Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Codex Interview RPG Codex Interview: Leonard Boyarsky on joining Obsidian, Fallout & Bloodlines cut content and more

Discussion in 'RPG News & Content' started by Crooked Bee, Sep 30, 2016.

  1. Crooked Beegender: ⚧ wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Parrots:
    14,946
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Click here and disable ads!
    Tags: Fallout; Fallout 2; Journey to the Center of Arcanum; Leonard Boyarsky; Obsidian Entertainment; Troika Games; Vampire: The Masquerade - Bloodlines

    As older Codex denizens may recall, there used to be a company called Troika Games and they made what some would say were fairly good RPGs. In 2005, however, they had to close due to financial issues, to much sadness here on the Codex and elsewhere. Troika's co-founders - Jason Anderson, Leonard Boyarsky, and Tim Cain - were scattered to the wind, adrift and working on games better left unmentioned, until Tim Cain ended up at Obsidian. Surprisingly enough, leaving what was perceived by many people as his cushy job at Blizzard, Leonard Boyarsky followed suit just earlier this year. This interview is, as far as we know, the first interview with him since the move.

    All kudos go to esteemed community member Jedi Master Radek for organizing and conducting the interview, to our forum users who submitted their questions, and, of course, to Leonard and Obsidian for making this possible.

    Here are a few snippets from the full thing:

    Why did you leave Blizzard?

    I really, really, really, really, really wanted to return to making single player RPGs.

    Since you and Tim are back together now, has there been any contact with Jason Anderson? Are you still friends? Any pipe dreams of getting back together?

    We’re still friends with Jason, we get together for a Troika lunch a few times a year.

    So, of course, I would love to work with him again someday, but it wouldn’t be as simple as us just picking up where we left off. When we worked on Fallout and started Troika, Jason, Tim and I all had our own specific skills which complemented each other's well. But it's been over ten years, we've all had vastly different experiences, and our areas of expertise have shifted and grown (hopefully), so it wouldn't just be a matter of us getting back together and sliding into our old roles, we'd have to figure out the balance again.

    What's your dream game that you'd like to make? And when are we getting Bloodlines 2 or Arcanum 2? What Troika game would you like to make a sequel to the most?

    I'm happy to say that I'm currently working on my dream game. As far as sequels, it's Arcanum 2, hands down. I'd much rather work on IPs of my own creation. That doesn't mean I wouldn't work on Bloodlines 2 if given the opportunity, but if I had a choice between them it's an easy call to make.

    How did the early draft for Fallout 2's story and locations look like before you left Black Isle? How was it changed for the final game? What direction were you planning to steer the story and the world?

    You have to remember that this was twenty years ago, so take this with a grain of salt, but I think, overall, it stayed pretty close to our original design. There was a lot of work that had to be done to fill in the blanks when we left, but they followed much of what we had laid out. Except they added talking death claws. If we had stayed, I guarantee there would have never been talking, intelligent death claws.

    An idea which may or may not have ever actually made it in (and may have been their genesis) was that you could find a death claw egg and hatch it, and the death claw would become a follower. The joke was that, in order to not have everyone freak out when you walked into town, you could put a cloak on him - which would have effectively made him look like a slightly larger version of a normal NPC in a cloak (with a hidden face). When combat started, he would throw off the cloak and inexplicably grow to his correct size. This was suggested as a way we could do it without adding animations for him (we could just use NPC anims), and as a way to not add reactions for walking into town with him. However, you need to keep in mind that a lot of ideas started out silly, just to make us laugh, and we would evolve them into their darker versions as we went. I have no idea how the death claw follower would have played out had we stayed. But he wouldn't have spoken.

    It was supposed to be very haunting and mysterious when you showed up to Vault 13 - the legends of your tribe told of many who tried to get in and failed, and you show up and the door is open and the whole vault is empty.

    Do you think there's too much focus on balancing everything to perfection in modern games?

    I have no idea what you possibly could be referring to.​

    The interview also includes questions about VtMB's and Fallout's cut content, Fallout's early concepts, contemporary games with good art style (aka 1eyedking bait), and more - including an exclusive peek at how Leonard and Tim settle their disagreements.

