Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,852
Wrong.Feats and skills (as systems) aren't traps because they are things that everyone gets and are all equally meaningless with the exception of magic feats + Use Magic Device skill.
Wrong. Playing a monk in a party of clerics means you are playing a broken class that simply does not work in a group with characters that even with bad attributes outclass you in every way, before we take into account their casting.Furthermore, it is very unlikely you will ever make a choice that will "ruin" a character, outside of doing something like playing a Bard without Perform which no decent DM would ever allow you to do. You can of course make tons of bad choices and end up with something suboptimal, but it is almost impossible to screw up a character so bad that they are significantly worse than their bare chasis.
This is nonsense. Champion fighter gives you twice as many criticals instead of giving you maneuvers or low level spells. Berserker gives you extra attacks attack instead of giving you resistance to elemental damage. In the first case if you are lucky it can be the better choice in almost every fight. In the second case it means that going berserker instead of bear totem can be the better choice for entire campaigns if there isnt much magic involved.Meanwhile, you can do this in 5E, by picking flatout inferior archetypes like the Berserker Barbarian or the Champion Fighter.
Yes on some encounters they are worse, but they can still do just as well as any other under most circumstances, and even better under specific ones.
Thats enough to make it unplayable on any level outside of single player.The core problem with 3E is that the difference between the classes in power is unbelievably wide. It is so wide that there is probably no game in existence with it's level of imbalance.
Thats nonsense too, psionics are an option, maneuvers are another option. The right combination of feats outside of casting feats can also enable you to dish out thousands of points of damage per round after level 10.The issue with feats and skills are not that you are trapped by taking them, it's that relying on them for a character build (exception, Use Magic Device) is a waste of time because spellcasting is the only class feature that provides a significant increase in power.
What the fuck does this even mean? you can ruin your character from the get go."Ruining your character" is not the problem, having a character concept that is unplayable from the start is the problem.
In 3e you are either optimizing your character or you are dooming it to failure. In 5E you can pretty much play anything and do just as well, just in different areas.If you are trying to optimize your character concept then you are indeed doing something incredibly wrong by not mapping out a build, but this is no different than 5E or really any game ever made.
Wrong. You can take 10 levels of bard after 6 of fighter and then go with wizard 4 and still end up with something playable and competitive in 5e, without even having high charisma or intelligence. In 3e you just ruined your character horribly forever.But that's not what I said, I said that characters are fundamentally complete at character creation in 5E. It is true that some effective multiclass dips can greatly increase a character's effectiveness, but since not focusing on a core concept has been a bad idea since the concept of classes have ever existed, you will still be leveling one class over all others, meaning your build is defined by the class features you determine at level 3ish. It's like a World of Warcraft subclass.
Wrong again. In 3E if you take any level of anything outside of a very specific build, you done fucked up. Its as simple as that.Multiclassing has no significant diminishment on character in 3E either, unless you're playing a Druid because a druid's base chasis is totally nuts.
That you dont need the absolute best build to beat the game with a party doesnt mean that build choices doesnt matter, it just means the rest of your party members can effectively pick up the slack.I've never played a solo-run but I have played Path of the Damned and I can assure you that outside of making flatout retarded choices like maxing perception and dumping constitution, you pretty much cannot screw up a character in PoE. The game is so tactically vapid that as long as you put good armor on your tank and have some sort of of hard cc, you will win every time. I remember picking several feats for the Druid companion that I later learned he had absolutely no use for, and gave him really garbage equipment, he was still effective. Likewise my main character was a chanter, generally considered to be the worst class in the game, I had terrible Resolve and it still never mattered.
I cant believe i have to defend this retarded shit from an ignorant asshole but what you are saying is beyond the point, you claimed build choices didnt matter in PoE, but they do. Demonstrably so.I'm sure you can somehow game the system and get insanely powerful characters but none of it matters when the game is so vapid, simplistic and meaningless.