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Completed Rimworld Codex Colony - Co-Op Extraordinaire

RK47

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Dead State Divinity: Original Sin
79 -
Morning comes, HHR begins work on the last cryo pod.
The ship will take 10 passengers. It is agreed that the newcomer Konjad will remain behind while the newly recruited tribal Cleve will be set free upon launching into space.

01.jpg


'Here, eat up. The ship will be ready soon. Don't miss your flight,' Scrooge reminded Jews as she feeds him breakfast.

02.jpg


'Alright! It's done! Let's go everyone!' HHR shouted and pushed himself into the cryo pod. He's earned this!

03.jpg


The colonists quickly gathered and congratulated each other. No one believed they would get this far. After all the blood shed and violence. It's nice to see all their hard work pay off.

04.jpg


One by one, the pods were occupied. JC noticed one pod status was vacant when pre-launch checks were made, but cancelled the delay when the status went from 'vacant' to 'occupied.'
The launch order was given, with a certain Neanderthal on board.

05.jpg


Jews woke as a blinding light and deafening roar of the engines fills the complex.

06.jpg


'The fuck? THEY'RE GONE?! NIGGGGERRRSSSS!!!!'
A laughter outside the complex was heard, it was Konjad, playing with a bear.
Jews held off the urge to put a bullet to that man's head and forced calmness upon himself.
'I need people. Men. Quickly.' he hurried over to the communications console and punched in the pirates' frequency.

07.jpg


As he waits for the caravan's arrival he realizes to his horror that Konjad possess no doctoring skills, and was unwilling to perform manual labor.

08.jpg


Should Jews get wounded, that will be the end of him.
Suppressing the outrage, he quickly went to work, skinning the dead elephants and slicing their meat into chunks. Something he never did for all the seasons in this colony.
When he asked Konjad for help, the potato simply refused saying he was busy harvesting the crops on the field.
When he returned to the field empty-handed, he insisted he had done nothing wrong, preferring to leave them for 'others' to haul back into storage. Jews swore and went to work on building a new granite door for the western wall.
And failed.

09.jpg

10.jpg


Jews severely underestimated the amount of meat that could be harvested from 8 elephant carcasses. The freezer overflowed. The meat will rot soon unless a bigger freezer is constructed.
But his attention was drawn to the form of Konjad bending over the stash of chems stockpile.

11.jpg

12.jpg


That bastard just won't quit!
Kony collapses on the dining room, with urine running down his pants till morning comes.

13.jpg
 

RK47

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Dead State Divinity: Original Sin
80 -
Fortune came as the meat nearly rots - a bulk trader from the Compact is visiting!

01.jpg

02.jpg


They were shocked by the all three tonnes of elephant meat that were transacted.

03.jpg


Trouble broke out midday. A shortcircuit occurs near the storage area.

04.jpg

05.jpg


None of the colonists are capable of firefighting. CIBAI.
Jews immediately picked up a stash of steel and a fistful of components to quickly deploy a foam popper.

06.jpg


Konjad meanwhile snorts on another dose of wake-up.

07.jpg


The foam did the trick.
And the Compact Slavers finally arrive.

08.jpg


But the blaze is still going, Jews construct another popper, trigger it and walked over to Konjad in a rage of fury.

09.jpg

10.jpg


'Get in the cell.'
'What's the problem, men?'
'You're the problem.'
'W-wha? Why me?'
Jews pointed the barrel of his rifle to Kony's torso.

He won the argument.

11.jpg


'Clothes off, I'm giving these to the new slaves.'
'W-what?'

12.jpg


'I'm selling you off.'
'You can't do this to me! Remember your conscience!!!'

The cell door slams shut.
 

RK47

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Dead State Divinity: Original Sin
81-
The slavers look curiously at Jews' lone form.
'What happen? You alone?'
'Nothing happened. I want some slaves.'

01.jpg

02.jpg


'Much better.'

03.jpg


Smart Cheetah will be the builder.

04.jpg


Azira lacks a niche, but will just cook/clean since everyone is terrible with cooking.

