Zorba the Hutt
Arcane
- Joined
- Dec 14, 2012
- Messages
- 1,865,661
After seeing Goat Perverter in action (in the KCD thread too) I felt his posts would add a lot of value in Prosperland.
However it was clear we were discussing Codex Consensus.
I certainly wasn't.
Refer:
If we're discussing mainstream opinion, our discussion is useless. Mainstream considers BioShock: Infinite - a game Sawyer should rightly hate (his "aping cinema" quote) - to be the pinnacle of game storytelling.
Mainstream opinion holds aboslute 0 value for discussion of quality.
Sawyer would agree ("aping cinema" comment).
Refer:
If we're discussing mainstream opinion, our discussion is useless. Mainstream considers BioShock: Infinite - a game Sawyer should rightly hate (his "aping cinema" quote) - to be the pinnacle of game storytelling.
Mainstream opinion holds aboslute 0 value for discussion of quality.
Sawyer would agree ("aping cinema" comment).
Refer:
If we're discussing mainstream opinion, our discussion is useless. Mainstream considers BioShock: Infinite - a game Sawyer should rightly hate (his "aping cinema" quote) - to be the pinnacle of game storytelling.
Mainstream opinion holds aboslute 0 value for discussion of quality.
Sawyer would agree ("aping cinema" comment).
JES's intended audience were the millions who enjoyed Fallout 3 or would have enjoyed it with improvements (whether it be writing gameplay, or both). Not necessarily everyone, but those people specifically.
I'm saying Josh doesn't give a damn if people here think he failed with New Vegas because the majority of his intended audience disagree.What does that matter? Discussion of quality has nothing to do with subjective enjoyment. He might have succeeded making a game that appealed to his audience, but that ability and the question of whether New Vegas had quality mechanics have nothing to do with each other.
You're much smarter than to argue that mainstream appeal and quality are in any way related Roguey.
I know there's a subset of that group that wants things even more brutal and survivalist-oriented, for whom even the JSawyer mod doesn't go far enough. I don't think we should try to make everyone happy, but I do think that as developers we should recognize and try to appeal to the major "chunks" of our audience. With 5 million+ players, I don't think it's realistic to think one play style will fit all.
I'm saying Josh doesn't give a damn if people here think he failed with New Vegas because the majority of his intended audience disagree.What does that matter? Discussion of quality has nothing to do with subjective enjoyment. He might have succeeded making a game that appealed to his audience, but that ability and the question of whether New Vegas had quality mechanics have nothing to do with each other.
You're much smarter than to argue that mainstream appeal and quality are in any way related Roguey.
"Were the majority of its intended audience pleased with its mechanics?" Yes, they were. Good job, Josh, you're a great contractor.I don't care. We didn't discuss whether Sawyer gave a damn or not, we were discussing the quality of New Vegas' mechanics.
That would mean that most Sawyer games are bad, in which he is right. For his sake I hope he leaves Obsidian and starts making good games independently once he is finished with PoE.Sawyer would agree that most Obsidian games are bad though????
He knows full well what he is doing. If we were to discuss the depth of gameplay mechanics, challenge of encounter and boss design and overall quality of gameplay, his games would never stand a chance against grognard games (or even non grognard RPGs). He knows that the only metric in which Sawyer games are better than grognard games are sales numbers because making banal games to dumb casuals=bigger profits than making challenging games for people who understand and appreciate good game design.You're much smarter than to argue that mainstream appeal and quality are in any way related Roguey.
No wonder you have such a hard on for the game.New Vegas was a sequel to a triple-A hit and had a marketing budget bigger than the cost of development, ergo it leans more on the side of making bad players happy.
"Were the majority of its intended audience pleased with its mechanics?" Yes, they were. Good job, Josh, you're a great contractor.I don't care. We didn't discuss whether Sawyer gave a damn or not, we were discussing the quality of New Vegas' mechanics.
Honestly, I think it's really sad that RPGs essentially get a pass on having fundamentally junk core gameplay. And yes, I do consider combat to be a core gameplay element of most RPGs.
That means he is striving to move away from the kind of design that Roguey is defending. Having junk gameplay just because fans are satisfied with it or because it's a RPG is inexcusable.An awesome game with a crappy ruleset would be a better game if it had a better ruleset. Again, why grit your teeth and accept fundamentally dumb systems and their dumb adaptations into different media when such things clearly could be designed and executed better?
I don't see why you'd say that given "F:NV is fun." Or "Irreconcilable differences are just that. If a variety of desires can be accommodated, we'll certainly consider doing it. If we can't, we make the decision that we believe will contribute to making the best game."Quality ≠ customer satisfaction. Sawyer would agree. If you don't, you're stupid. It's that simple.
"Were the majority of its intended audience pleased with its mechanics?" Yes, they were. Good job, Josh, you're a great contractor.
I never said Rake was wrong. Just that his beliefs are marginal, which is accurate.
thanks for catching the roguey bait again you fucking retards
It's a successful film. Nolan is a successful director.Just as Nolan is a great director and "The Dark Knight" a masterpiece, right?
Because there's no universally-liked game in existence. CoC is seemingly a game that hardly anyone actually likes playing whereas the same isn't true for New Vegas.Why bring it up if it wasn't relevant to his points about quality?
Because there's no universally-liked game in existence. CoC is seemingly a game that hardly anyone actually likes playing whereas the same isn't true for New Vegas.
Most people, including Sawyer, since he considers New Vegas a success and has spoken about how marginal opinions should be ignored.#5 has zero relevance to the discussion. There's no value or argument to be made that Rake's point is mainstream. It doesn't relate at all to the discussion.
Also ironic is the fact that if Sawyer could actually talk honestly about this stuff, it is very doubtful that he would praise the core mechanics and the horrific balance inherent in the Fallout 3 structure.
He would do a lot of things differently if he were starting from scratch, sure.
Naw, "possibly" should be replaced with "completely".Can you drop the "possibly" part of the tag?
What in the name of Crom's teeth is happening here?