Tacticular Cancer: We'll have your balls

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Editorial RPG Codex Report: A Codexian Visit to inXile Entertainment

Discussion in 'RPG News & Content' started by Infinitron, Apr 13, 2017.

  1. undecaf Arcane Patron

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    Chris has a point. I wouldn't bet for many other studios inviting for an interview like that; especially for a site like Codex. Kinda telling too of how much InXile must actually need&want the good relations with the 'dex. So, a nice gesture at the very least.

    Anyway, good interview. Well written, sensible and easy to read despite the length.
     
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  2. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    The narration in the article was a bit too melodramatic for my taste, but still big thanks for the person who went to do the interview, and kudos to Brian Fargo and inXile for reaching out like this.
     
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  3. Crospy Learned

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    If InXile didn't make niche games and was as big as Bethesda, they wouldn't be doing this.
    They value the codex (and other niche gaming communities) because their livelihood depends on it. Where do you think their next game, Bard's Tale IV, is going to sell? It's even more niche than TTON and they made some terrible business decisions in investing so much production value into it. I love blobbers but most of them have 2d static art on monsters and the like for a reason.

    If they thought they could bandwagon on the original Grimrock craze.. well, it isn't happening. Grimrock 2 sold a very tiny amount of copies compared to 1 despite being an objectively better game.

    Objectively, inXile is nowhere near even Obsidian in terms of audience. They're just a tad bit higher than DoubleBear. And DB is dead apart from pushing deviantart-level stuff.

    TTON got really high reviews for what it is in the mainstream, and it didn't even help it one bit. I mean, 8.8 at IGN?
    They can't afford public PR fuckups.
     
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  4. Lurker King Arcane The Real Fanboy

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    They would spent a fortune to polish a dung, and it would still be a polished dung that would sell poorly.

    :dontbelievehislies:

     
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  5. Lurker King Arcane The Real Fanboy

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    Why? The design stuff is common knowledge you can acquire by playing games and analysis, and they are never willing to gossip about the backstage.

    You don’t speak for every one of us.
     
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  6. TalesfromtheCrypt Arcane

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    There has definitely been a shift in Codex preferences. Case in point: written descriptions. Used to be the best thing since sliced bread, now suddenly you have the retards spouting their "show don't tell" lines and asking why they put those stupid, tedious descriptions in there instead of visual effects.
    Same thing with CYOA bits. I remember before the release of PoE everyone was fapping about those cool, Darklands inspired little episodes, now they are some kind bullshit nobody in their right mind would consider including in a video game.
    Voice acting used to be something we could gladly do without, now we bitch about there being to little of it in ToN.
    Different approaches to quest-solving that you will only notice on multiple playthroughs? Who the fuck cares, I ain't playing games more than once.
    Realistic female armor? Fuck you, are you some kind of SJW or what? (that last one has litte to do with ToN or wiriting though)

    The list goes on.
     
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  7. Make America Great Again Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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  8. undecaf Arcane Patron

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    True. But like I said, it's a nice gesture. Even if not much else. They could've very well not do this and be none the wiser.
     
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  9. Lurker King Arcane The Real Fanboy

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    :fallout3:
     
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  10. commie The Last Marxist Patron

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    Don't know why all the howling about game being a 'failure' to sink inXile. Was never going to sell a lot, neither day 1 or day 100 since the vast majority of the audience were already with the KS which mostly paid for itself. The at least 30-40k new sales at $45 (at least according to steam spy, compared to the 75k that backed it)paid for pretty much the remaining costs. Then there's whatever Techland gave. The fact that inXile have decided to keep going with it instead of writing it off suggests that there are hopes for it to be a slowburner in the future and most sales from here on in would be a small profit.

    I think Brian is deluding himself being 'disappointed' with the sales given the type of game it is and the price point for it. Clearly overestimated the market demand. It was praised by the mainstream mostly so can't say it was bad press. Given the fact that they didn't notice excess verbosity or 'missing content', then it's a fair bet the average gamer reading the review would not have cared. Those that were on the fence or never played this sort of game still pretty much stayed away. Maybe the price point had something to do with it as well. If they were selling it for 30 bucks more would try it out. It's a type of game where the fanatics will really tear you a new one if it's not on a par with the 'classic', yet which doesn't sell much as that type of gamer is rare in the first place. Lot of trouble for little reward.

    Biggest problem for inXile is the length of time it took, time that would have been utilized for other projects. That's the problem regarding TToN for them, not the financial cost but the cost in time.
     
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  11. Make America Great Again Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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    The argument I remember seeing is that they like it when the text describes small details or motions you can't see in the art, but they hate-hate-hate it when the text describes things that are shown through the in-game graphics, a portrait, or both.

