, so something like FTL has implemented and the player does not have the 'true' freedom, but it's much more streamlined and controlled by quests/game mechanics?
From my point of view, the open world is more exploration focused and the player needs to have more of his time to play the game, as he has to find the right path or interesting quests by his own. On the other hand, a FTL like game is faster, the focus is on the 'node' events - like the text quests or combat events, the player's decision is limited but he knows exactly what's before him on his path..
So what do you think?
what do you prefer more? A huge open-world with 'sandbox' elements, with movement & exploration freedom or a game which has the 'nodes' in the world map, where the player traverses it like a graph, so something like FTL has implemented and the player does not have the 'true' freedom, but it's much more streamlined and controlled by quests/game mechanics?
From my point of view, the open world is more exploration focused and the player needs to have more of his time to play the game, as he has to find the right path or interesting quests by his own. On the other hand, a FTL like game is faster, the focus is on the 'node' events - like the text quests or combat events, the player's decision is limited but he knows exactly what's before him on his path..
So what do you think?