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Resident Evil HD Remaster announced

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,294
Yeah, I've read these. It may be a different version than 3xCD (different installer). It was the same with Battlezone 1 - installer of "Gold" version was crashing on WinXP, while "Normal" version was working fine. @SH2: I'm on Nvidia, so it may still work on ATI, though.
 

ghostdog

Arcane
Patron
Joined
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Messages
11,086
Now that you mention it, that might just be the case. I remember not-removing-from-inventory a version of SH2 that didn't play, and then I went and dug out my old CDs and it played fine.
 
Joined
Jan 11, 2015
Messages
627
Location
Seattle, WA
You could quit anywhere in Dark Souls, and resume. It just required a bonfire to respawn or spend souls, all of which were strategically placed before boss-fights. A save-as-you-go function like that, or Diablo, adds an element of tension by not allowing you to take back your choices with a quicksave. RPGs should have choices and consequences. Taking back a dialogue option only decreases that, or undoing the death of an NPC. Sorry.

If you thought Dark Souls was bad, try the artificially inflated difficulty of Demon's Souls, which had only one central hub, and increased the difficulty by depriving you of a checkpoints before boss fights, so you would have to repeat an entire level.

At least Dark Souls 1 felt fair.

Diablo involved a constantly increasing power level and was vastly more forgiving, it's not a particularly good comparison.

Dark Souls is only tense the first time you're progressing through a level, terrified of dying and losing your Souls. Yet once it actually happens, it's just fucking annoying because you're trudging through the same shitty level with the same enemy placements and their same old movesets with an even greater disadvantage. You've seen what's around every corner, you already looted the chests, so there's no thrill to replaying the level beyond the achievement of finally beating the boss, which is a poor consolation for the hours of tedium it may have taken to reach that point. That, or you're running like a retard past all the enemies to reach the fog gate, a la your typical Dark Souls Pr0GaYmR. Which is just fucking stupid. For some people, defeating a boss in a Souls game is some kind of transcendental experience. For me it's "about fucking time jesus christ can we get on with the game now".

I've played Demon's Souls and the bosses were vastly less difficult - typically you had to really fuck up and their movesets were more predictable and easy to avoid. The average difficulty of the level itself is much higher than Dark Souls. In Dark Souls I would almost never die to regular enemies except from running into a trap or something.

The difficulty of Resident Evil is not the draw of the game. The latter Resident Evils - 4/5/6 are actually a lot more difficult than the vanilla-style games (I barely died at all in REmake, though Zero is definitely harder), yet are considerably less tense and atmospheric (though are some good scenes, though). That's not to say perceived difficulty can be divorced from the experience - the insect creatures in RE5 probably wouldn't be anywhere nearly as scary without their insta-kill mechanic. But deaths in RE1/2/3 are almost invariably the result of running out of resources, and going into a boss fight with the right weapons practically guarantees victory. That's not to say ammo and health (to a lesser extent) aren't problems in 4/5/6, but being fully stocked on machine gun or shotgun ammo can still result in you getting fucked up if your twitch skillz weren't up to snuff. 4/5/6 can be difficult action games, but they are practically never horror games, let alone survival horror if your definition of the latter is bound to the resources mechanic.

The keyword you used was "tedious."

I would wholeheartedly agree. ;)
 
Joined
Jan 11, 2015
Messages
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Location
Seattle, WA
ghostdog said:
So basically SH2 for PC is fucking perfect in every way and the controls are damn fine.
Really? 'Cuz I remember having serious problems with it:

http://www.rpgcodex.net/forums/index.php?threads/screenshot-thread.72409/page-412#post-3322876
http://www.rpgcodex.net/forums/index.php?threads/screenshot-thread.72409/page-413#post-3326361

ghostdog said:

BROS, I've tested SH2 again (fuck yuo, ghostdawg) and:

1) The game (3xCD version) won't install on Win7 64x (as before):

ig6rxeN.jpg


Using compatibility mode / setting exe to one-core affinity does shit. Installed in VMware (Win98).

2) The game launches fine on Win7 x64 (1280x1024):

3LbR9p6.jpg

DzIrEmO.jpg

2mN1eRt.jpg


One problem - shadows are borked (z-buffer errors):

PTAU3Ay.jpg


3) When I try to choose "options" or "movies" in menus, the game crashes (as before).

But I've googled a way to fix this: it's input-related, so you have to unplug your pad, and the game won't crash. Of course, no gamepad control for you. :lol:

"Fixes" ghostdog posted do jack shit, as they:
a) Add higher, but widescreen-only resolutions (1680x1050 is possible, but 1280x960 is not). You can hax-edit your exe to any value you want manually.
b) Set the exe to one-core affinity. You can DIY via Imageconfig or something else.

