Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Review RPG Codex Review: Divinity: Original Sin 2

Discussion in 'RPG News & Content' started by Infinitron, Mar 6, 2018.

  1. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
    Joined:
    Jan 18, 2018
    Parrots:
    1,301
    Grab the Codex by the pussy
    Click here and disable ads!
    Fixed.
     
    • decline decline x 1
    ^ Top  
  2. Ismaul Arcane Patron

    Ismaul
    Joined:
    Apr 18, 2005
    Parrots:
    1,865,234
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    Hardy har
    Who has time to learn the rules?
    Not Mr. Reviewer
    He's too clever
    But if you ever
    You're a retard
    Hardy har


    A true disgrace.
     
    • Funny Funny x 1
    • Shit Shit x 1
    • Doggy Doggy x 1
    ^ Top  
  3. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Parrots:
    6,011
    Location:
    Russia
    Rules are rules because of being documented. The formulas of damage multipliers are not rules and player is not supposed to make judgements based on them.

    If Roxor finished the game though, he would have found out that pumping only one skill is only good for first half of the game. For some skills many times so - Summoning is a prime example, but if you want mages to do damage and quickly learn all skills, you'd better to increase one magic skill before splitting into another too.

    It's closer to end of the game where you can make characters like pyrostaffer with fire, fire buff on staff & warfare, and begin searching for alternative damage options, like choosing between weapon skill and backstab for example. You can play it differently, but why? Physical fighters pump Warfate & 1-3 (or none, if you have rings + skills or something) extra skills for more abilities, and that's that - for most of the game.

    And to be honest... after years and years of being and OCD gamer in PC & P&P games and wargames to boot myself - I personally am completely tired of finding those extra 20 damage from whatever to my 600 basic damage, because it's banal and boring. I just want choices in character development and during conbat be interesting and challenging and surprise me. If they fixed the formula so Warfare and other skills would be equal for physical characters, it wouldn't really change anything. Character development in DOS2 would still be an MMO chore and +5%, and that's that.
     
    • Agree Agree x 1
    ^ Top  
  4. Grampy_Bone Savant

    Grampy_Bone
    Joined:
    Jan 25, 2016
    Parrots:
    878
    Location:
    Wandering the world randomly in search of maps
    I think it's more of an issue of reinventing the wheel *and* making the wheel an octagon, because "variety."

    Games often (used to) give stats a unique purpose. Strength adds melee damage, dex adds accuracy. Okay. They also made combat styles distinct. Melee received damage bonuses from stats, while spells became harder to resist.

    Now DOS2 has "strength weapons" and "dex weapons" and "int weapons." So everything is a damage stat. What is the different between an Int weapon, dex weapon, and str weapon when they all do 1d8+(stat*5%) damage? Not much. It's bland.

    Then you have ability skills which add damage, or except in certain cases they add crit damage or high ground damage or free stat points (???). This is unintuitive. If your archer wants to hit hard, boost the warfare skill, even though you're not using warfare abilities. Mages should boost huntsman because they'll often attack from high ground and they lack other damage boosting options. Everyone ends up with cross-class ability points for skills they'll never use or are at odds with the rest of the build.

    It's just a very kludgy system.
     
    • Informative Informative x 1
    ^ Top  
  5. Eyestabber Arcane Patron

    Eyestabber
    Joined:
    Jan 15, 2015
    Parrots:
    3,086
    Location:
    HUEland
    PC RPG Website of the Year, 2015
    You know, in an RPG system that isn't complete and utter garbage (so, not D:OS) a stat has multiple uses other than "this one raises damage by x%". Having a bunch of stats whose sole function is to make your character "5% moar awesomer" is nothing but false depth. What I said about PoE is even more true with D:OS2: a 5%-15% damage increase per level is bullshit window dressing. The REAL character progression in this game comes from equipping the next level of equipment. The closest the game comes to giving ACTUAL player agency is with higher tier skills and even those are hardlocked inside the story. Want a new spell? Well, you won't find it anywhere here, you'll have to wait until the next town where the magicool vendor knows he is supposed to stock the "book of awesome spells Vol. 2". For instance GURPS has only 4 stats but each stat has 4681463156416513103511631331131654532 effects on your character. I pity that redditard who unironically asked "well, what did you expect from stats!?".

    Player CHOICE is not just about "C&C". IMO the best choices in an RPG are related to encounter order and character progression. "Do I have everything I need to take on Firkaag now, or should I wait until later?", "I wonder if I can survive the Glow, joining those dudes in power armor seems like a worthy reward" and "Are we ready for Cydonia yet?". There is no real choice in this game, D:OS2 boils down to "find level appropriate encounters, get XP, level up, ditch old gear for new gear, rinse and repeat". It's a stale formula and sooner or later even dumb players will realize they've been doing the same shit with bigger numbers for the last 3-4 hours.
     
    • Brofist Brofist x 2
    • Agree Agree x 2
    • incline incline x 1
    • Salute Salute x 1
    ^ Top  
  6. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
    Joined:
    Mar 28, 2015
    Parrots:
    2,763
    Location:
    Devlet-i ʿAlīye-i ʿErdogānīye
    It's essentially a MMO without the MMO part.
     
    • Informative Informative x 1
    ^ Top  
  7. TheHeroOfTime Magister

    TheHeroOfTime
    Joined:
    Nov 3, 2014
    Parrots:
    1,143
    Darth roxor no offense but do you like any game from this existence?
     
