Tacticular Cancer: We'll have your balls

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Codex Interview RPG Codex Interview: The Banner Saga, 2D Turn-Based Strategy RPG

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Mar 18, 2012.

  1. Krraloth Learned Patron

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    Click here and disable ads!
    Yeah, the era's changing and all that.
    Better games.
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  2. Ulminati The Dong Whisperer Patron

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    Chewbot

    Perhaps you could be pesuaded to answer some concrete questions about combat mechanics? Inquiring minds wish to know.


    Is the turns initiative, side or Phase based?
    For clarification, an initiative-based turn, every unit has an initiative and move in initiative order. For concrete examples, see most rigid d&d implementations, such as Knights of the Chalice or Temple of Elemental Evil. In a side-based TBS, each side moves all of their units in turn, but the specific order in which they move their units can change. An example of this would be the old XCOM games. finally, in a phase-based game, every units actiosn are planned, then resolved simultaneously before the game pauses again and a new set of commands are inuput. The most recent example I can think of is Frozen synapse.

    Do units have a facing? Will it matter?
    Will units have different defense/ability values depending on what side you attack them from? will it cost action points to rotate your unit? Will d&d-style flanking, where having a unit on either side of an enemy to get bonusses be in effect?

    Will units get weaker as they take damage?
    Most games have no mechanical defference in the offensive/defensive values of a unit at full health and a unit at 1hp. I was rather fond of shadowrun 4Es (pen&paper) mechanic of a cumultative penalty to all actions for every 3 wounds received.

    How many fancy special abilities can we expect on our units?
    None? (Poo :( ) 1 ability on some units? 1-3 abilities on most units? spellcasters with half a dozen utility spells?

    In an average, late-game large battle, how many units will each side deploy?
    Are we talking 5-10? dozens? Full regiments of hundreds?

    Will there be any mechanics in place to encourage not bringing the same 5-6 guys on every mission or taking as many units as you possibly can along?
    Will there be any incentive to try for a harder mission with fewer, less experienced people?

    How large will the battlefields get?
    10x10 squares? 20x20? 50x50? 100x100?

    Will units be able to equip items/runes/doodads/whatever to modify their stats/grant new/different attacks/abilities?
    If so, will every unit be able to do this or only some? Can you give a concrete, statted item that might be in-game?

    Will there be a lot of aura/AoE/ranged attacks, or is the game mostly melee?

    How many types of terrain will there be?
    Will standing on/moving through them alter a units offense/defense stats or movement cost? Or will they just be cosmetic?

    Will there be any in-combat objectives to claim, or is this strictly last man standing wins?
    If there are on-map objectives, will they give any bonusses/penalties while held?

    What resources will the player have to manage?
    You already mentioned people in the caravan. How about food? Weapons? Supplies? Morale? Mead? Metal ingots? Which of these can be gained/lost in combat?
    CappenVarra, Marsal, Crooked Bee and 3 others Brofist this.
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  3. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I'm relieved they played safe, asking only $100,000. To have a project like this failing by taking Kickstarter for granted and not reaching the goal, or even by a donation burnout on the audience would be a great loss. But now I think they might be underplaying this...Just how many crests are going to be ingame? o_O

    And that poster is fucking gorgeous...I was gonna go for the $25 tier, but that made me unsure...

    I expect this to play a huge part in the game, like in FFT. Even the KoDP reference screams for something like this, to have a Powerfull/Cursed weapon found in a random encounter with some guys on the road, or taken from a sucesfull raid. Or even a anrgy warrior leaving the caravan and asking for his weapons back.
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  4. ghostdog Prestigious Gentleman Arcane Patron

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    Bee, you've brought incline in the codex with your excellent interviews. Many thanks.

    :salute:

    And keep it up, it's the first time in a long time that this place is starting to feel a bit like it did in the older days. With the hopeful indie projects and with codex actually acting as a prestigious magazine, we're finally getting somewhat away from the bitter/edgy/emo/GD mood. This site first caught my interest due to certain editorials and interviews I read and we haven't had those here for a long time.

    :bro:
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  5. Aeschylus Prestigious Gentleman Swindler Patron

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    Divinity: Original Sin Project: Eternity Wasteland 2
    I pledged a bit, I will probably put in more as my frugality is overcome by optimism.

    I like the way gaming is heading these days. Thanks again for doing the great interview. :salute:
    felipepepe Brofists this.
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  6. Crooked Bee Nyadmin Patron

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    Codex 2014 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Dawg, thanks, but you're giving me too much credit. This was (mostly) my interview, yes, but all the recent interviews were a collaborative effort. The Michael Stackpole interview was MMXI's as well as mine, and I didn't write any questions for the Brian Fargo or Ian Frazier interviews. Hail the staff as a whole, not me personally. ;)
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  7. Trash Simply fabulous

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    As a strategy nerd they got me already with the mention of Dragon Pass being a mayor influence and that awesome art style they use. This interview just cemented the deal. Pledged $25*.

