Wirdschowerdn
Ph.D. in World Saving
Why hasn't the Beta been leaked yet?
Steam only.. Need some crackers team to decode it. They probably won't bother. And I think it's safe to say - this is abso-fucking-lutely not a beta.. It's even not a demo. Some half-baked stuff thrown at CE owners for unknown reasons.Why hasn't the Beta been leaked yet?
Dawww man, and i started R1 in a rush because i wanted to be ready for 2!
Well, i still maintain hope. Neither Gothic or Risen are exactly what i'd call deep and Majestic rpg experiences. As long PB still maintains their ability to craft an interesting and living world i think i could still enjoy it. That, and hopefully the interface doesn't reek of console too much.
Yay! Mini-games! Who doesn't like those?
http://www.gamezone.com/videos/risen-2-dark-waters-gamezone-s-exclusive-interview (3:15)
Yes, unfortunately.. I've met at minimum 5..Is it confirmed the presence of Quick Time Events?
Like I already said ... PB discovered pirates of carrabean and liked it. A lot. Nothing good coming out of it.. Quest design so far can be described as boring and banal.. Its very troubling that some dhl quets have targets standing 5 meters from quest giver.. Still I think some quests might be interesting in the end. Encounters are very bad, looks like a tooth fairy visited model designers , all monsters are ugly as hell with tons of teeth for unknown reason. As for beta it was mostly centred around killing hordes of boars.. Good old times with killer boars of g3 are left in the past, new boars are just pathetic..How's the quality of writing, quest design and encounter design?
Deep Silver did. It's their game.Like I already said ... PB discovered pirates of carrabean and liked it. A lot.
So if PB fucks something up it's the publishers fault. Aha.
Either way PB is now around for quite some time but they still didn't manage to crawl out of their 90s development style pit, that's probably why no real professional publisher wants to sign them up. Not even CDProjekt apparently (which they did with Larian).
Was nice knowing you PB.
90s style development = Amateurish approach to technical and design challenges, plus more bugs than content.
Sorry, but looking at that video, R2 reminds me of Gothic 1 with a Pirates paint. They gotta do a bit better if they wanna survive.
So if PB fucks something up it's the publishers fault. Aha.
90s style development = Amateurish approach to technical and design challenges, plus more bugs than content.
Sorry, but looking at that video, R2 reminds me of Gothic 1 with a Pirates paint. They gotta do a bit better if they wanna survive.
Can you give some examples of professional approach to design challenges in say a masterpieces like Mass Effect? Can be some other game as well I don't even know what you are talking about. And point to say bad design in say Risen for an example of amateur design.
Can you give some examples of professional approach to design challenges in say a masterpieces like Mass Effect? Can be some other game as well I don't even know what you are talking about. And point to say bad design in say Risen for an example of amateur design.
There's old-school design done right (Fallout, IWD, Gothic 1+2), and then there's old-school design out of place and relevance (Risen 2).
I hope I'm wrong though, but this game sort of looks a bit too rushed. I can live with the rough production values, but shit, minigames and banal shit boring quests/encounters? Not so good.
@VD
Point taken now that I read it.