Cyberarmy
Love fool
One post more in the void is nothing friend.
But 2 posts?!?
One post more in the void is nothing friend.
at potato having problem with Pirania Bytes gams94 pages about Risen 3 on Codex .
Risen 2 I found more mediocre and unmemorable than really bad. 3 was unbearable.So why is Risen 2 and 3 shit compared to 1?
3 had a way more Gothic-ish atmosphere though.Risen 2 I found more mediocre and unmemorable than really bad. 3 was unbearable.So why is Risen 2 and 3 shit compared to 1?
In short, worse combat, small islands rather than a detailed, extensive world to explore, simplified leveling options, and lack of challenge.
3 had a way more Gothic-ish atmosphere though.
3 had a way more Gothic-ish atmosphere though.
you keep repeating this all the time and each time you do i wonder what you are smoking
Risen 1 had a typical a-RPG combat system: aim, hit, active blocks and dodges. It was not very imaginative, just precise and functional, with a few good ideas.
Risen 2 and 3 completely destroyed the combat system by trying to switch to a genre that's very popular now, where multidirectional brawlers have throws and counters with both fighters locked in a spectacular animation. PB completely overplayed their hand, they have no skill in that area, the animations look subpar and the delay between button and action means you never really feel in control of the situation. Just like the 2003 Pirates of the Caribbean, you are better off making an overpowered gunslinger or magic user to one-shot enemies before they reach you.
I'm about to finish a playthrough of Shadow of Mordor and it's a good example of such a combat system done right: the amount of moves, throws and counters at your disposal is huge, the animations are over-the-top impressive, and assuming you play correctly, you are always 100% in control. You can be surrounded and almost re-enact the one-vs-many massacres of the trilogies, that's how good it looks and plays, and it also shows that the typcal Ubisoft open-world formula works as long as the game is good enough that you will take any excuse, and the collectibles are both low in numbers, easy to find and reach, and interesting. I'm told the combat system is very similar to the Batman games, so it's possibly also worth a look if you like superheroes.
Once you have played both Shadow of Mordor and Risen 1, it's impossible to accept a combat system like Risen 2 and 3.
Risen 1 had a typical a-RPG combat system: aim, hit, active blocks and dodges. It was not very imaginative, just precise and functional, with a few good ideas.
Risen 2 and 3 completely destroyed the combat system by trying to switch to a genre that's very popular now, where multidirectional brawlers have throws and counters with both fighters locked in a spectacular animation. PB completely overplayed their hand, they have no skill in that area, the animations look subpar and the delay between button and action means you never really feel in control of the situation. Just like the 2003 Pirates of the Caribbean, you are better off making an overpowered gunslinger or magic user to one-shot enemies before they reach you.
I'm about to finish a playthrough of Shadow of Mordor and it's a good example of such a combat system done right: the amount of moves, throws and counters at your disposal is huge, the animations are over-the-top impressive, and assuming you play correctly, you are always 100% in control. You can be surrounded and almost re-enact the one-vs-many massacres of the trilogies, that's how good it looks and plays, and it also shows that the typcal Ubisoft open-world formula works as long as the game is good enough that you will take any excuse, and the collectibles are both low in numbers, easy to find and reach, and interesting. I'm told the combat system is very similar to the Batman games, so it's possibly also worth a look if you like superheroes.
Once you have played both Shadow of Mordor and Risen 1, it's impossible to accept a combat system like Risen 2 and 3.
Oh look at that combat,such impresive moves and so many combinations,look at the dude pressing that space button in so many ways...Look at his chin pressing that space button,oh my god..
Another clueless poor soul. Risen 1's combat is one of the best. And no Risen 2 and 3 are not shit. Risen 2 has it all: the pirates, the voodoo stuff with the natives, the dialogue (often very funny), the characters, the pistols, the voice acting, the treasure hunting, the crew aspect, parrots and monkeys and ghost pirate captains and drinking rum and swearing and referring to the main enemy as that bitch Mara. Ditto Risen 3, which is Risen 2 +So I played Risen 1. It was basicly Gothic with a shittier more frustrating combat system. You have to hide behind your shield until you learn power attack, then you turn from glass to glass cannon. I still had a lot of fun and am thinking about replaying Chapter 1 with the other factions. Is it worth it? I have gotten sick of the combat system and starting as a level 1 scrub sounds like torture.
So why is Risen 2 and 3 shit compared to 1?
Risen 2 ... the dialogue (often very funny)
Risen 1 had a typical a-RPG combat system: aim, hit, active blocks and dodges. It was not very imaginative, just precise and functional, with a few good ideas.
Risen 2 and 3 completely destroyed the combat system by trying to switch to a genre that's very popular now, where multidirectional brawlers have throws and counters with both fighters locked in a spectacular animation. PB completely overplayed their hand, they have no skill in that area, the animations look subpar and the delay between button and action means you never really feel in control of the situation. Just like the 2003 Pirates of the Caribbean, you are better off making an overpowered gunslinger or magic user to one-shot enemies before they reach you.
I'm about to finish a playthrough of Shadow of Mordor and it's a good example of such a combat system done right: the amount of moves, throws and counters at your disposal is huge, the animations are over-the-top impressive, and assuming you play correctly, you are always 100% in control. You can be surrounded and almost re-enact the one-vs-many massacres of the trilogies, that's how good it looks and plays, and it also shows that the typcal Ubisoft open-world formula works as long as the game is good enough that you will take any excuse, and the collectibles are both low in numbers, easy to find and reach, and interesting. I'm told the combat system is very similar to the Batman games, so it's possibly also worth a look if you like superheroes.
Once you have played both Shadow of Mordor and Risen 1, it's impossible to accept a combat system like Risen 2 and 3.
And the last boss is a QTE.That's the game where about 25% into the story all form of challenge simply disappears, right?
There is no Gothic 4, la la la la la I can't hear you!Piranha didn't make gothic 4.
What? Of course that's a proper Gothic!There is no Gothic 4, la la la la la I can't hear you!Piranha didn't make gothic 4.
Or Gothic 3 for that matter.
I'd say 0% into the story. It's p. easy game.That's the game where about 25% into the story all form of challenge simply disappears, right?
It didn't feel like continuation of series at all with all the old friends turned into cardboard cutouts and gameplay generally being more closer to ubisoft game standard.What? Of course that's a proper Gothic!
It's not like every game you don't like just isn't canon anymore.
That's exactly what completely ruined combat for me in Risen 2 and 3 and G3. In G1 and G2 and R1, it's true that there's a "trick" to each enemy, but that's called deliberate design and precise combat, that's what makes the combat in Dark Souls etc. sort of rudimental but at the same time addictive and engaging. That is based on having a character good enough for the situation but also a player who knows what they're doing regardless of how good their character is. While in G3, R2 and R3 you can expect a certain level of "player performance" just by spamming a couple of buttons at random, while completely ignoring the feedback of the game.Oh look at that combat,such impresive moves and so many combinations,look at the dude pressing that space button in so many ways...Look at his chin pressing that space button,oh my god..