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Revenge of the Persian: Let's play Wing Commander special missions!

Unwanted
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I knew someday I would cool that ice, Devereaux!
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That didn't really go where I was hoping.

I originally paid 20 bucks for this game, so it better not be a suicide mission.
 
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In the end it went pretty smoothly. All three wings went down. The Tiger's Claw put out constant distress signals, and a couple of times the "the tigers claw's destruction" music started to play but I was still victorious.

I even got a medal!

I am not sure what the logic behind the medals is. I've only gotten two the entire campaign in spite of the missions being way harder than in the Vega campaign.

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Still climbing up the kill board.

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Time to buy a final round of drinks. I think the next mission will be the last!
 

LusciousPear

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MCA Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Wing Commander was the first game I ever played. 7 or 8 y/o. 386 sx/20 with 4 mb RAM and VGa. I got a 2-button joystick for Xmas. Omg.

I was so young, I couldn't figure out anything besides the simulator for a year. And then another year for autopilot.

WC had great boxes. dem manuals!


amazing memories. Thank you!
 
Unwanted
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I'm glad a few people are enjoying the let's play. WC series is my first try. I also did one for the original Wing Commander.

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Looks like Shotglass will finally get some juicy justice.
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Iceman has a kind of Han Solo feel to him.
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:lol:

Knight is another story. More than a bit 'careful' if you know what I mean.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's interesting that the storylines of the two expansion packs ended up being more important/related to the plot of Wing Commander 2 than the main campaign's was.

Might be due to the fact that the expansion packs were developed after WC2's main storyline had already been conceived, so they ended up being "tie-ins".
 

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