Tacticular Cancer: We'll have your balls

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KickStarter Regalia: Of Men And Monarchs, tactical JRPG for PC from... Polan?

Discussion in 'jRPG Weeaboo Discussion' started by bonescraper, Jun 30, 2015.

  1. Jimmious Magister

    Jimmious
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    Hey I actually like Grandpa at least until now. Though he seems like the "tutorial guy" to be honest
     
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  2. Durwyn Prophet

    Durwyn
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    I very much like the game so far (about 2h in). That's already more than I can say about T:ToN, Wasteland 2 and PoE. Seems to have... I don't know... soul? It feels like people actually had fun creating it and honestly wanted players to have fun as well. Not the prettiest and most clever girl in the school but still the most charming one. Characters are likeable in quirky jrpg-done-right way, character mechanics and town bulding seems not too deep but servicable nonetheless and combat can be challenging at times. Hopefully it will stay this way till the end
     
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  3. Mark Richard Learned

    Mark Richard
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    Turns out it's a scheduling game. Every couple of months a debt collector shows up, and if he's not happy with your progress, it's presumably game over.

    Thankfully that's where similarities to Recettear: An Item Shop's Tale end. Regalia seems more easy-going (at least initially, I'm only a few hours in) with a story populated by archetypes as charming as they are exaggerated. Speaking as a guy who loved Kelgar & Neeshka from NWN2, I'm smitten.
     
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  4. Grif Novice

    Grif
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    Bought this on impulse. So far, really charmed by the atmosphere. There was love put into this game and it shows.

    Been awhile since I found myself smiling while reading silly banter between characters. Light hearted games are just so rare these days.
     
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  5. Jimmious Magister

    Jimmious
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    Exactly what Grif said. It's a game where I actually have some fun in a light hearted atmosphere. Plus the combat is decent and if you try to get all side-objectives can be actually pretty damn challenging.
     
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  6. Make America Great Again vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    I commend them for being lighthearted and often silly, but always, at least in my perception, just stopping shy from being annoyingly so.

    One less atmospheric thing are the incremental +5% items, I hate that, but at least, that's not the only progression they have in the game.

    And the UI is at times more complicated than it had to be, often requiring a few clicks too many for a simple goal.
     
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  7. Maxie Scholar

    Maxie
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    but who's the best girl?
     
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  8. The Red Knight Novice

    The Red Knight
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    That L key would be sooo much more practical if it were to highlight all untargettable grids with some colour, relative to the grid we'd point at with the cursor. Or highlight targettable ones instead. Maybe additionally highlight enemies too.

    Pressing wait for 2 characters next to each other in the initative queue cycles between them (so I can't make both of them wait till slower enemies move).

    There's a bug with the dog & the well event where negative results of it persist after you load the game and will be added to any other results you get from repeating it. Restarting the game fixes it (but doesn't help with the friendship camp event skipping).

    Got first diplomatic letters at the beginning of chapter 2. Might be either because of it being the next chapter or because I encountered the two nations that sent me letters during dungeon clearing run I did at the end of chapter 1. There are two choices for each, one to boost relationship with nation A, one with the opposing nation B (there are two pairs of warring factions). Each letter increases friendship level by 1. Replying doesn't consume time. I wonder if there'll be some more complex diplomatic event(s) further down the line, or that high reputation will affect some dungeons (with neutral reputations you have both friendly CYOA events with people from these factions and combat nodes where you fight against them).
    Handwriting font for the letter content + normal one for delivery/after-reading/etc. comments. The text is crossing past the left letter border, making first words in some lines harder to read (no idea if it occurs in all languages or only applies to the PL version).

    After taking a closer look at the diplomacy screen, friendship rewards for all nations are:
    lvl1 = two perks (mage accuracy and damage vs knight armour regen/turn, elven dodge and initiative vs imperial resistances), lvl2 = nation-specific accessories), lvl3 = character unlock , all levels bonus = national unit summon (consumable item?); level 4 seems to be required to complete two kingdom quests

    Forging = picking a recipe from the list and paying for it with a few resources and a bit of money; no time consumed. For weapons it's around 3 types per character per quality tier, with one of them slightly weaker/cheaper. There are 3 quality tiers unlockable through friendship with forging characters. By the time I unlocked the blacksmith the lowest weapon tier became obsolete through after-battle loot and a round of fishing, but the second tier was worth it.

    I take back what I said about obstacles - encountered some impassable fallen trees on the swamp that weren't blocking line of sight (that map also had randomised obstacle positions), and there was also a destructible enemy spawner. There even was an event that claimed it lowered battle difficulty for remaining battles. I hope there are more dungeons like this one.

    First 1-2 chapters can give you the sense of urgency with their deadlines and it taking a while to complete any kingdom quest, but you eventually do enough minor things everywhere to trigger mass completions of quests and I started chapter 3 with its 5-quest quota already fulfilled.

