Two months of Skyrim was exhausting, so I took a break with the tutorial campaign of Jagged Alliance: Deadly Games. Pretty funny how the tutorial of a stand-alone x-pack sequel to a game made 20 years ago by a core team of fewer than 20 people has more depth than Wasteland 2. They both lack targeted shots (excepting headshots for W2 and more AP for more accuracy for DG) and crouch-moving, but unlike W2, JA has stun grenades and rudimentary stealth (yeah yeah I know, broken scripts). Most important is the focus on fun missions. Wasted-Potential probably could have turned out better had the area designers focused first and foremost on interesting situations, leaving narrative as a secondary concern. Likewise, while it won't be winning any art direction awards, DG's simple 2D graphics are more pleasing to the eye. And while they're both grog games, I prefer the simplicity of JA's character system where there's only one damn lockpick skill (that also covers repair, oh no the streamlining) and one damn shoot-guns skill. It's simply incredible how one can make a compelling up-to-8-mercenaries combat-'n-supplementary-skills game with so "few" skills.
Not suggesting that DG does everything better though. I really don't like the decision to balance the game around time limits, since it gives the impression that missions are a puzzle to solve with a clear optimal solution. I played the tutorial with the limit disabled, and didn't enjoy being forced to kill all the enemies even after meeting the objective, though I understand the balance reasons behind it. It did make for one good story where I had to deal with this rifle-jerk camped behind a wall of impenetrable bushes by sending a few people around the long way to get as close to his side as possible to nail him with a stun grenade, followed by bullets. Despite that, when/if I try out the main campaign, I'll probably go with the mode that adds 40% more turns. W2's UI is very likely more comfortable to use too, considering it's a PC game made in 2014. It also does a better job with numbers transparency; I'm not a fan of the absence of information, or vague descriptions, though JA isn't too bad when it comes to describing the power of something compared to another something.
And yes I know I compared a tutorial to something I haven't played yet. It's supposed to be funny.