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Resident Evil HD Remaster announced

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
What is this?
 

A horse of course

Guest
Looks p. good. But sure doesnt' look like id tech 3

Fun fact: Gun Survivor 2 uses the Quake 2 engine. Sadly, the original survivor doesn't seem to use the original Quake engine so it breaks the pattern :(
 
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A horse of course

Guest
Ok, Outbreak is done and dusted. Despite the moronic AI and bizarre pacing of a title that's technically mean to be played online, I would still recommend anyone who's curious about the game give it a whirl (although I'm told Outbreak 2 improved on all aspects, including the crappy save system) since each level can be beaten in a mere 30m-1hr30 on average (be aware that loading a save deletes it) and there are only five of them. It's also an exceptionally easy game, for the most part - once you figure out the silly controls, and combat system, and how to best keep your companions from fucking up too much, you should be set, which is why the tutorial level is possibly the hardest section out of all of them.

The basic controls are similar to the updated "MkII Tank" style of REmake - i.e. useless, and you have the added fiddliness of managing your inventory (which for most characters is very small) in real time. Enjoy switching between your handgun and grenade launcher in boss fights! Technically speaking there's a time limit to every level - your viral infection will grow increasingly aggressive and eventually kill you (sped up by enemy attacks and slowed down by various drugs), and most areas (after the tutorial) have a fairly low number of respawning zombies. Finally, there are several scenes where you must perform an action or escape an area within a certain amount of time to avoid being burned to death, blown up, trapped, left behind and so forth. Yet the basic structure of each area is very similar to the vanilla RE games - semi-open levels with multiple floors and simple puzzles requiring some backtracking to open secret doors, return power to an elevator, turn off gas in a corridor or find a missing key.

Enemies are pretty weak by the standards of the series, as they're easily stunned, knocked back or knocked down and then take minimal ammo on top of that. There is a certain degree of respawning, but you're generally not revisiting areas too frequently and it's mostly zombies, who "cost" nothing to dispatch in this game if you're using the degradable but common melee weapons (and I didn't even bother with that). Even Hunters appear as early as level 2 and can easily be skipped or killed. Cranking up the difficulty actually changes the types of enemies you'll face in some areas, though. The various protagonists are meant to represent regular joes rather than Elite Tier 1 Operators like Leon "Secret Agent" Kennedy or Chris "Boulder-Hammer" Redfield - police officers, waitresses, students, reporters, security guards and the rest. This is represented by a range of mundane abilities for getting out of trouble or useful skills like lockpicking or herb mixing that are unique to each character (shades of Sweet Home?), as well their their characterization, from Cindy's trembling posture to Yoko's awkwardness and Alyssa's scowling quips. You're still killing like fifty monsters per level, though. So their non-combat abilities are somewhat meaningless except for lockpicking or extra carrying space.

As with most RE titles there is a a good degree of replayability (which I DGAF about and never have) with scorecards, unlockable content and so forth. What sets Outbreak slightly apart is that, similar to RE3, events can occur slightly differently depending on random chance or the player's actions. Certain NPCs can be saved or killed, even zombified, scripted obstacles and barricades can sometimes to set up, minor shortcuts can be unveiled, certain characters have unique insights or uses in certain areas, various enemies can be killed or avoided etc. For example, taking the time to pick up and save an NPC in level 1 and leading him to the roof, rather than leaving him to die, will trigger cutscenes where he shoots himself or becomes zombified, depending on the difficulty level. Similarly, Nemesis-style enemy will stalk the players in level 3, but can be killed by leading him into a trap. However, if one of your party died earlier in the level, the parasites will flee to their corpse and create a new miniboss, who will continue hunting you. All these events are noted in a "Checklist" at the end of each chapter, and ticking them all of can require several runs of each level. It was an interesting feature that led each level to feel a bit more organic, as if the world really was adapting to your actions as you played.

Now for the most important part:

WAIFUS

Cindy: Nice ass, cute face, blond hair. She even anxiously clasps her hands to her chest as she walks around, triggering any NEET's deeply-buried protective instincts. No tits to speak of but still 7/10.

Yoko: Weirdly enough, Capcom went out of their way to make the Japanese chick as plain as possible. Yet after a while you start to see their cunning plan coming together. Yoko is dorky, awkward, wears frumpy clothes and doesn't even bother with lipstick, yet this endears her to socially retarded weebs who can empathize with her plight. Some very clever - and unexpectedly subtle - Waifu-building by Capcom. Bravo. 6/10

Alyssa: Capcom, are you even trying? Generic hardass investigative reporter personality. Awful wardrobe, Netherrealms Studios-tier manface. Looks like a transexual in her alternative outfit. 3/10
 

A horse of course

Guest
Outbreak File#2 works perfectly. I don't think there are even any new visual effects or anything of the like. Although they may be using shaders on water surfaces now.

osETCgG.png


The Outbreak/Outbreak#2 theme is pretty nice, albeit not as unique as Dead Aim's.
 