There are NO real "fixes" in this pack.

4) This "SH2 ENB SMAA" pack kinda works, but introduces its own problems (texture flickering), and the game looks popamole decline. No screenshots, 'cuz I was only able to run it once. After that, it's in constant "blackscreen mode". Removing pack files restored game to normal.

tl;dr

Play PS2 version, it has better fog anyway...

ghostdog

Are you on ATI or NVidia? If Nvidia, then which drivers?

I hex edited it. You have to run it as "administrator."

Or turn on Windows 98 or XP mode if that doesn't help. :)
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,294
Amd that will do... what?

Fix the shadows?
Allow me to access options/movies without plugging out the gamepad?

Because that's all the problems I have, the game works fine except of these.

Or maybe you meant the installer?

Imma confuse.
 

A horse of course

Guest
^ Tits in Hunted Demon's Farce are more likely due to Bethesda.

And yet mega-milkers are absent from other Bethesda-published titles, like Wolfenstein: TNO, Dishonoured, Rage, New Vegas and TEStanic. I dunno about The Evil Within. I can imagine Bethesda pushing for bigger tits on the covers or marketing, but there's no evidence of them putting such pressure on the the game itself. People love to blame the evul corporate suits for this kinda stuff, because we all know true artists only give women small tits.

Anthony Davis it's very important you get in touch with your contacts and reveal whether Smilin' Pete held a gun to a weeping Brian Fargo's head as he ordered his shell-shocked artists into enlarging the female leads' breast sizes.
 
Joined
Jan 11, 2015
Messages
627
Location
Seattle, WA
Amd that will do... what?

Fix the shadows?
Allow me to access options/movies without plugging out the gamepad?

Because that's all the problems I have, the game works fine except of these.

Or maybe you meant the installer?

Imma confuse.

I was using Windows 7 when I first played. The game would not boot without administrator privileges, and setting it back to a previous version of Windows. I am not sure about your other problems. :/
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,497
Location
California
Bros, any reason not to just emulate it on Dolphin as opposed to Steam it?

I just finished RE on psx and I'm itching to see what Remake looks like.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,294
Well, HD remake has widescreen, more costumes and better textures (so it's a bigger download). And that's it AFAIK. 2D backgrounds will look like shit in both versions.
I also liked the orignal Gamecube font more than the newshit one.
 

A horse of course

Guest
I'm listening to some RE OSTs from a collection I believe I slurped up from UndergroundGnomer many moons ago.

I thought this Orchestral cover album was interesting (playlist includes all of them):

 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
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Location
Boleh!land
I just unlocked the Infinite Rocket Launcher for the first time. Why does it look like an AWP? :lol:

But most importantly, WHY DOES IT NOT GIB SHIT?!?!!:x
 

A horse of course

Guest
I've started Code Veronica X on dolphin (gnomecube version). Altho the wiki says you have to change a few settings, it works 100% perfectly at the moment with no tinkering. I feel sentimental to be playing the last "vanilla" Resident Evil (the last I haven't played, that is). I shall try to savour the experience. Just a few shots:
JAwZMeF.jpg
3mCrcaB.jpg
hNgY29W.jpg
28rhDMY.jpg
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,294
^
I completed original Dreamcast version on Makaron. Looked slightly better (less blurry). Still, the game is shit popamole, so who cares.

:obviously:
 

A horse of course

Guest
That's probably imgur compression (or the 4x AA). Doesn't looked blurred at all to me when I play.
 

A horse of course

Guest
Ban Ganja Defoliator

Since I'm too lazy to look it up, how come those double auto-pistols have a % rather than a regular ammo counter?
 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
I think all automatic weapons in classic RE used a % counter for ammo. One mag=100%, which equaled to a shitton of bullets in one.
 
Joined
Apr 5, 2013
Messages
2,434
ows said:
I'm finishing first chapter
It's downhill from there... :lol:

Downhill began with last chapter but Castle was even better than village. It's damn fun shooter with proper waifu escort simulation. Ashley's not some dumb and fragile AI that can ruin everything (e.g. C&C Renegade last mission) or indestructible bot (HL2, Sin:Episodes etc.). Gunplay is meaty, controls are perfect on gamepad, only things that suck are plot/atmosphere/setting but who cares.

It's a nice surprise to discover after years a RE game with no utter shit mechanics.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Castle is the point where the game goes from a horror atmosphere with a spooky cult, insane and hostile locals, and a decaying village filled with all sorts of sick shit, to a completely bugfuck insane action movie with weird puzzles, magma pits installed with machines that spit fire, and a giant mecha statue of the insane midget owner of the castle.
 

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