    So check it out in full: RPG Codex Interview: Community Interview with Leonard Boyarsky
     
    • Brofist x 67
    • Thanks! x 6
    • Excited! x 4
    • Salute x 3
    • Informative x 1
    • Shit x 1
    ^ Top  
  2. Sacred82gender: ⚧ Liturgist

    Sacred82
    Joined:
    Jun 7, 2013
    Parrots:
    1,337
    Location:
    Retardo Mode
    :bro:
     
    • Agree Agree x 1
    ^ Top  
  3. Sacred82gender: ⚧ Liturgist

    Sacred82
    Joined:
    Jun 7, 2013
    Parrots:
    1,337
    Location:
    Retardo Mode
    :lol:
     
    • Funny Funny x 2
    ^ Top  
  4. Athelasgender: ⚧ Arcane

    Athelas
    Joined:
    Jun 24, 2013
    Parrots:
    4,502
    :hype:

    inb4 XBox One exclusive
     
    Last edited: Sep 30, 2016
    • Excited! x 19
    • :M x 2
    • Funny x 1
    • Despair x 1
    • Informative x 1
    ^ Top  
  5. Sacred82gender: ⚧ Liturgist

    Sacred82
    Joined:
    Jun 7, 2013
    Parrots:
    1,337
    Location:
    Retardo Mode


    dude is a bro
     
    • Funny x 9
    • Brofist x 3
    • Excited! x 3
    • Salute x 2
    • Agree x 1
    ^ Top  
  6. Gregzgender: ⚧ Arcane

    Gregz
    Joined:
    Jul 31, 2011
    Parrots:
    4,572
    Location:
    The Desert Wasteland
    'sup, Josh
     
    • Funny x 4
    • Acknowledge this user's Agenda x 3
    • Excited! x 2
    • Brofist x 1
    • Salute x 1
    ^ Top  
  7. KILLER BEARgender: ⚧ Educated

    KILLER BEAR
    Joined:
    Sep 2, 2016
    Parrots:
    133
    • Thanks! Thanks! x 3
    • Agree Agree x 2
    • Excited! Excited! x 2
    ^ Top  
  8. Luckygender: ⚧ Arcane

    Lucky
    Joined:
    Apr 28, 2015
    Parrots:
    670
    Sounds happy, which is always nice knowing how soul-crushing working at a large corporation can be.
    Clearly it's Tyranny.
     
    • Doggy Doggy x 2
    • Funny Funny x 1
    • Despair Despair x 1
    ^ Top  
  9. Trodatgender: ⚧ Erudite Patron

    Trodat
    Joined:
    Dec 17, 2014
    Parrots:
    774
    Location:
    Finland
    Hopefully Broyarsky and Cain can make RPG's great again.
     
    • Brofist x 3
    • Disagree x 2
    • Agree x 1
    • Racist x 1
    • Bad Spelling x 1
    • Excited! x 1
    • Doggy x 1
    ^ Top  
  10. Jedi Master Radekgender: ⚧ Arcane

    Jedi Master Radek
    Joined:
    Dec 12, 2013
    Parrots:
    1,767
    So how is the interview with Boyarsky? Do you like it?:)
     
    • Brofist x 58
    • Thanks! x 10
    • Salute x 5
    • Prestigious x 3
    • Acknowledge this user's Agenda x 1
    • Rage x 1
    • Informative x 1
    • [citation needed] x 1
    • Excited! x 1
    ^ Top  
  11. Make America Great Again Mozggender: ⚧ Arcane

    Mozg
    Joined:
    Oct 20, 2015
    Parrots:
    2,033
    Fugg

    Well at least they disown the truly Bethestastic ones
     
    ^ Top  
  12. FeelTheRadsgender: ⚧ Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
    Parrots:
    10,834
    Now I have to go back to rooting for Obsidian again. :negative:
     
    • Funny x 12
    • Despair x 5
    • Excited! x 3
    • Agree x 2
    • Brofist x 1
    • Acknowledge this user's Agenda x 1
    • Disagree x 1
    ^ Top  
  13. Athelasgender: ⚧ Arcane

    Athelas
    Joined:
    Jun 24, 2013
    Parrots:
    4,502
    Well, whatever helps you sleep at night.
     
    Last edited: Sep 30, 2016
    • Brofist Brofist x 3
    • Funny Funny x 3
    ^ Top  
  14. Make America Great Again Infinitrongender: ⚧ Trade Master Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    63,778
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I somehow forgot to add the question that I've been continually trying to ask TimCain about his involvement with Van Buren to this interview. Maybe he or LeonX can oblige me in this thread?
     
