Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Risen 2 -- preorder to get the full game

Discussion in 'RPG Codex News & Content Comments' started by Elwro, Jan 31, 2012.

  1. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    14,964
    Click here and disable ads!
    To mock people for overreacting because of the removal of climbing (and possibly jumping) is to say there is no difference between the world design of Gothic 1/2 and Mass Effect. Which seems the more irrational position?
    ^ Top  
  2. SCO Arcane

    SCO
    Joined:
    Feb 3, 2009
    Messages:
    14,724
    Lol. Another game i will not buy.
    ^ Top  
  3. Hobo Elf Magister

    Hobo Elf
    Joined:
    Feb 17, 2009
    Messages:
    6,839
    Location:
    The cardboard box you threw out the other day
    Goddamn what is PB doing. I was really looking forward to Risen 2, but they just keep shitting on it more and more.
    curry Brofists this.
    ^ Top  
  4. commie The Last Marxist Patron

    commie
    Joined:
    May 12, 2010
    Messages:
    7,992
    Location:
    Where one can weep in peace
    Divinity: Original Sin Project: Eternity
    PB wants to copy the success of Arcania it seems.
    ^ Top  
  5. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    6,583
    Risen 1- Gothic spiritual successor
    Risen 2- Arcania spiritual successor
    Metro, MaskedMan and curry Brofist this.
    ^ Top  
  6. commie The Last Marxist Patron

    commie
    Joined:
    May 12, 2010
    Messages:
    7,992
    Location:
    Where one can weep in peace
    Divinity: Original Sin Project: Eternity
    Well it's still a long time to go until the release of this game and with every news item it's becoming more and more like Arcania(cut off areas until you're prepared, simplified mechanics, no 'hard' spots, no swimming or climbing) so it's likely to become the spiritual successor to that classic yet. Seems that they are willingly making exactly the same mistakes as Spellbound/Jewood were making in order to 'reach the masses'.

    The masses don't give a shit about Gothic/Risen and they never did so trying to cater for them is a pointless exercise from the start. This shit will though alienate the smaller though faithful band of real fans.
    ^ Top  
  7. Kraszu Prophet

    Kraszu
    Joined:
    May 27, 2005
    Messages:
    3,157
    Location:
    Poland
    PB has nothing to do with Arcania so it is unfair to somehow use it to bash them.

    That isn't true based on what they had said said, you will be constrained at the begging of the game but then the world will be open. That is only true for tutorial area.
    ^ Top  
  8. villain of the story Unwanted

    Unwanted
    Joined:
    Apr 2, 2010
    Messages:
    7,431
    Location:
    Villainville
    MCA
    So then what, they will use level scaling?
    ^ Top  
  9. villain of the story Unwanted

    Unwanted
    Joined:
    Apr 2, 2010
    Messages:
    7,431
    Location:
    Villainville
    MCA
    AoD already has QTE: Quality Text Events :smug:
    ^ Top  
  10. curry Prophet

    curry
    Joined:
    Jan 10, 2011
    Messages:
    3,573
    Location:
    Outer Space
    My thoughts exactly
    ^ Top  
  11. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    22,315
    Location:
    Vault 13
    Read between the lines:

    "This [going with the island structure] was a very cool thing in terms of storytelling because in Risen 1 the feedback was that it was very predictable, because you were on one island and you could go anywhere from the beginning, and people did!

    They’d explore everything they could, and would be in regions they weren’t supposed to be and then suddenly later on they came to the region for a quest and be like ‘ah OK, that is why I’m now here’ but there was nothing new to explore."

    Not. Supposed. To Be.

    Other than that, there are 3 reasons for a developer to go with an island/small hubs structure:
    - console-friendly, especially since each island is 70-80% of the Risen island, which was fairly small.
    - the atmosphere of traveling/sailing to not so far away lands - not in the game, sadly
    - to limit where you can go (if you could actually sail, it would be harder to pull off, but it's easy if all you do is click on a destination)
    ^ Top  
  12. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    17,521
    Location:
    Djibouti
    PB is not being bashed for having anything to do with Arcania. PB is being bashed for repeating the same goddamn mistake Arcania did. A dumbed down console 'Gothic' for the masses does not work, simply because the casual masses don't give a flying fuck about Gothic, as it was stated above. At best, it will be given '7/10's all around, with IGN saying it's 'sort of cool in a pirate-adventure way, but not as MAJESTIC!!!! as Skyrim'. Mark my words.
    commie Brofists this.
    ^ Top  
  13. Kraszu Prophet

    Kraszu
    Joined:
    May 27, 2005
    Messages:
    3,157
    Location:
    Poland
    http://www.vg247.com/2011/11/16/risen-2s-islands-create-structure/


    Also give links.


