Zorba the Hutt
Arcane
- Joined
- Dec 14, 2012
- Messages
- 1,865,661
Can we get a draft of the manual, Cleve, even if it's not finished?
Can we get a draft of the manual, Cleve, even if it's not finished?
Wasted time today by going to a job interview. Was halfway there and suddenly realised it was just a bad habit. Better to spend my time getting the manual fixed up and the game into final condition.
Another office job with braindead hipsters pretending to work while I do everything for them as usual. I can't take it right now. I am so sick of hearing how this is a team effort but I seem to end up writing 100% of everything. Rather work on finalising Grimoire and starting work on my next game(s).
You have attracted hordes...who have simply bought the game, played it a few minutes then given it a bad review, bringing me down into "Mixed."
Your "totally broken and totally unbalanced" crap is nothing but detrimental. I would ask you to avoid playing the game in the future, you are doing nothing but hurting it as it gets polished.
You have attracted hordes...who have simply bought the game, played it a few minutes then given it a bad review, bringing me down into "Mixed."
Your "totally broken and totally unbalanced" crap is nothing but detrimental. I would ask you to avoid playing the game in the future, you are doing nothing but hurting it as it gets polished.
Grimoire's characters and progression are heavy with numbers that mean very little. There is no large blissful multi variable calculus to figure out here.
This game implies that you have a cargo cult-like understanding of why stat-heavy games are made by, and appeal to, other people.
Your lifetime of delivery shows that your talents are best suited for molding physical things.
Correct me if i'm wrong but CON going down were a staple o AD&D weren't it? Happened wi raise dead spell but not wi ressurection, unfortunately as a drawback ressurection worked on Elves while raise dead didn't, one step forward two streps back eh?
Isn't "mixed" kind of an accurate perception of the game? Hasn't the developer himself repeatedly described the game as having a great deal of appeal to a select group of people? It was never intended to have mass market appeal. Am I missing somthing?
I do share his antipathy for working in an office but perhaps not from such an egotistical point of view.
Isn't "mixed" kind of an accurate perception of the game? Hasn't the developer himself repeatedly described the game as having a great deal of appeal to a select group of people? It was never intended to have mass market appeal. Am I missing somthing?
I do share his antipathy for working in an office but perhaps not from such an egotistical point of view.
If just a few people had been able to move over the years I would not be so bitter over it.
People who are infinite everything but do nothing in thirty years (you think that is crazy Cleve's delusion but you don't know regression analysis by international metrics demonstrated it in 2012) are just reprehensible people.
You work with these guys for 25 years and just once I wish one of them could have pitched in instead of standing there and looking so perfect. Just once. All of these people perfect in every way and not one minute of productive work in decades according to the hard science.
It is Australia and I understand now that the rest of the world is not like this. It couldn't be. Society would collapse overnight.
In this country I really am the world's smartest man but I doubt if that holds true outside it's border. Remember, in the country of the blind, the one-eyed man is king.
So just by showing up in pants and being able to hit keys like a retarded monkey makes you the most productive hominid on Australian soil.
I'd probably be thrown out of Google's offices as a hopeless loafer ... but no joke, here in Australia I am usually the only thing that is not static. Just by trying a little I outstrip them all and most places I am trying not to get much done deliberately.
I can't understand how somebody who literally never does anything can still think that these people they hire (contractors) are just there to "help out" when helping always consists of doing everything they were supposed to be doing over the last ten years.
I call it "Neanderthal Fairy Day" when they are all out sick with the flu. I go through the offices and fix every single system in the building while they are out and repair the entire server. They come in the next morning and for the first time in six years they can log into Sharepoint with the correct permissions. Want to really understand Australians? Most of them don't even notice.
FelipePepe, I wish you had never played Grimoire. Seriously. You have attracted hordes of popamolers who have simply bought the game, played it a few minutes then given it a bad review, bringing me down into "Mixed."
Your "totally broken and totally unbalanced" crap is nothing but detrimental. I would ask you to avoid playing the game in the future, you are doing nothing but hurting it as it gets polished.
You are the worst thing that has happened to Grimoire and I wish you had taken no notice of it. You were never a fan of these sorts of games and did not qualify as a reviewer, being mostly a fan of Pokemon. Not good to run a review from that kind of millennial on the front page.
FelipePepe, I wish you had never played Grimoire. Seriously. You have attracted hordes of popamolers who have simply bought the game, played it a few minutes then given it a bad review, bringing me down into "Mixed."
Your "totally broken and totally unbalanced" crap is nothing but detrimental. I would ask you to avoid playing the game in the future, you are doing nothing but hurting it as it gets polished.
You are the worst thing that has happened to Grimoire and I wish you had taken no notice of it. You were never a fan of these sorts of games and did not qualify as a reviewer, being mostly a fan of Pokemon. Not good to run a review from that kind of millennial on the front page.
Shouldn't a negative review detract these people from buying the game?
FelipePepe, I wish you had never played Grimoire. Seriously. You have attracted hordes of popamolers who have simply bought the game, played it a few minutes then given it a bad review, bringing me down into "Mixed."
Your "totally broken and totally unbalanced" crap is nothing but detrimental. I would ask you to avoid playing the game in the future, you are doing nothing but hurting it as it gets polished.
You are the worst thing that has happened to Grimoire and I wish you had taken no notice of it. You were never a fan of these sorts of games and did not qualify as a reviewer, being mostly a fan of Pokemon. Not good to run a review from that kind of millennial on the front page.
Shouldn't a negative review detract these people from buying the game?
Felipepepe's review has been read by Codexians which for the most part already knew Grimoire was out and already knew what was going on from the Steam reviews and the multiple threads here. I'd say its influence on sales has been zero. Also I can't see how a "popamoler" would buy a game after reading that review, I wonder if Cleve has read it at all.
With the luxury of time, Greenberg enlisted a collection of friends and fellow D&D fans to put the game through its paces. In addition to finding bugs, they helped Greenberg to balance the game: “I began with an algorithmic model to balance experience, monsters, treasure, and the like, and then tweaked and fine-tuned it by collecting data from the game players.” Their contributions were so significant that Woodhead states that “it would not be unfair to credit them as the third author of the game.”
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.
You must remember that Greenberg did not have to draw upon a pool of Australians for his outside experts.Another hipster indie developer making faux-retro RPGs explaining how seriously he balanced his game. Will probably make some of you sick to see how he bends his creative vision and sells it to the whims of his testers. And he did it for months:
With the luxury of time, Greenberg enlisted a collection of friends and fellow D&D fans to put the game through its paces. In addition to finding bugs, they helped Greenberg to balance the game: “I began with an algorithmic model to balance experience, monsters, treasure, and the like, and then tweaked and fine-tuned it by collecting data from the game players.” Their contributions were so significant that Woodhead states that “it would not be unfair to credit them as the third author of the game.”
http://www.filfre.net/2012/03/making-wizardry/
And yet people are talking about lack of banalce in this game, which doesnt matter.Maybe against conventional wisdom in game design, but in this forum it's kind of generic. We have a sarcastic sawyer's head balance button for christ's sake.
Im not vying for an extreme, im just saying, no real effort is required, no balancing is required. Some stuff can be really OP, some other stuff can be really bad, learning which is which is part of the game.Also what could "nothing is broken" mean besides that at least some balancing exists?