    • Brofist Brofist x 3
    ^ Top  
  15. Make America Great Again Blackgender: ⚧ Arcane

    Black
    Joined:
    May 8, 2007
    Parrots:
    1,865,194
    Good thing he didn't pick Larian and inXile in that case.
     
    • Funny x 12
    • Brofist x 5
    • Agree x 3
    • Despair x 1
    • Racist x 1
    ^ Top  
  16. KILLER BEARgender: ⚧ Educated

    KILLER BEAR
    Joined:
    Sep 2, 2016
    Parrots:
    133
    Failed? More like they did it better than anyone else. Dishonored can't really compare, character models look too cartoony ( and also kinda weird/ugly).
     
    • Agree Agree x 14
    • Brofist Brofist x 4
    • Disagree Disagree x 2
    • Racist Racist x 1
    ^ Top  
  17. Latelistenergender: ⚧ Learned

    Latelistener
    Joined:
    May 25, 2016
    Parrots:
    730
    Wesp thinks that Jack had a team and together their raided the ship, killed the crew, edited the logs on the computer, and set up everything else to look more dreadful and mysterious, and that Friend guy who was sending you the emails was one of their team.

    And I think that Jack was alone, boarded the ship long before LA, and was hiding inside the sarcophagus / container. Logs on the computer were original, and he consistently over several days of their trip was wiping out and terrorizing the crew, and when the deed has been done he was picked up by Cabbie, who was sending you the emails as Friend.
     
    Last edited: Sep 30, 2016
    • Brofist Brofist x 2
    • Informative Informative x 2
    ^ Top  
  18. TheSentinelgender: ⚧ Liturgist

    TheSentinel
    Joined:
    Nov 18, 2015
    Parrots:
    1,693
    Location:
    Ommadawn
    :lol:
     
    • Agree Agree x 1
    • Excited! Excited! x 1
    ^ Top  
  19. Jedi Master Radekgender: ⚧ Arcane

    Jedi Master Radek
    Joined:
    Dec 12, 2013
    Parrots:
    1,767
    The amazing picture was originally named by Leonard Boyarsky :"Tim and Leonard discussing game features."

    Laughed loudly like madman after reading this reply when I got my answers:)
     
    • Brofist Brofist x 7
    • Funny Funny x 3
    • Agree Agree x 1
    • Excited! Excited! x 1
    ^ Top  
  20. anduingender: ⚧ Arbiter

    anduin
    Joined:
    Mar 25, 2016
    Parrots:
    1,222
    My take is they're making an Arcanum spirital succesor in Bioshock/Dishonored style.
    Reason for this> if you're making a game in UE4, it won't be 2D, otherwise it would be an overkill.
    So, 3D action cRPG in UE4.
     
    ^ Top  
  21. Kev Inklinegender: ⚧ Arcane

    Kev Inkline
    Joined:
    Nov 17, 2015
    Parrots:
    1,825
    Location:
    The homeland of primordial megafauna
    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    This interview deserves a

    [​IMG]
     
    • Brofist Brofist x 51
    • Funny Funny x 1
    • Friendly Friendly x 1
    ^ Top  
  22. Jedi Master Radekgender: ⚧ Arcane

    Jedi Master Radek
    Joined:
    Dec 12, 2013
    Parrots:
    1,767
    I knew this photo will become a meme:)
     
    • Brofist Brofist x 2
    ^ Top  
  23. I'm With Her Intiniumgender: ⚧ for prison Daedalos' alt Dumbfuck Fargo Fanboy The Real Fanboy

    Self-Ejected
    Joined:
    Jul 19, 2015
    Parrots:
    1,695
    Awesome interview dude, keep it up !

    :bro::bro:
     
    • Brofist Brofist x 1
    ^ Top  
  24. Anthony Davisgender: ⚧ Obsidian Entertainment Developer

    Anthony Davis
    Joined:
    Sep 7, 2007
    Parrots:
    2,056
    Location:
    California
    :bro:
     
    • Friendly Friendly x 13
    • Brofist Brofist x 7
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 3
    ^ Top  
  25. Wayward Songender: ⚧ Fails to keep valuable team members alive

    Wayward Son
    Joined:
    Aug 23, 2015
    Parrots:
    1,865,539
    Location:
    Anytown, USA
    Great interview Radek. A million Boyarsky Brofists to you! But one thing...

    So, Leonard Boyarsky wanted/wants to do a FP Fallout game? This brings up a host of other questions I am too lazy to think of at the moment.
     
    • Funny Funny x 2
    • Informative Informative x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)