    Check your math again and remember that they need to cover $8.5 million and that Wasteland 2, in two years, has covered only 11 million and it's sold a lot more.
     
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  12. Marten Broadcloak Learned

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    Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
    Ha-HA! Now we know it's not a girl!
     
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  13. Make America Great Again Jarpie Arcane Patron

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    Looks like my theory that TToN was either made in or scraped together in way less than two years was correct, so they practically wasted at least two years after the kickstarter on doing practically nothing, also lol that publishers would be more agile and would actually let them waste two fucking years doing pre-production. No, any publisher would've told them to get their fucking act together after a year instead of wasting fucking time and money, and Fargo has balls to imply that backers are at fault to actually hold them up to their promises?

    Fuck you Fargo, fuck you, the investors and the customers should be the first two interest groups they should listen to or be loyal toward, because they both pay your fucking bills and without the customers, guess what, you don't have a fucking company to run! Especially when those two groups are the same, you piss off enough of them and they won't give you the money next time.
     
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  14. Lurker King Arcane The Real Fanboy

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    That is like saying that people stop liking shoes because they bought an uncomfortable pair. People still enjoy well writen walls of text, well implemented CYOA bits, etc.
     
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  15. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    No, the issue is that execution matters more than concept.

    For example, in general people here prefer turn-based combat over RTwP. But then inXile makes a TB combat that's a extremely slow and boring. Is not a shift in preference to say that even a dumb Diablo clone would be better than that. Same thing with stuff like descriptions... they are amazing when done right, but they must ADD to the game. In Numanuma most of the time is just pointless filler.

    What you're doing is like looking at the Codex's reaction to Fallout 3 and going "guess they hate Fallout now". No, it's what Bethesda did with Fallout that we hate.
     
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  16. FeelTheRads Arcane Patron

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    Just like with much of the rest of the writing in this game, the meres are overly-written, boring and don't add anything to the game. They're rather used as an excuse to not create actual game areas.


    Because often they're stupid and tedious. I really don't need to be told a machinery is floating (and have it described as it's some amazingly weird feature) if I see it floating. Describe things that add to the experience or that are relevant to the interaction with that object or person.
    I also don't need to know some random NPC has a smile like the moon in a hot summer night when the air is musty and dank or whatever the fuck other stupid shit was there.
     
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  17. Make America Great Again Infinitron Trade Master Patron

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    That includes the investors and customers of Wasteland 2, which is what inXile worked on during those two years.

    Just go ahead and admit it, folks - Torment should not have been Kickstarted in 2013 in the first place.
     
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  18. CryptRat Arcane

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    I like walls of text. Neo Scavenger was pretty good.
    Big descrpitive texts are still the only way to describe weird situations at cheap cost. About descriptions about what you can already see, it just depends, sometimes it's cool to read, sometimes not, and sometimes it also serves a purpose.
     
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  19. TalesfromtheCrypt Arcane

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    No sorry, that's not the impression I got. More often than not, critique of the execution seemed to turn into dismissal of entire concepts. With the Kickstarter craze the Codex seems to have attracted a large new crowd whose preferences are vastly different from the Codex of old. Doesn't help that they are encouraged by some older members who either hold those believes as well or just turned cynical.
    I'm too lazy to prove my point by looking up quotes though. I guess discussions about the Hivemind's preferences are ultimately futile anyway because boils down to individuals having different opinions, but the shift of tone is noticable imho.
     
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  20. Mengsk Learned

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    So now InXile and KODEX have made up and can kiss and sex again, LeL.

    About time, I say. Roll on WL3.
     
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  21. Repulsive Self-Ejected Patron

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    WL 3 will Be __D
     
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  22. Make America Great Again Infinitron Trade Master Patron

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    Tsk tsk, you'd done a pretty good job staying undercover until now.
     
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  23. Bumvelcrow Bellator Sempervirens Patron

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    That's one Codexian ruled out as mystery interviewer.

    Infinitron: :argh:
     
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  24. Make America Great Again Jarpie Arcane Patron

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    I don't think it's wall of texts being problem as such, and like I said in the shitbox earlier today, "The great writing is almost never too long, and shit writing is never too short". If the writing in TToN would be better I don't think people would be complaining about having to read them. One of the problems is IMO that they have wall of texts on everything, if they would've hired editor (or listened to one), they would've told them to cut out the fat, and have long texts in where it pays off.
     
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  25. Make America Great Again Infinitron Trade Master Patron

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    No no, he's not the interviewer. Different undercover person.
     
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