    *And only that because I spend most of my chump change on Wasteland 2.
    Metro Brofists this.
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  8. Zed RPG Codex Staff

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    Pledged 10. The game will be episodic and I couldn't find an estimate how much big one episode is. So 10 it is.
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  9. Marsal Arcane

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    I'll wait for answers to the Ulminati's questions, but I can see combat becoming banal, shit, boring™ quickly. I doubt there will be any variation on battleground size or unit count. HoMM combat + emo story, with none of the charm. I'm not giving a cent until grandmaster mondblut gives his blessing.
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  10. Azalin Arcane Patron

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    So is every developer going to jump on the kickstarter bandwagon for a quick cash influx now?
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  11. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    I prefer they doing it to releasing a half-finished game due lack of money. If only Troika could have done the same...:(
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  12. Zed RPG Codex Staff

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    Besides sounding a bit exploitative - what's really wrong with it? A low-tier pledge includes the game (digitally), so it's basically like buying the game, cheap, while also providing direct support for the developer..
    It's 100% customer responsibility: you get to judge whether or not you think it's gonna be a success - if it will be worth pledging for.

    I fucking love kickstarter. And digital distribution. Without the latter, the games industry would be even worse today, and the former seems to actually be improving it from its current state.
    visions, Gakkone, CappenVarra and 5 others Brofist this.
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  13. Trash Simply fabulous

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    I prefer them jumping on the crowdfunding bandwagon rather than seeing marketing suits and corporate thinking ruin gaming for another decade.
    Kz3r0 and Metro Brofist this.
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  14. Cenobyte Tacticular Staff

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    With the notable issue that you support a still unfinished product, with the final product possibly being vastly different from the one you originally imagined and supported. That's a risk one should be aware of.
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  15. Spectacle Arcane Patron

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    It will be interesting over the next year or two to see how these crowdfunded games develop. I predict there will be at least one spectacular failure.
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  16. Zed RPG Codex Staff

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    That Hardcore Tactical Shooter was a pretty big failure.
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  17. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    Kickstarter it's already based on the reputation the developers have, with time the high and lows will end up revealling more of who really is behind making good games.

    Instead of publishers just creating new studios and naming them "BioWare XXX" to ride on their faceless brand, we will go back to having "developer heroes" that you enjoy, like Sid Meier, Roberta Williams, Tim Cain, Brian Fargo, Will Wright, MCA, Tim Schafer, Miyamoto...and new ones will be able to rise to fame! I approve this. :cool:
    Kz3r0, DwarvenFood, Unorus Janco and 2 others Brofist this.
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  18. Spectacle Arcane Patron

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    Nothing spectacular about it though. No money has changed hands, so everyone will just forget about it and move on. Spectacular failure would be cancelling development after taking money from the fans, or releasing a game that's nothing like what was originally promised.
    Kz3r0 Brofists this.
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  19. Alexandros Liturgist

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    I guess that the long-term viability of Kickstarter projects will become apparent once the first few big games (like Schafer's adventure and Wasteland 2) get released. If those games live up to expectations and the people who funded them are satisfied, then I can see it taking off. If one of them is terrible, it may shake people's belief in this new system.

    That said, I fully agree with what Zed said earlier. Without Kickstarter and (especially) digital distribution, we would be royally fucked.
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  20. oldmanpaco Master of Siestas

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    Pledged $25 solely because he posted in this thread.

    If Chewbot answers Ulminati 's questions I'll up it to $50. How about that for some incentive.
    hiver and felipepepe Brofist this.
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  21. Mrowak Prestigious Gentleman Arcane

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    The end is nigh, people.

    First, real quality articles start appearing on Codex. Then Bioware fucks up royally with ME3. Then new ambitious projects are kickstarting from left and right. Of all the people former Bioware employees want to start their own turn-based strategic RPG project. This is too good to be true. This is like someone trolling us with good stuff just before pulling out the plug.
    hiver Brofists this.
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  22. DwarvenFood Arcane Patron

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    Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2
    Yep and also AoD demo is about to come out any day now. In before Grimoire release date announcement.
    Kz3r0 Brofists this.
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  23. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I'm a little worried...as kickstarter projects become more and more common, the media attencion will surely slow down. Fargo already got way less articles than Schafer, and I haven't seem much coverage for Banner Saga...while I do believe that Banner saga will reach 100,000, we may have very good projects lost in the void, due the fans not even knowing about it.
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  24. Ulminati The Dong Whisperer Patron

    Ulminati
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    If developers have any sense, they'll wait another 3-4 months until Tim Schafer makes some bigass Majestic update on his project, then launch theirs on his wave of media attention after peoples wallets have recovered.

    Still. 20% of what they wanted in a day. That's pretty sweet.
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  25. Trash Simply fabulous

    Trash
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    That's also due to the devs knowledge of pr. Fargo basically pimped his project by releasing all sorts of interviews and statements to get the media interested already days before starting the kickstarter. Lots of other projects don't seem that sharp. I mean, I love these guys giving an interview here but for real interest and brand recognition you'd be better of starting earlier and by trying to get sites like kokatu to interview them. Getting the crowd interested is a mayor part of crowd funding and not all have the big name to get instant recognition.

    Anyway, this seems to be going well. Already over 20.000. Hey, if FTL can do it so should this*.

    *Not saying anything negative about FTL. I think it looks brilliant. It is however incredibly niche.
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