Tacticular Cancer: We'll have your balls

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Review RPG Codex Review: Dungeon Rats

Discussion in 'RPG News & Content' started by Infinitron, Dec 7, 2016.

  1. Iluvcheezcakegender: ⚧ Learned

    Iluvcheezcake
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    Bought the game, played it both solo & cha 10 group. Knew from the start what to expect, and was even pleasantly suprised. Really liked it.
    As someone mentioned before, shame there wasnt more time to flesh out the mine and the recruitable npcs.

    This false advertising shit is blown way out of proportion.
     
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  2. Morkargender: ⚧ illiterate

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    OMG No Man Sky all over again!!!!!!!

    Dungeon Crawler is just misleading. It's a mini squad tactics game with rpg elements similar or directly comparable to Blackguards 1.
     
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  3. Invictusgender: ⚧ Arcane The Real Fanboy

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    Got this for ny nephew alongside AoD during the GOG Winter sale... should I give him first DR to help him learn the combat system or just let him go for AoD?
     
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  4. Whispergender: ⚧ Arcane Vatnik

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    Blackguards 1 was great game despite being German rpg (this are weird).
     
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  5. Make America Great Again ERYFKRADgender: ⚧ Arcane Patron

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    Give him AoD first, the changes made in DR's combat are not in AoD.
     
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  6. FeelTheRadsgender: ⚧ Arcane Patron

    FeelTheRads
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    Yes, and it's still full of crap.

    Also, thanks for posting it to prove that you're indeed saying AoD plays like a roguelike... because you die often. Much like dungeon crawler is anything with dungeons, amirite? :lol:
     
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  7. Sophgender: ⚧ Educated

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    Zelda is a great dungeon crawler series.
     
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  8. MFgender: ⚧ Arcane

    MF
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    I'll chip in my two cents here :

    When I said I usually didn't like dungeon crawlers, but I liked Dungeon Rats, I was fully aware of what a dungeon crawler usually is.

    In P&P gaming, a dungeon crawl is a campaign that leaves out epic scope and narration to focus on hack & slash gameplay and simplicity by sticking mostly to the combat rules and dicerolls. People who are not into roleplaying, but way into board games usually like this style of play more because they don't have to inhabit a character as much. It's also easier for a Dungeon Master to organize. Translated to CRPG's, that has sadly mostly meant a whole lot of trash combat. Dungeon Rats has (almost) no trash combat, but in my view, it's still very much a dungeon crawler. There is no labyrinth to speak of, but most early dungeon crawl campaigns weren't very maze-like to begin with. In that sense, it's a lot like Heroquest, which is an early attempt by the wargamers at Games Workshop to streamline D&D combat and the only D&D-lite that I've been able to get my boardgame group into.

    It is quite the oppoiste of a roguelike with its complete lack of randomness in environment and encounter design, though. That's a bad comparison by VD, even though he's right about the 'die, try again' mechanism being similar if we're talking about AoD.

    Food for thought: DR is what Fallout Tactics should have been like.
     
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  9. Vault Dwellergender: ⚧ Commissar, Red Star Studio Developer

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    Yes, I was talking about AoD there (and for the record I've never said it plays like a roguelike). Sure, randomness plays a role there but the central design element that makes roguelikes different from any other RPG is that dying is very easy (whereas in many RPGs is practically impossible) and you need to know what you're doing or you'll be dead in no time. Roguelikes punish cluelessness like there's no tomorrow and reward experience. A new player has zero chance to beat a good roguelike on his first attempt simply because he doesn't know how things work yet. Etc.
     
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  10. FUDUgender: ⚧ Cipher

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    More catastrophic reading comprehension failures on the Codex.

    News at 11:00.
     
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  11. MFgender: ⚧ Arcane

    MF
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    Rogue's primary design focus was procedurally generated content. Permadeath was a way of ensuring replay so that this programming exercise actually had a point. In terms of gameplay dying and retrying may have a more prevalent impact than the randomness and one could argue that they go hand in hand.

    I completely agree that the way you punish cluelessness is similar and I applaud you for it, but it's still a bad comparison, precisely because AoD has a compelling narrative that is partially reiterated each try unless you go by a completely different branch, which is not what a player would do in a roguelike. Playing AoD like you would a roguelike would be very tedious, at least for me. Which is why I've had a blast finishing it five times but never tried Ironman.

    I realize you never said it plays like one, so I won't argue the point further.

    Anyway, this thread is about Dungeon Rats. Great game, and as far as I'm concerned it's a dungeon crawler of the hack & slash variety. Roxor is just arguing semantics for the sake of it.
     
    Last edited: Dec 15, 2016
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  12. Jim The Dinosaur IIgender: ⚧ Learned

    Jim The Dinosaur II
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    I think VD's point is that comparing AoD to roguelikes is as valid as comparing it to classic crpg's because it's meant as a uniting of both designs.

    Classic crpg's offered plenty of choices to the player but without the realistic possibility of failure resulting from the wrong decision, thus they offered choices without consequences.

    Roguelikes offered few choices how to handle a situation beyond violence, but the wrong decision was punished, thus they offered consequences without choices.
     
    Last edited: Dec 15, 2016
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  13. Kev Inklinegender: ⚧ Arcane

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    Romances, duh.
     
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  14. Zanzokengender: ⚧ Savant

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    Roxana is quite bangable actually
     
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  15. Make America Great Again Eyestabbergender: ⚧ Arcane Patron

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    And I bet she also fucks like crazy. I mean...

    [​IMG]

    Notice all the scars? It's pretty clear that she is into hardcore BDSM.
     
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  16. Drog Black Toothgender: ⚧ Self-Ejected

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    lol is that a nude patch

    those boobs look like something from a 90s nude mod for tomb raider
     
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  17. FeelTheRadsgender: ⚧ Arcane Patron

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    Sounds like you said that, to me. Or are we going to flip-flop over the definition of "very similar"?

    Also:

    Give me a fucking break. You have teleporting because you didn't have the resources to fill the game world with actual stuff.
    Yes, yes, I know, according to you all RPGs that don't teleport you from quest to quest are wasting your time because everything else is filler (please find that quote of yours regarding this, too), but we already settled that the way you classify games is a bit outlandish.
     
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  18. Make America Great Again ERYFKRADgender: ⚧ Arcane Patron

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    Nah, that shit's default.
     
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  19. Cadmusgender: ⚧ Arcane

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    I didn't know FeelTheRads was completely retarded O.o
     
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  20. FUDUgender: ⚧ Cipher

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    Yes, yes he is.

    Fortunately, the radiation has made him sterile.
     
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