05.jpg


Bliblab will take care of the mining, growing and doctor duties.
None of the slaves can wield a gun well. That's fine, Jews have no gun to spare anyway.
Since those fucking niggers took all the gear with them when they took off in the space ship.

06.jpg


Konjad sobs as he was lead out of his cell.

'Son, why u do this to me?'
'The fuck you talking about?'
'Jews, we're family!'
'Take him away. And keep him off chems.'

As the caravan left, Jews can finally breath a sigh of relief. He's no longer alone and helpless.
Something moist hits his cheek.
Was it the rain?

07.jpg

08.jpg


'Farewell, father. We'll never meet again.'

The End?
 

RK47

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Dead State Divinity: Original Sin
82 -
There is another way to get off the planet...

06.jpg


It would involve traveling a long distance. But it is unlikely that we'll have enough food supply to last that long - what do we do?
Enter the cargo pod launcher.

01.jpg


It does nothing on its own, but place a cargo pod on it and we can travel a huge distance in one go, saving weeks of travel time!

02.jpg


We'll need large quantities chem fuels and an actual cargo pod to launch.

03.jpg


Each pod can carry up to 150 kgs. I suspect we'll need at least 6 pods to carry at least 3 men, 2 muffaloes, a good chunk of our supplies and materials over for the first jump.

04.jpg


A refinery will be needed to produce additional chemfuel.

07.jpg


With a full chem fuel load, this is as far as we can go in one jump.

08.jpg


Once we land, we must quickly establish a second outpost and construct a second launch station.
Assuming everything went smoothly, we'll launch again from the second station - and finally settle on the 3rd jump point - and proceed from there on foot - with a muffalo caravan.

Then again, should something go wrong at the 2nd point, enough fuel (and a pod, obviously) must be available for a hasty jump back to the original camp or at least, somewhere close to it.

That is the current objective.
Any questions?
 

Bliblablubb

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Holy sheet. While it was a fun ride to see the "good" ending, it was too much of a smooth ride, with Randy spoiling us like a fat KWA kid. Simply not enough drama to represent the true Codex.
This new ending route definitely sounds promising...
So, that far away thing we ignored sent Crispyne to scout is actually a kind of a rescue ship waiting for us? TBH, that escape sounds a lot more plausible than building your own spaceship out of muffalo hides and boomrat shit.

And I am in the game now! Useful! A rebel! And...
RK47 said:
Dislikes Wymen
:rage:

Welp, could be worse. At least I didn't end up a mexicunt like Azira. :lol:
 

RK47

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Dead State Divinity: Original Sin
83 -
To facilitate multiple pod launches, we're gonna need a lot of fuel. It's time we put those wood stockpile to use.

01.jpg


Those portable batteries are going to be hella useful when we need a quick turret set up in the new area.

02.jpg


The meal quality of the colony has gone down.

05.jpg


We have no skilled chefs to make fine meals.
Jews must endure this humiliation for a while longer as his slave toils to build his escape plan.
His thoughts were interrupted by a sudden cry for help from the radio.

06.jpg


It's Azira's mom. She needs help.

07.jpg


An accomplished doctor, Azira's mother is incapable of violence but is a hard worker.
The tribals are right behind her.

08.jpg

09.jpg


It's time to power up the defenses.
 

RK47

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Dead State Divinity: Original Sin
84 -
There's not enough guns for the entire colony.

01.jpg


At least Smart Cheetah and Azira will have mortars to fire.

02.jpg


They're splitting into two. A much larger group goes past a river. The mortar held their fire.
Bliblab and Jews stand ready to defend the south wall.

04.jpg


Anna rushes to flick the eastern turret power online.

05.jpg

06.jpg


The order to fire was given.

07.jpg


Smart Cheetah's mortar struck the tribals right where it hurts, killing at least FIVE in one shot! :yeah:

08.jpg


Azira misses his shot completely and runs to the incendiary mortar to fire a second shot.
Elsewhere, the smaller group fell to traps before they can even reach the western turrets.

09.jpg


The remaining tribals rushes into the crossfire of turrets.

