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Risk of Rain 2

Discussion in 'General Gaming' started by Taka-Haradin puolipeikko, May 9, 2017.

  1. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Click here and disable ads!
    http://hopooo.tumblr.com/post/160452455554/devblog-1-our-next-project-weve-been-working
    [​IMG]
     
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  2. Zenith Learned

    Zenith
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    I'm getting a deja vu. What was that other dev studio who made a great 2D platformer and then took on a 3D procedural stylized project, never to be heard from again? Like 5+ years ago?

    [edit] I remembered, it was Hitbox, the Dustforce devs. Still working, and apparently selling pieces of their code on Unity Store.
     
    Last edited: May 10, 2017
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  3. Metro Arcane Beg Auditor

    Metro
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    First one was boring.
     
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  4. Ivan Arcane

    Ivan
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    i only have faith in these guys because DEADBOLT
     
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  5. Latmey Novice

    Latmey
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    Reminds me of the recently announced Momodora sequel. While I have my doubts on whether or not the transition from 2D to 3D will go well, I'm glad to see indie devs being ambitious and trying new things.
     
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  6. Siobhan Arbiter

    Siobhan
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    What a substantive and insightful analysis. I read the same kind of vague claims 20 years ago, when everything suddenly had to be 3D and 2D was just too limited. The result: tons of turds and entire genres going the way of the dodo. If Risk of Rain 2 should turn out well, one can only hope that transitioning to 3D won't become the next big fad in the indie scene. Although it does make historical sense: if you're stuck reliving the glory days of the 80s and early 90s, it's only logical that you'd eventually move on to the mid-late 90s.
     
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  7. Arnust Learned

    Arnust
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    Huh, the thread's a bit out of date. I'll list the last devblog if you won't mind.
    http://hopooo.tumblr.com/post/166010258719/devblog-7-deferred-rendering-hi-this-last
    Just as a prototype already looks quite good!
     
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  8. Arnust Learned

    Arnust
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    Not much to dig from here, but here it is regardless:

    http://hopooo.tumblr.com/post/168126418719/ror2-qa-12217
    Q: I’m going to ask the real questions, is Sniper a man or woman? This is important because reasons.
    A:

    :argh:
     
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  9. Arnust Learned

    Arnust
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    http://www.pcgamer.com/we-finally-get-our-first-look-at-risk-of-rain-2/

     
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  10. Ivan Arcane

    Ivan
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    fuck this, give me Deadbolt 2
     
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  11. Arnust Learned

    Arnust
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    http://hopooo.tumblr.com/post/170840621408/devblog-9-runnin-around-as-we-get-deeper-into

    I'm really digging these new and remade enemy designs myself. But yeah I really hope Hopoo gets it right. Play testing is going to be a must.
     
    Last edited: Feb 14, 2018
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  12. PulsatingBrain Arbiter Patron

    PulsatingBrain
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    I don't remember, in RoR1 could you enter the game as a squad with your friends, or did it just throw you into multiplayer with some people? Because this game looks amazing for playing with a few friends and just chatting away while we deal with the level
     
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  13. Arnust Learned

    Arnust
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    ROR1 had you mandatorily port forwarding via the Hamachis and Tunngles of the world so unless you joined some randy's hosted server, there is no matchmaking. When a game is starting all players (cpped at 4 but editing a .txt you can go further past that) get on a similar version of the game start screen, the Artifacts, Difficulty and Characters are picked and it's go time once everyone hits Ready. I haven't experienced ROR1 multiplayer much myself and it's a bit clumsy more often than not, as it wasn't taken in mind initially and it was added later on after release.
     
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  14. Arnust Learned

    Arnust
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    It's headed by some playtest footage and it didn't copy somehow:


    Generally just looking plain great. There's a lot to do.
     
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  15. Arnust Learned

    Arnust
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    "So will Chris make the music?"

    Cheeky lad he
     
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