No, but I vaguely recall seeing a prototype video for the next game Becky was working on (?) after Dragon Wars (?) back in the day - a fake 3D third-person adventure RPG type game. I can't find it because searching for Dragon Wars 2 videos is getting me nowhere. It looked horrible, but the point is that it seems she also thought 3D was the next step. Does anybody know what I'm talking about?I hope that they will pitch a game with traditional charming 2D graphics. Do we know anything about this yet?
No, but I vaguely recall seeing a prototype video for the next game Becky was working on (?) after Dragon Wars (?) back in the day - a fake 3D third-person adventure RPG type game. I can't find it because searching for Dragon Wars 2 videos is getting me nowhere. It looked horrible, but the point is that it seems she also thought 3D was the next step. Does anybody know what I'm talking about?I hope that they will pitch a game with traditional charming 2D graphics. Do we know anything about this yet?
Yes, I remember it. Looked whorrible.
You're talking about her Bard's Tale IV pitch from 1998: http://www.rpgcodex.net/article.php?id=8813
You're talking about her Bard's Tale IV pitch from 1998: http://www.rpgcodex.net/article.php?id=8813
That pitch gives me even less hope for this game. Olde Skull my ass.
Not on the Ultima Codex. Du you remember where she confimed this? Perhaps Matt Chat?
Rebecca: Sure. It's so long ago. I remember we made a castle and shadowing, and some concepts.
This video, I don't remember. Which is odd.
Yes that seems so, perhaps it was the final push for her to do the Rip. And after Fargo was not interested to hire her for BT IV, she final said now or never.Wait a minute, I just noticed she mentioned "The Rip" there. Two years before this thread started. It wasn't a last minute ass-pull, then.
Jennell Jaquays said:Well, I had hopes for the trip up the hilll to bear fruit. We went up to see a prototype for an unusual ergonomic approach to keyboards. It was ... interesting, and I'm glad that I was able to put hands on it without blowing money on the kickstarter for it. But it was definitely designed by guys (with small hands) for guys (with small hands). Apparently their target market doesn't have long fingernails ... or a need to use the space bar with either thumb, or a need to rest fingers on a convenient home row of keys. But the keys did light up. I liked that.
As far as the trip actually bearing fruit ... we bought some cherries at a grocery store and then walked home eating them. Fresh fruit and exercise. Win, win.
That's nothing to laugh about, this shit is addictive as heroin.
You're talking about her Bard's Tale IV pitch from 1998: http://www.rpgcodex.net/article.php?id=8813
That pitch gives me even less hope for this game. Olde Skull my ass.