10.jpg


The mortars stopped firing. There's no sense in destroying their own farm and property.
Azira's incendiary shell did slightly better, setting the path ablaze as the tribals walk past.

11.jpg


The tribals were fed bullets from six directions as they approach.

12.jpg


The first wave suffered heavy casualties.

13.jpg


The second wave finally reached the sandbags, they swung their clubs at the turrets as bullets continue to riddle their backs.
The western group's attempt ended when they interrupted a bear's sleep.

14.jpg


One lies in pain as the rest of her comrades fell dead to traps and turret fire.
The losses were too much to bear for the tribals and they routed.

15.jpg


Some shot on the back as they fled.
These tribals will never achieve anything meaningful but self-realized slavery.
The wounded were captured and sent to captivity.
 

RK47

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Dead State Divinity: Original Sin
85 -
The mother and daughter's reunion was brief. There's plenty of bodies to clear and captives to be taken in the midst of a raining thunderstorm.

01.jpg


A lightning struck Anna as she carried a captive to his cell, burning her slightly.

02.jpg

04.jpg


Azira took too long to capture the sole survivor on the west wall.
The badly wounded tribal overcame her pain, got up and fled.

05.jpg


A chase ensues around the trees, accompanied by a Bollywood soundtrack.

06.jpg


But for some reason, Azira can never catch up the badly bleeding tribal and as punishment for her failure, she was assigned to corpse disposal duty. Preferably naked while the rest of the colony watches. Fap fap fap fap fap fap.

07.jpg


Nothing but their near worthless tribal outfits remain, a grim reminder of the bodycount.

08.jpg
 

RK47

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Dead State Divinity: Original Sin
An accomplished doctor, Azira's mother is incapable of violence but is a hard worker.
There goes my chance to be the one treating colonists with anal candles this time...

Also funny that Azira is older than xer mum, who probably fled to a crypod to avoid responsiblity.
...or got stuffed into one by Azira xerself...

Yeah, that kind of 'momma' exists too.
 

RK47

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Dead State Divinity: Original Sin
86
The exotic traders arrive, providing an opportunity to unload the somewhat valuable elephant tusks.

01.jpg

02.jpg


Nothing interests Jews at the moment. He would be better served with more slaves.
A distant crash interrupts his thoughts.

03.jpg


It was not cargo pods.

04.jpg


He's seen this before. A rogue AI ship capable of sending psychic waves, eventually driving his colony insane if left on too long.
But he no longer has trained guns to handle this treat. Carefully, he looks at the technological blueprints Jaesun has left behind and found a solution.

05.jpg


Since the ship will not react until an attack is made, someone can safely plant these explosives around it before triggering the robotic defenders.

06.jpg


Hopefully the resulting explosion will heavily damage the robots if not disable them outright.

07.jpg


Jews made an attempt to convince the tribals captives to join in the defense, but failed.

09.jpg


Time is ticking, a heatwave has arrived, increasing the stress levels of the colony and its captives.
 

RK47

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Dead State Divinity: Original Sin
87
Charges set. Jews open fire at the ship.

01.jpg


Operation Explosive Therapy is a go.

02.jpg


The explosion badly damaged a centipede and the ship.

03.jpg


Not a lot of threat. I think we can take them on if we fall back for now.
The Scythers were caught in the turret crossfire.

05.jpg


They didn't last long.

06.jpg


We had to wait many hours for the slow-ass centipedes to arrive. The one equipped with a mini-gun arrives first.
Its form lit up by the garden lamp.

07.jpg


Smart Cheetah chuck some grenades at it from behind cover scoring several direct hits.

08.jpg

09.jpg


It wrecked the centipede and the dropped mini-gun completely.

10.jpg


The last Centipede limped to our gates 2 hours later and tries to burn down our complex with an inferno cannon - in the middle of a rainstorm. It failed, but Jews suffered minor burns.

11.jpg

12.jpg


The ship was finally taken care of and that ends the psychic wave.
And suddenly Jews have an AI core to power a new ship.