A horse of course

Guest
Finished Ausbreak 2. There are number of very minor tweaks to the item management mechanics, dealing with dead teammates, and so forth, but functionally it plays identically to Outbreak 1. The AI honestly struck me as even dumber than the original at times, standing around doing nothing whilst you're being eaten one minute, then using assault rifles full auto on something half a mile away the next - not to mention a particular sequence in the last chapter where they would continuously throw themselves at fucking landmines. Level design and mission structure is basically the same as Outbreak, though it did seem to me that there were more optional areas and puzzle items for unlocking extra story content, better items or whatever. Some levels have have their own minor idiosyncrasies, such as leaving blood packs to distract enemies, invulnerable stalkers, finite anti-gas resources and so on, most of them copied from missions in Outbreak 1.

I'm unclear how the plot fits into Outbreak's canon. It seemed to me more like an alternative telling of the events of the original, with exactly the same characters escaping through different routes (though some areas are still repeated). It wouldn't surprise me to find out the game was made under very tight time constraints. There were certainly some interesting environments, such as an infected zoo - replete with zombified toucans - and a forest path next to an overgrown, abandoned hospital. Some fans might feel these are too much of a deviation from the setting or atmosphere of RE1-3, but I enjoyed the first few minutes of the Forest level. It actually gave me very gentle fantasy vibes, as in portions of the Siren or Fatal Frame games.

As I mentioned in my Outbreak impressions, it's funny how very minor tweaks to the single-player offline mode could easier turn both games into traditionalist Resident Evil titles. Remove the companions, expand the inventory slightly and freeze the virus timer except when attacked - voila, typical puzzle-solving, item management and backtracking from RE1/2/3. It's curious that so late in the series (this was after games like Code Veronica and REZero but prior to RE4) Capcom were still willing to give the conservative approach a chance, especially in a co-op title. I wonder if it could still work today.

Anyway, I'm not saying I particularly enjoyed either Outbreak, but those interested in the history of survival horror mechanics might want to give one of them a try, even though they didn't really end up influencing anything.


edit: yep, Outbreak File#2 is largely made up of content that was cut from the original - http://residentevil.wikia.com/Resident_Evil_Outbreak/development
 
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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,292
Ed123 said:
As I mentioned in my Outbreak impressions, it's funny how very minor tweaks to the single-player offline mode could make both games actually playable.
Remove the companions, expand the inventory slightly and freeze the virus timer except when attacked - and voila.
Improved.
 

A horse of course

Guest
aaaaaand Darkside Chronicles hits the dirt.

Virtually identical to The Umbrella Chronicles aside from minor tweaks, though they go absolutely crazy with a "shaky-cam" effect in some sequences, and it has a HORRIFIC bloom effect which might make some players violently ill :retarded: I have to say, although it was quite a bit longer than The Umbrella Chronicles, there were four major improvements - generally shorter levels with reloadable checkpoints, the removal of scripted QTEs outside of regular enemy attacks (zombie lunges, ducking monster limbs, none of which were insta-death as far as I could tell), manual herb usage and the ability to swap weapons from a pause menu. HOWEVER, be aware that one of the later Dolphin updates fucked the compatibility and the game can crash pretty regularly. There was no way to proceed without abusing the hell out of savestates (sometimes I had to reload the same 3-second-window five or six times in the hopes that the game wouldn't freeze this time).

Anyway, just as TUC was an on-rails retelling of RE1/3/ZERO with "The End of Umbrella" as new content, TDC rehashes Resident Evil 2 and Code Veronica, framed by a trip by Leon and Krauser to South America that sort of serves as a continuation of the Code Veronica story and a prequel to Resident Evil 4. I believe this is the latest attempt at rendering some of the Code Veronica locations on Wii-level hardware (lel), so if you wanted to see those areas with slightly better graphics and character models, that might be a plus. They made some odd retcons (which are unlikely to be canon) to the story, some of which made sense to explain why both characters were active in the same locations, others mess up the characterization of certain figures. For example, in CV, one character awakens to find another dying and cradles them in their arms, singing a childhood lullaby, which fits into their role as a sort of mother-sister (which also ties into these characters' relationships with the Virus itself). In TDC the former character is annoyed to have been awakened so late and kills their brother themselves. I suppose this fits an alternative approach to the character that was indicated in CV:X - that she considered everyone else beneath her and fit only as servants, making her brother's superiority complex tragically ironic. I preferred the original version, though.

Speaking of motivations, I laud Capcom's attempt at communicating Krauser's state of mind during the events that led to his betrayal, and on paper one can certainly sympathize with them. In the actual game, Capcom managed to make him sound like a whiny emo edgelord, of course.

I also noticed that they implemented very subtle boob jiggle physics to the female characters, even those with fairly modest busts. Waifus are in a pretty good position in this game - they're essentially the original cutscene or in-game models prettified with better hardware, but have not yet been assaulted with the artist's notions of "realism" - Claire looks closer to her image on the original cover or Code Veronica rather than the weirdo in Revelations 2 SFM porn.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,334
Avoid RE Zero at all costs.

