Gothic 1 & 2: Yup, endgame in both consists of a huge linear dungeon with tough enemies you need to slog through to get to the final boss. Boooooring.
What I disliked in G1 is how inconsisted it was with the theme of the game. The game is about navigating through a penal colony, chosing your friends and enemies, slowly trying to unravel mystery of the barrier end the end game is about killing some super-evil bug from outer nowhere. It was really disappointing. Confrontation with Gomez and his cronies would make a much more climatic ending. Instead they chose to just let you kill him in some anti-climatic slaughter. When I've started Gothic 2 and Xardas started talking about evil dragons and god of evil I wanted to put the game down. Thankfully it wasn't that bad. At least for the most part.
Exactly my thoughts. If I could remove just
one of the many stupid tropes from all future games, it would be this utterly idiotic idea that an RPG has to end with an Epic Battle® against The Ancient Evil© after an odyssey through a completely nonsensical and boring dungeon full of
fucking lever puzzles or similar shit.
Gothic is one of the worst offenders in this category: It had a nice story revolving around the prison colony and the barrier and multiple factions with different goals regarding a possible escape. But no, an RPG is not complete without some bullshit story about ancient gods who are about to destroy the universe. Fuck, fuck, fuck fuckity fuck....