    • butthurt butthurt x 2
    • retadred retadred x 1
    ^ Top  
  8. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Parrots:
    1,869,645
    Location:
    Djibouti
    no offence but why are you such a fag
     
    • Funny x 2
    • Prestigious x 2
    • it is a mystery x 2
    • Brofist x 1
    • Friendly x 1
    • Sweat gathers upon my brow, let me dab it x 1
    • M'lady x 1
    • Balanced x 1
    ^ Top  
  9. Murk Prestigious Gentleman Arcane

    Murk
    Joined:
    Jan 17, 2008
    Parrots:
    10,817
    I've said this before, but there are some functional differences beyond enemies having certain grenades/arrows or using them more -- the easiest one I can bring up is the turtles on the beach in the beginning area. On tactician, when they die they explode in a larger fire-explosion. On lower difficulties, they only seep out some poison. This difference isn't just a fire source being nearby to ignite the poison either as I checked for that.

    I found non-tactician too easy to play, but if you're not enjoying the combat then... well tbh, if you're not enjoying the combat you may as well not play the game.
     
    ^ Top  
  10. vazha Learned

    vazha
    Joined:
    Aug 24, 2013
    Parrots:
    265
    I'm probably late to the party, but where's the rampant animal abuse Roxor mentions? If anything, the game's very sympathetic towards animals. The bad stuff that happens to them happens also in real life (well, at least where I live, it does) - For example the bear cub thing one steam reviewer was super pissed about, same goes for the black cat - some people kill animals for no reason whatsoever, especially in the countryside. I actually liked the animal writing a lot more than the main story, it had a nice, whimsical touch to it.
     
    • Doggy Doggy x 2
    ^ Top  
  11. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Parrots:
    1,869,645
    Location:
    Djibouti
    yes, like tortured mutant dogs begging you to euthanise them

    where do you live again? :shittydog:

    But anyway, if you care enough I think I mentioned a few examprus earlier in the thread. To be honest my memory is hazy now because it's been so long ago and this game is so thoroughly forgettable, but I know that it bothered me consistently as I was playing it, and I also jotted a note on it down in muh .txt, which I probably wouldn't have done without reason.
     
    • Agree Agree x 1
    ^ Top  
  12. vazha Learned

    vazha
    Joined:
    Aug 24, 2013
    Parrots:
    265
    I don't recall any dog begging me to do that, although I recall a shark asking for a coup de grace because the waters were polluted with voidwhatevers. I thought it was a quite powerful, if out of place message on how much harm can humans cause. It's like fighting evil by portraying how evil can evil be. As in cinema - Displaying tragic events in vivid details is meant to alert the viewer, not encourage them to do the same. The City of God would be one good example.
    P.s. I've read the entire review, but not all posts afterwards. Will have a look at them too then. I agree on all other points though, this review is the best feedback Larian could have hoped for if they really want to bring about the incline.
     
    ^ Top  
  13. Truthful Kris Literate

    Truthful Kris
    Joined:
    Sep 1, 2017
    Parrots:
    10
    In Fort Joy, a Source Hound begs you to put him out of his misery because apparently part of training Source Hounds involves feeding them people until they constantly crave Sourcerer meat, and he can't stand what he is becoming. This happens in a room directly adjacent to the one where you find Emmie, the sad beach dog Buddy's dog wife, and learn that she's too far gone to save, although not so far that she can't remember Buddy when you mention him and call out for him with sad dog whimpers. Prior to this point there's also the case of the black cat, which you mentioned, and one Source Hound back on the ship in the very beginning of the game -- with Pet Pal, you can learn that the explosion of Source caused by that one old bitch is too much for their noses, which they scratch bloody in an attempt to make the pain stop. Oh, and very shortly after you escape the prison, you have the opportunity of trying to explain to one emotionally distraught Source Hound that her Master, a corpse at her feet, is never going to wake up.

    I thought the game was god-awful and quit not long past the Fort, but even I thought someone at Larian had to have a weird hard-on for this particular brand of edginess.
     
    • Informative Informative x 2
    • Brofist Brofist x 1
    ^ Top  
  14. vazha Learned

    vazha
    Joined:
    Aug 24, 2013
    Parrots:
    265
    Well, you learn new things every day it seems. Today I discovered that I m probably an edgelord when it comes to animals because honestly, I enjoyed all those bits you mentioned. Cann't really see your point on why these are god-awful (Once again, depicting violence doesn't equal to promoting & encouraging it). Oh well, at least I'm not alone - there's bound to be someone at Larian who thinks the same :dealwithit:
     
    • nice nice x 1
    • Doggy Doggy x 1
    • :M :M x 1
    ^ Top  
  15. Volrath Arcane Patron

    Volrath
    Joined:
    May 21, 2007
    Parrots:
    3,249
    Great game. Will play again.
     
    ^ Top  
  16. Mark Richard Erudite

    Mark Richard
    Joined:
    Mar 14, 2016
    Parrots:
    642
    There's several humanoids throughout the game who beg you to end their suffering. Why should animals be exempt? In Larian's world they're sentient creatures capable of the same choices, and these moral dillemas are clearly intended to invoke sympathy for them. It's not 'edgy', it's appropriate in context. Many of my interactions with animals involved befriending them or rescuing their young from The Void, which threatens nature as well as civilization.
     
    • Agree Agree x 2
    • Doggy Doggy x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)