Darkside Chronicles
UC was far slower than the average on-rail shooter, but it still was somewhat arcadish and fun. DC is full-blown immershun. So fucking slow it hurts.

And I don't see how being able to pause the game to change weapons is inclide.
 
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A horse of course

Guest
Resident Evil 3 is best. Behead spekkio


FUN?! This isn't about me having fun, you ignoramus. Do you think I'm playing every Resident Evil game for fun? I don't even like Resident Evil games. I'm doing this for a higher purpose. When I've discovered a way to track down and complete PACHI-SLOT biohazard, the seventh seal will be broken and hell shall flood the earth.

Current op:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,292
Resident Evil 3 is best. Behead spekkio
The fuck you want, mang? I never claimed it's shit. But IMO:

RE2 > RE1 Oldshit / Newshit > RER2 > RE3 > RE0 > RER1 > RE5 >>>>>>>>>>>>>> other shit in the series which can be skipped.

Ed123 said:
Do you think I'm playing every Resident Evil game for fun? I'm doing this for a higher purpose.

:thumbsup:

Best T: Jill
Biggest T: Excella
Best A: Jill :obviously:
Biggest A: Helena
Best right leg: Jessica
Best left leg: Ingrid
Best edgy teen: Moira
Best flat-chested medic: Rebecca
Best white sis: Claire
Best black sis: Sheva
Best clever brunette: Ada
Best silly blonde: Sherry
Biggest pussy: Piers

DISCUSS!
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
579
Pros of RE0: Similar moody graphics to REmake, somewhat interesting character switching mechanic, limited supplies put emphasis on survival aspects.
Cons of RE0: Story that treads the line between inconsequential and fucking stupid (did you know that there was yet another random virus that preceded the T and G ones?), weird Japanese characterization (for example the villain dresses in Japanese funerary garb and sings operatically), painful inventory system (no boxes, you need to drop unwanted items on the floor to be reclaimed later) which ties into the over-reliance on the hookshot item (takes two inventory spots and is necessary throughout a large portion of the game), uncreative enemies and bosses (hope you enjoy fighting baboons and oversized insects and reptiles).

I like it about as much as RE:CV, which also suffers from some of those problems above. They're the absolute bottom tier of entries in the classic RE gameplay style.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,292
painful inventory system (no boxes, you need to drop unwanted items on the floor to be reclaimed later)
:nocountryforshitposters:

*Edit

Reading your post I realized that I forgot about RE:CV in my "ranking". Guess it goes to the "other shit", together with 4, 6 and GunCon games.

:lol:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,292
I hate 4 with passion. It's like Fallout 3 of RE. It killed the old series while doing everything wrong yet retards liked it so it created the newshit AIDS-ridden TPS "franchise".
And CV has Steve and Alfred: worst supporting character and worst antagonist of the series. It's the first game in series when I just wanted for some characters to STFU an die. Graphics are nothing special. Final section is shit. Gameplay-wise it's nothing new. The whole game is like Capcom going: "Now it's not pre-rendered, but fully 3d. Isn't it fucking great?!!!?". And I'm like:

F3MxaC7.gif
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
.....but you put 5 on the list. 5 is 4 but worse in every regard. If it's the Fallout 3 of Resident Evil (it is), then Resident Evil 5 is the nonexistant sequel of Fallout 3 that sucked every single aspect that made it fun/appealing to retards in favor of banal shit boring Gears of War shootan in gray factories. Because fire fights with zombies are scary.
Resident Evil 4 is one of the most well paced and fun popamole games, it's the Half Life 2 of modern console gaming. You can dislike it for the impact it had on the industry, but like with Half Life, the reason it had such an impact is because it was constantly throwing something new at you. It's not their fault that inferior games try to copy them. The survival (or what ever its called) mini game alone in RE4 is superior game to Fallout 3 in its entirety.
And unlike RE5, it has an actual horror athmosphere before it becomes self aware. And even after that there's the regenerador scene. Not only is this apparent in the visuals but also the soundtrack. While the soundtrack of RE4 is up to the standards of previous entries in the series (has many memorable songs, including actual "horror music"), there isn't a single song in the entire Resident Evil 5 soundtrack that you don't forget after 5 minutes of playing the game. And again, they didn't even attempt to make the music more horror like.

+they didn't learn their lesson from SH4
sheva_v2.jpg

RE4>RE5, both as a horror and as an action game
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
Best T: Jill
Biggest T: Excella
Best A: Jill :obviously:
Biggest A: Helena
Best right leg: Jessica
Best left leg: Ingrid
Best edgy teen: Moira
Best flat-chested medic: Rebecca
Best white sis: Claire
Best black sis: Sheva
Best clever brunette: Ada
Best silly blonde: Sherry
Biggest pussy: Piers

DISCUSS!

Best sandwiches: Jill :5/5:
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,888
Location
S-pain
Best classic for me is REmake. Then i put all the remaining classic RE in any order.

Hxm0QIQ.gif

resident-evil-hd-remake-gif-gameplay.gif


 

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