Tacticular Cancer: We'll have your balls

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Review RPG Codex Review: Battle Brothers

Discussion in 'RPG News & Content' started by Infinitron, May 12, 2017.

  1. I'm With Her SausageInYourFacegender: ⚧ for prison Arcane Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
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    Many-as-One?
     
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  2. tindrligender: ⚧ Arcane

    tindrli
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    the game is fuckin great no comment needs to be deleted.. i said before, all that MR Roxor stated is true and still the shit is fuckin masterpiece
     
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  3. Make America Great Again Darth Roxorgender: ⚧ Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
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    MRY is actually my alt
     
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  4. scurry offgender: ⚧ Magister

    scurry off
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    tfw thread is more lively than the game itself

    :happytrollboy:
     
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  5. Quatlogender: ⚧ Arcane

    Quatlo
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    I absolutely loved the game for the first ~25 hours, unfortunately after that you probably saw all the concent and start thinking in min-maxing categories and end up with ridiculously op band of unhittable dudes, so the only counter the game has is to throw more and more shit at you. Fighting against 40 goblins was probably the closest thing I've felt to genital mutilation in my life, jesus fuck. The only interesting item variety comes from artifcts, which are super rare and even if you get them they usually get some shitty boring bonus.

    Imo game needs much more reactivity, item variety and most importantly I think enemies should be much more personalised, just like your dudes, generic bandit thug/raider/leader makes them really boring enemies despite the weapon variety, the whole emergent gameplay element.

    Great potential, needs expansion stat!
     
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  6. TheSentinelgender: ⚧ Liturgist

    TheSentinel
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    based overgrown rat man

    Battle Brothers is shit confirmed.

    Glad I played the demo and didn't buy it.
     
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  7. tindrligender: ⚧ Arcane

    tindrli
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    well im glad that i bought it and it is defenetly one of the best games in a last few years
     
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  8. tindrligender: ⚧ Arcane

    tindrli
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    the fact is that this game have tones of possibilities to expand and expand well
     
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  9. Excidium IIgender: ⚧ Self-Ejected

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    What would you change or add in an update/dlc cycle to make it worthwhile?
     
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  10. Doctor Sbaitsogender: ⚧ SO, TELL ME ABOUT YOUR PROBLEMS. Patron

    Doctor Sbaitso
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands
    A routine that correlates the user's Steam or GoG ID with Codex accounts of anyone that responded with affirmative smilies to Roxor's review ITT. Their Bros all get retard traits and the game won't let them choose higher difficulty or Ironman mode. Their Bros. all have permanent flacidity injuries.
     
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  11. Galdredgender: ⚧ Generalist Patron

    Galdred
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    So that they can say they were right all along?
     
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  12. Sarissofoigender: ⚧ Learned

    Sarissofoi
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    Guys, guys thread is dying and I still have popcorn left.
    Where is a "edgy" rat when you need him?
    Not that he isn't right.
     
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  13. Excidium IIgender: ⚧ Self-Ejected

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    doesn't like muh codex FOTM = edgy xD
     
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  14. Lhynngender: ⚧ Arcane

    Lhynn
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    Yet another factually wrong review from ratxor, why wont someone stop this madman!? HES RUINING MY HOBBY!!11!


    Its a good review, it does a good job at pointing the problems the game has and should try to address in a sequel, if we were to get one.
     
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  15. Galdredgender: ⚧ Generalist Patron

    Galdred
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    Actually, rebalancing skills, and risk vs rewards only requires a patch.
    Adding new enemies and terrain types could be done in an expansion.
    I don't think any of the criticism would need a sequel to address.
     
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  16. tindrligender: ⚧ Arcane

    tindrli
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    to prolong 20 hours enjoyment and to tolerate repetitiveness a little bit more.
    rebalancing skills patch
    adding new enemies patch
    adding terrain types patch
    adding starting in random possitions patch
    adding text based quest (like in space rangers) Patch
    adding new enemies types patch
    adding new leveling system deeper patch
    introducing more trade resources and better economy system patch
    adding some kind of molotov cocktail ( god how many times did i wished just one fireball ) i dont think this was a good idea, to tell the truth i just dont know.. maybe it would work and maybe it wouldnt
    adding castle siege patch
     
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  17. Celeritygender: ⚧ Takes 1337 hours to realise it's shit. Village Idiot Possibly Retarded

    Celerity
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    Sounds exactly like Derpest Dungeon as far as I can tell. Actually worse since you can't even make an argument about mods saving the game.
     
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  18. Starwarsgender: ⚧ Arcane

    Starwars
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    Now now Celerity...surely nothing can be worse than the Darkest Dungeon?
     
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  19. Ruzengender: ⚧ Learned

    Ruzen
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    The internet is so predictable. Never misses an opportunity to lynch *something&someone*
    Show Spoiler
     
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  20. Tom Baker's Arsegender: ⚧ Learned

    Tom Baker's Arse
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    No the comment should not be deleted you mental-midget. Why ? Because the game is complete and utter trash and the reviewer is doing Joe Q. Average a public service.
     
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  21. Lhynngender: ⚧ Arcane

    Lhynn
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    More like an entire overhaul, it would change the game deeply. To be honest whats needed is an rpg system in which you as the leader of the gang increase your scouting and negotiating skills, on top of some strategical and tactical ones. This would allow the gameplay to evolve, youd be able to get better guys, secure better contracts for increased reward, have more options at the start of combat as the game progresses, have better options to deal with the merc company management and even increase your skill to deal with individual brothers.
    The possibilities that would have been opened by making this an actual rpg are insane, boogles the mind they didnt go with it while mount and blade did like a decade ago.

    Unless you need quick cash i wouldnt bother with an expansion, a sequel is a more interesting prospect, because you get to iterate on the mechanics and gameplay in a more radical way. Im betting the team learned a LOT making this game, instead of expanding on it slightly just take everything you learned and make something better.
     
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  22. Sadujgender: ⚧ Arcane

    Saduj
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    Reading this thread makes me so glad I'm not poor. Here in the land of Trump and honey, $30 for 20+ hours of entertainment is a bargain.
     
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  23. Liosgender: ⚧ Savant

    Lios
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    Well if i'ts only a skeleton of a game, then it's the most addicting skeleton of a game I've ever seen.
    Well-worth its price, more than 20+ hours of entertainment easily.
     
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  24. HiddenXgender: ⚧ The Elder Spy Patron

    HiddenX
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  25. Galdredgender: ⚧ Generalist Patron

    Galdred
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    The main problem to make it an RPG system is that it might not fit the high mortality rate of the game:
    The captain of a mercenary company not fighting alongside his men would not fit a medieval setting, so he would have to be one of the mercs, but then you would have to make him immortal (like in MnB), which would weaken the brutality aspect of the combat (but I suppose it could also work like in MnB with the whole company reset when the leader is out), or have the player play all the successive leaders of the company (so a bit like Crusader Kings), but that would remove the improvement part, and make the setbacks even worse when losing your leader.

    It might be easier to add non combat characters that would make the company better over time (a HR guy that can spot a cripple before paying several thousands GP, a blacksmith that can repair equipment faster and with less tools...), and base the contracts and similar things on the prestige of the company.

    Regarding an expansion, it would allow to make the base game much better with some added content IMO, and some full sized expansion (something more ambitious than a DLC) manage to improve their base game a lot.
     
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