torpid
Liturgist
lol, it actually took a while for me to notice what the hell was going on
Well done!
Well done!
Thus, the bosses in Blackguards 2 rely on what a poster claiming to be Daedalic producer Johannes Kiel while deriving no imaginable benefit from said claim has called “different AIs [...] that are supposed to reflect their personalities.“ Since these bosses are, in their heart of hearts, fairly simple folk who only get two or three short conversations throughout the game (taunt the hero maniacally / negotiate conditions after defeat), it logically follows that they would also exhibit fairly simple behaviour and only cast one or two spells during combat. As an extreme example, one of the most arrogant and incompetent bosses in the game entered combat, gazed in silent contemplation at his assembled followers for a turn or two, and then jogged slowly towards the only thing that could properly defeat him, thereby taking himself out of commission without the party laying a single finger on him. There is a certain poetic beauty to this kind of AI scripting.
The biggest positive change for warriors has been a much-requested fix to weapon damage; while the first game rolled “virtual dice” and left frustrated players burning their virtual game boxes after getting multiple bad rolls in a row, Blackguards 2 simply offers up a single number of sublime simplicity – you always hit for the same amount before damage resistances. No fuss, no mess, easy come, easy go.
I will say this, it is refreshing to read a review where somebody's passion is clearly felt. Most reviews are either stale or standoffishly snarky.
Durante said:Yeah, this really deserves its own thread. A masterpiece, perhaps even on par with its subject in depth, nuance and wit.
Bubbles is not the only one to recognize Daedelic tirelessly working towards perfection:
We also brought the world kindergarden, blitzkrieg and abseiling. Hard to decide which we are the most proud of.from the nation that brought us schadenfreude and weltschmerz...
Biergarten, mostly.We also brought the world kindergarden, blitzkrieg and abseiling. Hard to decide which we are the most proud of.
We also brought the world kindergarden, blitzkrieg and abseiling. Hard to decide which we are the most proud of.
Haven't had time to read the full review yet, but from the snippets it will be a good read. Rather depressing though.
Any chance of this happening in BG2, too?
Bubbles is not the only one to recognize Daedelic tirelessly working towards perfection:
Yet:
I hope that Daedalic learns that word of mouth is much more powerful than a bunch of retarded journous...
Same reason why Diablo 3, X-Rebirth and other "amazing" titles sold so much.
Same reason why Diablo 3, X-Rebirth and other "amazing" titles sold so much.
You didn't look very closely at the image felipe posted, did you
It's a typical case of "vocal minority". I was part of the closed beta on the first game, you had only old-school dudes loving the challenge and one retard going "GAME TO HARD HALP!". The dumbed it down for him. Then they dumbed it down AGAIN when the review copies went out and journos were giving up on the "save teh countess" mission - because you know, challenging optional objectives should be achievable by any retard. Yet the hours of "too hard" on Steam continued...I was active on the Steam forums shortly after Blackguards was released. Every retard and his mom was complaining that the game was too hard and too confusing (e.g. my char had a hit chance of 70% and he missed! IMPOSSIBRU!! And then my party wiped!) - even on easy. Nice to see how Daedalic took that to heart and drastically "improved" the sequel for everyone.
Yet:
I hope that Daedalic learns that word of mouth is much more powerful than a bunch of retarded journous...
Its been 4 months since BG1 was in a bundle, yet it still has more than twice the amount of people playing it today then the sequel, which was released a month ago. At the very least, the hype machine failed.
Josh Sawyer said:I think it comes down to–in a lot of cases–that instead of people listening to criticism they just know there is criticism and then they decide independent of it that they’re going to change some stuff. So like you said, you made a modest impact, you really struck home with some people that really liked the game, and maybe the execution needed some work. So why not just make the execution of what you were going for so that the next one is totally awesome and those things that people loved about it is now even better. Then if there’s stuff that’s janky about it, yeah change the janky stuff, but not if it’s something that those people that loved the game really liked. Just make it better. I think there’s where things go wrong. People look at something and go, “Ok, so we have this core of people that love the game and this other group that fundamentally hates it, so let’s make it a different game.” And it’s like, “Well… no. They hate the game. They didn’t like anything about it. You’re not going to win those people over. They don’t even like the idea of what you’re making.”
...Cassia is gifted a reasonably loyal group of devoted fanatics...
...You can select two of these mercenaries, drawn from an infinite supply, to accompany your party of four into most battles, though for the really big set pieces (the kind where 25 enemy units all take their turns while you read a good book and enjoy yourself splendidly) you are allowed to bring more....
Duck guy from neogaf said:I was not familiar with RPGCodex, the writer, Blackguard, or even what type of game Blackguard is. I have no idea what a "flat absorption + percentage reduction hybrid system" is. When the article paints a positive tone about a change to "purely percentage based resistances" (I don't know what that means, either) to accommodate "neophyte" (I don't know the site's general attitude towards casual players) who couldn't make sense of the system in the first game (I don't know how complex the first game is), I couldn't decide whether that's sarcasm or not.
Obviously, it's an article written for a very specific audience. I simply dislike how eager it is to demonstrate wit through sarcasm.