THIS IS ARCANIA ALL OVER AGAIN
The 'Arcania' insult should not be thrown around lightly. As devolved as Risen 2 is looking to be I would almost guarantee it won't be as bad as Arcania. Yes, I made the mistake of playing through around half of Arcania... it's not just the design that's bad it is literally EVERYTHING from character development to the engine to world design to monsters to quests to dialog... probably one of the few games I played that was so appallingly bad I couldn't force myself to go on.
That said, I'm not going to make excuses for PB on this one. Risen 2 just went from almost certain preorder to almost certainly wait for a 75% off sale for me.
Well it's still a long time to go until the release of this game and with every news item it's becoming more and more like Arcania
(cut off areas until you're prepared, no 'hard' spots,
Maybe VD can get Notch to fund AoD too. Now with QTE cutscenes.
Goddamn what is PB doing. I was really looking forward to Risen 2, but they just keep shitting on it more and more.
Read between the lines:That isn't true based on what they had said said, you will be constrained at the begging of the game but then the world will be open. That is only true for tutorial area.
PB has nothing to do with Arcania so it is unfair to somehow use it to bash them.
Read between the lines:That isn't true based on what they had said said, you will be constrained at the begging of the game but then the world will be open. That is only true for tutorial area.
"This [going with the island structure] was a very cool thing in terms of storytelling because in Risen 1 the feedback was that it was very predictable, because you were on one island and you could go anywhere from the beginning, and people did!
They’d explore everything they could, and would be in regions they weren’t supposed to be and then suddenly later on they came to the region for a quest and be like ‘ah OK, that is why I’m now here’ but there was nothing new to explore."
Not. Supposed. To Be.
“We used the islands to put certain structures in place. At the start, players are told to go to island A, and Island B – then suddenly, you get your ship, and you can get to island C, D, E anf F in any order.”
Other than that, there are 3 reasons for a developer to go with an island/small hubs structure:
- console-friendly, especially since each island is 70-80% of the Risen island, which was fairly small.
- the atmosphere of traveling/sailing to not so far away lands - not in the game, sadly
- to limit where you can go (if you could actually sail, it would be harder to pull off, but it's easy if all you do is click on a destination)
PB has nothing to do with Arcania so it is unfair to somehow use it to bash them.
PB is not being bashed for having anything to do with Arcania. PB is being bashed for repeating the same goddamn mistake Arcania did. A dumbed down console 'Gothic' for the masses does not work, simply because the casual masses don't give a flying fuck about Gothic, as it was stated above. At best, it will be given '7/10's all around, with IGN saying it's 'sort of cool in a pirate-adventure way, but not as MAJESTIC!!!! as Skyrim'. Mark my words.
Would be good if true, but I see it as a restrictive design.“We used the islands to put certain structures in place. At the start, players are told to go to island A, and Island B – then suddenly, you get your ship, and you can get to island C, D, E anf F in any order.”
http://www.gaminglives.com/2011/07/04/risen-2-dark-waters-e3-preview/Also give links.
The publisher cited that the island in Risen was too big for consoles, so I see that as the main reason.Or because of low amount or RAM. They engine have problems with that, and they don't want loading screens when you enter somewhere.
The publisher cited that the island in Risen was too big for consoles, so I see that as the main reason.Or because of low amount or RAM. They engine have problems with that, and they don't want loading screens when you enter somewhere.
Who stated openly that the goal is to sell 1,000,000 copies. Like I said before, you don't just make such statements and hope for the best. You do your best to make the game more appealing to a wider audience.... different developer, and publisher...
Doesn't stop them from trying, does it?... also everybody knows that Arcania had failed financially.
Why don't you go and finish your own sad vapourware instead of spending the whole day whining about Risen 2?
What exactly do you mean? I gave Kraszu a very specific quote, he gave me another very specific quote. The quotes contradict each other. As as fan of PB's previous work, I hope that Kraszu's quote reflects the true state of the game and that it will be more like Gothic 2 and less like Gothic 4.There's no point in having an intelligent discussion with you VD if you're not willing to budge 1 mm.
By the looks of it, they had to do a lot more than to keep the console design in mind, but if this discussion upsets you we can wait until the game is out.What's the big deal with Risen 2? Yes, they had to keep console design in mind (3 smaller islands instead of one big, controller-orientated controls, no jumping(!), etc), I don't see how this is detrimental to the game itself. The NPC interaction, world design, factions etc is still gonna be of usual PB quality.
Well it's still a long time to go until the release of this game and with every news item it's becoming more and more like Arcania
PB has nothing to do with Arcania so it is unfair to somehow use it to bash them.
(cut off areas until you're prepared, no 'hard' spots,
That isn't true based on what they had said said, you will be constrained at the begging of the game but then the world will be open. That is only true for tutorial area.
What's the big deal with Risen 2? Yes, they had to keep console design in mind (3 smaller islands instead of one big, controller-orientated controls, no jumping(!), etc), I don't see how this is detrimental to the game itself. The NPC interaction, world design, factions etc is still gonna be of usual PB quality.