Tacticular Cancer: We'll have your balls

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Review RPG Codex Review: Tyranny - Kyros Demands Better

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Nov 30, 2016.

  1. Prime Junta Arcane

    Prime Junta
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    Apparently this was a side project by junior designers. Good gameplay is hard. It's not surprising they fucked it up.

    IMO Obsidian's mistake was letting them make their own mechanics to start with. They could easily have told them "Sure, you can do this, but stick to the Pillars classes with cosmetic re-skinning for flavour only." Not only would that have saved a significant amount of development and testing effort, they would've gotten a mature, thoroughly play-tested system for free. I'm fairly certain they would've grumbled but gotten on with it, and the game would've been much better as a result.

    Besides, it would've been easier to sell. I'm sure a lot of Pillars fans would've been delighted to get this is as a light snack while waiting for Pillars 2.
     
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  2. Fairfax Arcane

    Fairfax
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    You said the review "closely reflects" the public opinion here, which is bullshit.
     
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  3. hell bovine Magister

    hell bovine
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    Not really, I used the trainers whenever passing by, but he also gets 30 lore from his talents. I've played on PotD, however, and I wonder whether your party doesn't end up slightly higher level, because the hp bloat ensures the early combat drags on. Later the chaotic descent spells just melt everything (chained spells do too, but I found that sigil only at the very end). Unfortunately enemies don't get those sigils and that's the problem - they are stuck with basic spells.
     
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  4. I'm With Her oneself for prison Liturgist

    oneself
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    What happened to the drama-inducing AoD bit?

    EDIT ME BLIND

    Companion only sigil can be taught to you if you meet certain criteria, in the case of Lantry that requirement is simply you asking it.

    He didn't say popular public opinion. Just that there exists an opinion in the public space that shares the tone of the review +M
     
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  5. anduin Learned

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    What needs to be added in the gameplay to be fun and interesting? I believe Tyranny won't be the only title in this project.
     
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  6. Prime Junta Arcane

    Prime Junta
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    Wrong thread?

    I addressed some of that in the review. Can expand on it if you like.
     
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  7. GloomFrost Savant

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    I m 99% sure that one of the reasons for changing combat system is that Tranny going to come out on consoles. (4 party members instead of 6, lots and lots of abilities you have to activate). Also young RPG gamers now days prefer classless system. Playing a strong big knight who can shoot fireballs is really cool and radical.
     
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  8. KyivAfter12am Novice

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    Quick, name 3 things unique and interesting about Tyranny's "worldbuilding".
     
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  9. Prime Junta Arcane

    Prime Junta
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    I hope you're wrong. I fear you may not be.

    I think it would be rather stupid though. Tyranny's an obvious low-budget niche title; going console with that would be a big effort with likely not all that big return. Whatever the reasons, the gameplay changes from Pillars to Tyranny certainly feel like the changes from the IE games to DA:O, skipping entirely over the NWNs.
     
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  10. Prime Junta Arcane

    Prime Junta
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    (1) Power dynamics between Kyros, the Archons, and ordinary mooks.
    (2) Edicts, their use in warfare, and how that affected the way wars are waged and empires built.
    (3) Politics and organisation of ruling an empire when you have immortals with massive magical power at the top, but Bronze Age technology for transport, communication, and most other stuff.
     
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  11. an Administrator Arcane

    an Administrator
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    Best part
    [​IMG]

    :hmmm:
     
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  12. Goral Arcane Patron The Real Fanboy

    Goral
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    I haven't read the review but judging by the comments the general consensus is that it's shit.
     
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  13. Delterius Prestigious Gentleman Arcane

    Delterius
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    I'm starting to see why you were sent to jail.
     
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  14. Grinolf Augur

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    Neither of games are set in "the grim pre-Medieval world," neither they are even set during the same time period, as both games are set apart by around thousand years in the real world. I have no idea how some non-issue created a very big drama during editorial process, but everyone overlooked this very triggering part.
     
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  15. Make America Great Again Infinitron Trade Master Patron

    Infinitron
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    lol, that's exactly the non-issue you're referring to.
     
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  16. Prime Junta Arcane

    Prime Junta
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    Sometimes I wish I did this kind of thing on purpose. :(
     
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  17. Whisper Arcane Vatnik

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    It is.
     
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  18. Whisper Arcane Vatnik

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    Game is just bad, most of choises are Bioware-types.

    For example you CANT stay loyal to Kyros. No matter what you do.
    Most of things that change is that you either fight red guys with blue guys or fight blue guys with red guys.

    Also, dialogue choices (Athletics, Subterfuge, Lore) are available in 1 playthough, you can easily get access to every choice in dialogue with 1 character. Compare this to AoD where you stats and skill did matter in dialogues and different characters had different choices.

    There are 4 paths: lawful evil, chaotic evil, anarchist and rebel. Difference is mininal. Most important is that you get 1 area locked in your playthough (or do not get locked at all in anarchist).


    Why none of this is mentioned in "review"?
     
    Last edited: Nov 30, 2016
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  19. KyivAfter12am Novice

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    Thanks for taking the time! Edicts are a nice touch, as for the rest unfortunately it seems we have different ideas about interesting power dynamics or about what bronze age technology is ;)
     
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  20. Trashos Savant

    Trashos
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    Thanks for the review, PJ!

    I generally value combat very highly. In spite of this, 2 of my favorite RPGs happen to be PST and Arcanum, both of which dropped the ball with regards to combat. But they were so brilliant in other aspects, that they forced me to forgive their serious shortcomings.

    Do you think that something similar can be said about Tyranny? Is it THAT good in what it does well? Did it give YOU the "here we have something really special" vibe? Your review overall made me think that it is not THAT level of special, but it is not very clear to me.
     
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  21. agris Arcane Patron

    agris
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    Is it true there are are only a small handful of the same enemy NPCs that you fight over and over? Haven't read the review yet, but I remember this was a common criticism in the release thread.
     
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  22. Grinolf Augur

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    1000 years of difference and complete disregard of what "medieval" means are pretty big issues. I don't see any reason why this phrase couldn't be changed on something like "both games aren't set in overrepresented in fantasy high and late medieval setting and instead preferred completely unexplored earlier time periods." That's probably what reviewer meant in the first place. Or it could be left as it is out of some stupid stubbornness, which could be also seen as a complete ignorance and make it look like everyone involved in writting this slept on history lessons.
     
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  23. Whisper Arcane Vatnik

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    As "review" failed to mention: there are only human enemies (95% of time), golem/elemental enemies (4% of time) and wolf-men (1% of time).

    So 95% of time you will battle same "2-3 fighter/1-2 archer/ 1-2 mage" groups, who are copy-pasted.



    If you think that PoE overused some enemies like animals... here you will wish they added wolves or bears.
     
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  24. Make America Great Again Infinitron Trade Master Patron

    Infinitron
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    Last edited: Dec 1, 2016
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  25. Whisper Arcane Vatnik

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    Beastsmen and Banes are like 5% fights max. 95% of fights are same human group with same "party composition", i cant think any game with worst diversity.


    Also reply to "Lore/Athletics/Subterfuge" system that available to 1 character at start - you will pass ALL checks easily. All checks in dialogue and in events on map.

    Also reply that in this game you cant join Kyros (choices?), and different between 4 paths (disf, chorus, anarch, rebels) is minimal. Same as in Bioware games.
     
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