13.jpg


:hmmm:
 

RK47

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Dead State Divinity: Original Sin
88 - Danish Pastry
The heat wave climbs to 44C.
If nothing is done, the prisoners will suffer heatstrokes.

01.jpg


We add another air conditioning and make the prison complex share ventilation with the adjacent residencies.
But all that good will was wasted when Azira's mom-cooked dinner poisoned all the prisoners.

02.jpg


Vomit was all over the floor.
As punishment, Azira was sent to mine for iron, sans underwear.

03.jpg


Fapfapfapfapfapfapfap

04.jpg


Fuck. Blew psychic ship and another source of pain hits us all.

08.jpg


Good thing we built the air conditioner, else the prisoners will go on riot.

05.jpg


The slaver caravan arrive. Unfortunately, they have no slaves for sell.

06.jpg


Cibai. I was considering a prisoner swap. Damn it. Instead I look through each prisoner and find the most damaged one to sell off.

07.jpg


Stork's torso was badly scarred - causing a moderate amount of pain constantly.
This one will have to go.

09.jpg


It's a shame. He's such a great cook and crafter.
 

RK47

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Dead State Divinity: Original Sin
89 - Nigger-1
Against my better judgment, I stuck with Azira's mom's cooking and successfully stockpiled a decent amount of meals.

01.jpg


I think we've waited long enough.

The cargo pod is a one-time use. But the launch pad is reusable.

02.jpg


We can carry around two niggers and have a tiny amount of carry capacity to spare.
Cheetah and Bliblab was given a small quantity of 'emergency medicine' and no rations.

03.jpg


The two tribals were assured of a follow-up cargo drop filled with supplies.
Their mission is to land, scout the area and secure an outpost.
The two was told to eat their breakfasts and enter the pod immediately.

04.jpg


The mission is a go. Count down was given, and they're off.

05.jpg


Azira had no time to look at the fading object since we need a second cargo pod launch to supply the newly founded colony.

06.jpg


Hours later, the pod nears its destination. On the edge of a vast desert. Near a raiders' camp.

07.jpg


We hope they won't notice us too early.

08.jpg


'This is Nigger-1. We have touched down. Safe and sound.'
'What do you see, Bliblab?'

09.jpg


It's an unbelievable landing spot. A small lake and forest within a hill. With an abandoned building ready for occupation.

'A good start, Master Jews.'
'Excellent. Proceed to claim that building and await for Gibsmedat-1 Cargo Pod's arrival.'

Cheetah and Bliblab begins work. There will be no food until the second pod arrives.
 

RK47

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Dead State Divinity: Original Sin
90 - Second Drop
Second pod is ready, all that's left is to fuel the pad and fill it with supplies.

01.jpg


Cheetah puts a door and some wooden walls around the abandoned building.

02.jpg


The two fully charged batteries, supplies and building materials was loaded into the pod.

03.jpg


Cheetah detects a nearby pod crash - that's fast.

04.jpg


It wasn't theirs.

05.jpg


Potates, just need a campfire and they'd be eating boiled potatoes tonight.
They haul some rocks out of their new home.

06.jpg


It's getting late and the pod is not even launched - perhaps it's a good time to pick the nearby bush berries.

08.jpg


Azira finally finished loading the pod through rain. Her tribalwear slick with rain as she throws the launch switch.

09.jpg


Before she could go to bed, she must process more petro-chems for the third flight.

10.jpg
 

RK47

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Dead State Divinity: Original Sin
91 - Third Drop
Gibsmedat has arrived.

01.jpg


One-shot alien-weapons, components, pair of batteries, a good chunk of steel, medicinal herbs and most importantly, food.
The new colony's fortune is looking up.

02.jpg


A buck even self-tamed. We'll keep it alive till we need its meat.

03.jpg


Bliblab got a small dining table set up and things are looking great for the second day in their new home.
The components and steel will go to a solar panel and refrigeration unit on the food storage.

04.jpg


One of the spare batteries will be set up to power the freezer at night.
Meanwhile, Jews made a breakthrough with the tribal captives at home.
A homosexual tribal joins him.

05.jpg


As well as a pretty fuccboi.

06.jpg


They're put to work immediately.