    Or because of low amount or RAM. They engine have problems with that, and they don't want loading screens when you enter somewhere.

    At the start, players are told to go to island A, and Island B – then suddenly, you get your ship, and you can get to island C, D, E anf F in any order.
    ^ Top  
  14. Kraszu Prophet

    Kraszu
    Joined:
    May 27, 2005
    Messages:
    3,157
    Location:
    Poland
    The game isn't out yet, and the info can be interpret in multiple ways (other then jumping but I didn't see any source for that), just because Arcania was what it was it doesn't mean that PB wants to do Arcania Tropicana, different developer, and publisher, also everybody knows that Arcania had failed financially. I have my doubts about the game but I don't know if it will be simplified shit yet.
    ^ Top  
  15. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    22,315
    Location:
    Vault 13
    Would be good if true, but I see it as a restrictive design.

    http://www.gaminglives.com/2011/07/04/risen-2-dark-waters-e3-preview/
    Scroll down to the interview with the publisher. Granted, maybe the publisher doesn't have a clue, but I'm under the impression that DS is calling the shots on this one.

    The publisher cited that the island in Risen was too big for consoles, so I see that as the main reason.
    ^ Top  
  16. curry Prophet

    curry
    Joined:
    Jan 10, 2011
    Messages:
    3,573
    Location:
    Outer Space
    Why don't you go and finish your own sad vapourware instead of spending the whole day whining about Risen 2?
    ^ Top  
  17. Kraszu Prophet

    Kraszu
    Joined:
    May 27, 2005
    Messages:
    3,157
    Location:
    Poland
    How is that different then what I had said? Consoles have less RAM then PC. Risen port was graphically butched because of that.
    ^ Top  
  18. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    22,315
    Location:
    Vault 13
    Who stated openly that the goal is to sell 1,000,000 copies. Like I said before, you don't just make such statements and hope for the best. You do your best to make the game more appealing to a wider audience.

    Doesn't stop them from trying, does it?
    ^ Top  
  19. Morgoth Arcane

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    13,805
    ^ Top  
  20. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    22,315
    Location:
    Vault 13
    Curry I understand. The boy was always a dumb cunt who's never posted anything worth reading. But you, Morgoth? Surely, you're more than capable of having an intelligent discussion?
    ^ Top  
  21. Morgoth Arcane

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    13,805
    There's no point in having an intelligent discussion with you VD if you're not willing to budge 1 mm.

    What's the big deal with Risen 2? Yes, they had to keep console design in mind (3 smaller islands instead of one big, controller-orientated controls, no jumping(!), etc), I don't see how this is detrimental to the game itself. The NPC interaction, world design, factions etc is still gonna be of usual PB quality.
    ^ Top  
  22. Captain Shrek Orbis non-sufficit Dumbfuck

    Captain Shrek
    Joined:
    Feb 28, 2011
    Messages:
    10,525
    All I want. ALL. I. WANT. is a Mount and Blade game with overland travel on fully implemented real maps of Skyrim quality with DMOMM combat mechanic. Why the fuck? WHY.THE.FUCK. is nobody making that?
    ^ Top  
  23. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    22,315
    Location:
    Vault 13
    What exactly do you mean? I gave Kraszu a very specific quote, he gave me another very specific quote. The quotes contradict each other. As as fan of PB's previous work, I hope that Kraszu's quote reflects the true state of the game and that it will be more like Gothic 2 and less like Gothic 4.

    By the looks of it, they had to do a lot more than to keep the console design in mind, but if this discussion upsets you we can wait until the game is out.
    ^ Top  
  24. commie The Last Marxist Patron

    commie
    Joined:
    May 12, 2010
    Messages:
    7,992
    Location:
    Where one can weep in peace
    Divinity: Original Sin Project: Eternity
    Why isn't it fair to complain that they are doing this? Other companies don't get a free ride because they dumb down their games based on what other developers do.




    They also said there wouldn't be any crappy DLC unless it would be EPIC in scope. With islands I expect each subsequent island to be only accessible after you do certain things or amass enough loot for the trip.



    What if it's initial Gothic 3 quality?


    2012 is a LOONG time away, and with every update having more derpy things in it then why should anyone be optimistic?
    ^ Top  

(buying stuff via the above links helps us pay the hosting bills)