    More potato:
    One of innkeeper greetings is not translated ("♪ Every day's great at your Placeholder~! ♫").
    Hmm... from the first two girls:
    Signy is great at kiting, can dodge a lot, if you pump her initiative a bit she acts before anyone else and her AoEs are very nice and easier to use exactly when you want them (authority AoE has great range and the rest you can adjust with jump-positioning yourself and using one authority for a second strike). Her cross-shaped attacks are especially useful at backstabbing enemies around your tanks. The authority attack can also take down high-HP units if there's no other enemy in range to steal hits. She's somewhat less useful against groups of ranged enemies.

    On the other hand, Aliss can just hide behind her summon, which is amazing at both distraction/tanking and working in synergy with her fire spam (he can deal some damage himself too). Her abilities I think deal more damage overall. If used right, fire wall will turn any battle against melee enemies into a group suicide (it requires some straight distances between you and the enemy to reach full potential though). The 3x3 fireball is amazing vs tightly packed groups of enemies and can be applied from safe distance. Fire shield buff can be cast to help any character engaging enemies with stun attacks.

    Signy is great straight out of the box, with ability modifiers only making them better; Aliss needs to unlock modifiers to remove LoS restrictions from some of her abilities and without the summon she's too fragile if left alone (for normal battles with other party members present it rarely matters and with a perk or two she can stack some armour for late turns).

    Haven't unlocked diplomacy characters yet.
     
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  9. Jimmious Magister

    Jimmious
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    I just lost 40-50 minutes because the load button of my previous save was in the same exact position as the "Go to save menu" button in a camp. And I double clicked by mistake. :argh::argh::argh::argh::argh::argh::argh:
     
    Last edited: May 22, 2017 at 9:04 AM
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  10. I'm With Her Severian Silk for prison Arcane

    Severian Silk
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    Are there any large maps with bridges and rivers? I think Shining Force had these, and they were nice. (Only jSRPG I've played besides FFT.)
     
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  11. Galdred Generalist Patron

    Galdred
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    Divinity: Original Sin 2
    I had one with one River and two bridges. But they did not play that big a role given that there were 6 Vs 4 characters.

    Otherwise, the game was a very pleasant surprise. The silliness is bearable indeed, and the bonus objectives can be very hard to achieve. I really like the stronghold elements. They are simple, but they introduce some resource decisions.

    I dislike the UI and the lack of in mission saves though. Some quests can be pretty long.
     
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  12. lightbane Arcane

    lightbane
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    So this is out already? Cool! I remember using the pre-order system from their webpage a while after the kickstarter was over, so I should receive an email with a code of some kind. What I don't remember is if the pre-order was for Steam or GOG or even both.
     
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  13. Maxie Scholar

    Maxie
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    later in the game they introduce a wide variety of pretty inventive maps

    my favourite is some dwarven outpost in the east - first you have to kill one of the officers hidden behind the lines, then turn back and escape to safety through a crowd of angry ashigaru
     
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  14. Mark Richard Learned

    Mark Richard
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    Best waifu is Gwen, but there's a catch. She's your sister.
    :mixedemotions:
     
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  15. The Red Knight Novice

    The Red Knight
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    There's this one:
    Show Spoiler
    [​IMG]

    And this if you count chasms as rivers:
    Show Spoiler
    [​IMG]

    Some maps - including these two - are used for several battles each, with some changes between them (like the 2nd one with different placement/number of chasm bridges, in addition to any changes to obstacles).
    As for the size... seems like most maps are 16x16 grids, with a few smaller or irregular ones thrown in. I don't think I've seen a bigger one yet.

    I think there might be some randomness thrown into battle encounters, as I once avoided the second part of a two-phase battle (it's labelled as ambush, with enemies appearing on map corners and you getting "bonus" turn for any unit you haven't finished moving with yet but with any wounds and cooldowns from the first round persisting) by changing the order in which I was clearing dungeon nodes. It was an especially annoying ambush at that, with 5 red mages, 1 black mage and a side objective of not using authority points - and any not spent one greatly boosting the damage these mages dealt.
    She wants to marry the debt collector and considers it a punishment.
     
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  16. Jimmious Magister

    Jimmious
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    I did this a bit earlier today, helps a lot if you use Theo and Signy who can "hop" around fastly :)
     
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  17. Maxie Scholar

    Maxie
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    wrong you heretic
    Henrietta best girl, all classy and suave and voluptuous and wears bitchin glasses
     
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  18. The Red Knight Novice

    The Red Knight
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    That be a monocle on a chain with a nose bridge that's not attached to anything on the other side. Either it's holding up with her willpower alone or it's some painful-to-wear clip.
     
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