07.jpg
 

RK47

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Dead State Divinity: Original Sin
92 - Pretty soldiers
Jews wasted no time. A third pod is readied. The two new recruits were stuffed inside.

01.jpg


The tiny spare carry capacity was spent on a small quantity of food.
As the tribals bade their farewell, an alarm was sounded at the new colony.

02.jpg


The newly attached power conduit short-circuited.

03.jpg


No time for hesitation, the order to launch was given.
Cheetah and Bliblab drop everything and begin to put out the flames.

04.jpg

05.jpg


They ended the crisis just as the new pod landed.

06.jpg


KFC delivery is here.
The tribals put the meals inside the now-depowered fridge and went to bed.

07.jpg
 

RK47

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Dead State Divinity: Original Sin
93 - Onward
This is such a great spot. Only three narrow passages to get in.

01.jpg


I guess I'll try to slot in a few turrets for defenses at a latter date and all I have to do is place them at the center.
But for defense concern, all we need now is a comms console - why?

02.jpg


We can call in the Compact for reinforcements, remember?
We're also blessed with plenty of iron on the western hills.

03.jpg


The refinery was placed and we quickly process them into rocket fuel.

04.jpg


There's also plenty of compacted machinery on the northern hills for Components digging.

05.jpg

06.jpg


The pod launcher is complete, and pod fully fueled we'll now gauge the jump distance from the 2nd outpost.

07.jpg


Not bad. Not bad at all. And then the game crashes while I'm taking screenshot using steam shortcut and I gotta redo all of that again.
 
Joined
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Messages
450
Just remove fucking battery already. This is exactly shit which causes short circuits.
battery discharges if overcharged (full), battery explodes if overheated, battery catch fire if wet, also with battery there is always small chance for short-circuit.
Without battery Bzzt! event never happen. It's better just design colony power system properly.
Most thing don't require constant energy source - you can just connect them to solar plants so they will work only at day (workbenches for example). Only important things should be connected to constant energy source...
 

RK47

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Dead State Divinity: Original Sin
94 - Live Dangerously
01.jpg


Not gonna take my chances. I have a psychic lance but rather save it for emergency.

03.jpg


Built a wind generator. Maybe we'll unplug the battery once it's fully charged.

04.jpg


Things are going great, once we've stockpiled enough food and constructed enough defenses, we'll launch the pod to the 3rd point.

05.jpg


Oh shit.

06.jpg


Not good. They all have personal shields and plasteel mace.
We pray to the gods for help and Randy replied with a self-tamed Emu.

07.jpg


A hastily constructed steel trap caught one of the Skunks, wounding him badly.

08.jpg


The tamed Emu fought hard for the colonist, buying us precious seconds to fire from a distance.

09.jpg


But the arrows bounced off the shields. The men smiled wickedly as they advance forward.

10.jpg


Turisas has a plan. He raised his pila and tossed it at the Thrumbo!
It struck true and the thrumbo declares war!

11.jpg

12.jpg


Turisas rushes past the mercenaries and received a few blows.

13.jpg


Good job, Turi. Now Bliblab can fire away with his charged rifle...

14.jpg


:hmmm:
 

RK47

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Dead State Divinity: Original Sin
95 - Dawn Will Come
Turisas is badly bruised, but otherwise okay.

01.jpg


The mercs are getting torn apart outside by the rampaging Thrumbo.

03.jpg


Personal shields doesn't do anything in melee.
This would be the best time to fire at the thrumbo, but Bliblab wouldn't let go of his rifle.

04.jpg


One of the mercs died without inflicting meaningful wound on the massive beast.

05.jpg


The second quickly dies, leaving the last one fleeing for his life.

06.jpg


Sexbad makes a grab for the dropped medikit and quickly treated Turisas' wounds.

07.jpg


Hours later, a cry of pain can be heard from a distance, the last of the Skunk didn't make it. The thrumbo is back.

08.jpg


It starts ramming at the wooden door.

09.jpg


It begins to crack as Smart Cheetah desperately repairs the damage.
Is this the end of Nigger-1?
 

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